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author | dhewg | 2011-04-05 15:07:07 +0200 |
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committer | dhewg | 2011-04-05 15:07:07 +0200 |
commit | ea253ff26d2d5ffeec85d34a79c00f0f50598111 (patch) | |
tree | d34441a17d851a9d3508e51589d53147d4e899b8 /backends/platform/android/android.cpp | |
parent | 1c8fc0538815b1418bb7824e4eefda65eb2719d9 (diff) | |
download | scummvm-rg350-ea253ff26d2d5ffeec85d34a79c00f0f50598111.tar.gz scummvm-rg350-ea253ff26d2d5ffeec85d34a79c00f0f50598111.tar.bz2 scummvm-rg350-ea253ff26d2d5ffeec85d34a79c00f0f50598111.zip |
ANDROID: Use a faked paletted texture for CLUT cursors
Same change as for the game screen, reduces CPU usage a little
Diffstat (limited to 'backends/platform/android/android.cpp')
-rw-r--r-- | backends/platform/android/android.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/platform/android/android.cpp b/backends/platform/android/android.cpp index 1a83289c25..6346ffa7a3 100644 --- a/backends/platform/android/android.cpp +++ b/backends/platform/android/android.cpp @@ -359,7 +359,7 @@ void OSystem_Android::initBackend() { _game_texture = new GLESFakePalette565Texture(); _overlay_texture = new GLES4444Texture(); - _mouse_texture_palette = new GLESPalette5551Texture(); + _mouse_texture_palette = new GLESFakePalette5551Texture(); _mouse_texture = _mouse_texture_palette; initOverlay(); |