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author | Nitrus | 2018-11-20 18:58:16 +0100 |
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committer | David Turner | 2018-11-21 07:54:49 +0000 |
commit | a4f85955fe748b9e6e33dbb684c8efbc2cf4899b (patch) | |
tree | 873fdccf323fdc14d45e126fb2727de16e532394 /backends/platform/3ds/sprite.cpp | |
parent | 4d84105237d00adc8ad49248cca729833b0d167a (diff) | |
download | scummvm-rg350-a4f85955fe748b9e6e33dbb684c8efbc2cf4899b.tar.gz scummvm-rg350-a4f85955fe748b9e6e33dbb684c8efbc2cf4899b.tar.bz2 scummvm-rg350-a4f85955fe748b9e6e33dbb684c8efbc2cf4899b.zip |
3DS: Don't wait after SyncDisplayTransfer
Diffstat (limited to 'backends/platform/3ds/sprite.cpp')
-rw-r--r-- | backends/platform/3ds/sprite.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/platform/3ds/sprite.cpp b/backends/platform/3ds/sprite.cpp index ec9e94f333..78082f3027 100644 --- a/backends/platform/3ds/sprite.cpp +++ b/backends/platform/3ds/sprite.cpp @@ -104,8 +104,8 @@ void Sprite::render() { if (dirtyPixels) { dirtyPixels = false; GSPGPU_FlushDataCache(pixels, w * h * format.bytesPerPixel); - gspWaitForPPF(); C3D_SyncDisplayTransfer((u32*)pixels, GX_BUFFER_DIM(w, h), (u32*)texture.data, GX_BUFFER_DIM(w, h), TEXTURE_TRANSFER_FLAGS); +// gspWaitForPPF(); } C3D_TexBind(0, &texture); |