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path: root/backends/platform/android/gfx.cpp
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2011-03-05ANDROID: Rename function for less confusiondhewg
2011-03-05ANDROID: Clear screen on initSize()dhewg
2011-03-05ANDROID: Add initial 16bit gfx supportdhewg
Supported pixel formats: 565, 5551, 4444 Missing: 555 (doesn't exist on GLES)
2011-03-04ANDROID: Clear game texture on initSize()dhewg
Gets rid of leftovers
2011-03-04ANDROID: Cleanupdhewg
2011-03-04ANDROID: Fix slightly off while loopdhewg
CursorMan allows to push cursors with a width/height of zero. If such a cursor is restored, we don't need to call glTexSubImage2D() 0xffffffff times... This fixes delays of multiple minutes when closing GMM on groovie and sword. Also, I want that last hour of my life back.
2011-03-03ANDROID: Implement surface resizesdhewg
Split surface code into helper functions to avoid code duplication, and distinguish between screen resizes and surface recreation. The former happens when toggling the softkeyb, where we just have to reset the viewport. Fixes garbled textures in those cases.
2011-03-02ANDROID: Properly release texture resourcesdhewg
When calling glDeleteTextures() we need a valid surface.
2011-03-02ANDROID: Check for a surface in updateScreen()dhewg
2011-03-02ANDROID: Move swapBuffers to the native sidedhewg
2011-03-02ANDROID: cleanupdhewg
2011-03-02ANDROID: Untangle JNI interweavingdhewg
- make the startup sequence more linear - use SurfaceHolder events - get rid of the surface lock - remove unnecessary JNI calls - make the ScummVM class implement Runnable - cleanup
2011-02-27ANDROID: Remove another weird workarounddhewg
2011-02-25ANDROID: Remove weird workaround in clearScreen()dhewg
This resulted in flickering all over the GUI
2011-02-24ANDROID: Check thread origin when debugging GLdhewg
2011-02-24ANDROID: Deuglify overlay gfxdhewg
Use the native surface resolution of the device if its not too big. If it is, use a clean scale factor of 2 to prevent eyecancer.
2011-02-24ANDROID: Move rest of everything JNIdhewg
2011-02-24ANDROID: Wrap JNI code in a classdhewg
2011-02-24ANDROID: Move the global back reference to jni.cppdhewg
2011-02-24ANDROID: Split code into multiple filesdhewg
And get rid of unnecessary JNI calls to get a pointer to g_system