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authordhewg2011-04-05 15:07:07 +0200
committerdhewg2011-04-05 15:07:07 +0200
commitea253ff26d2d5ffeec85d34a79c00f0f50598111 (patch)
treed34441a17d851a9d3508e51589d53147d4e899b8 /backends/platform/android/android.cpp
parent1c8fc0538815b1418bb7824e4eefda65eb2719d9 (diff)
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ANDROID: Use a faked paletted texture for CLUT cursors
Same change as for the game screen, reduces CPU usage a little
Diffstat (limited to 'backends/platform/android/android.cpp')
-rw-r--r--backends/platform/android/android.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/platform/android/android.cpp b/backends/platform/android/android.cpp
index 1a83289c25..6346ffa7a3 100644
--- a/backends/platform/android/android.cpp
+++ b/backends/platform/android/android.cpp
@@ -359,7 +359,7 @@ void OSystem_Android::initBackend() {
_game_texture = new GLESFakePalette565Texture();
_overlay_texture = new GLES4444Texture();
- _mouse_texture_palette = new GLESPalette5551Texture();
+ _mouse_texture_palette = new GLESFakePalette5551Texture();
_mouse_texture = _mouse_texture_palette;
initOverlay();