Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-03 | 3DS: Implement cloud sync support | Bastien Bouclet | |
2019-10-25 | 3DS: Upload the textures to VRAM in a separate frame | Bastien Bouclet | |
So rendering waits for the textures to finish uploading before using them. Fixes glitchy mouse pointer in Riven. | |||
2018-11-21 | 3DS: Don't wait after SyncDisplayTransfer | Nitrus | |
2018-11-21 | 3DS: Fix deprecated C3D methods | Nitrus | |
2018-11-21 | 3DS: Update header inclusions and forbidden symbols | Nitrus | |
2016-10-09 | JANITORIAL: Remove more trailing spaces | Eugene Sandulenko | |
2016-05-25 | JANITORIAL: Remove unnecessary semicolons | Torbjörn Andersson | |
2016-04-19 | 3DS: Fix code styling, add license header, remove unused portdefs.h | Thomas Edvalson | |
2016-04-11 | 3DS: Use linear GPU texture downscaling for better legibility in hi-res games | Thomas Edvalson | |
2016-04-06 | 3DS: Initial commit | Thomas Edvalson | |