Age | Commit message (Collapse) | Author |
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* ANDROID: Rewrite to make use of OpenGLGraphicsManager
* ANDROID: Fix emulated mouse button up events
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GSoC2012: Event Recorder (reworked)
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Did not adapt bada or ps2 backends as I'm not sure how they should be handled
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This adds an artificial delay for mouse up events to make engines
like Gob work, similar to the iPhone fix in b3062b5e.
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If we leave it for OSystem, the DefaultTimerManager destructor tries
constructing a StackLock which, predictably, calls a pure virtual
function, because OSystem_Android's destructor is finished.
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Some fingerprints don't contain it, so this should be more reliable.
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Same change as for the game screen, reduces CPU usage a little
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aka my display is bigger than yours
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Prevents initial cursor jumps
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The feature flags are set too late, so lets fix that here
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Rewritten input system with many new feature.
Fixed related bugs and shortcomings on the way.
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Also, run into the blocking audio write without sleep. This hopefully
fixes audio hickups on slow devices.
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Hopefully that'll help me to not forget about the double buffering.
This fixes some gfx leftovers when not running games in fullscreen
mode.
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Fixes regression introduced with 4267011e
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Breaks more than it solves
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