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2008-05-14NDS : Compilation fixesBertrand Augereau
svn-id: r32098
2008-05-06Unified BUILD_PLUGINS and DYNAMIC_MODULES in the makefilesJordi Vilalta Prat
svn-id: r31889
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-03-08Clearing unnecessary execution bitEugene Sandulenko
svn-id: r31071
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-18Removing duplicate content and adding GPL headerMax Horn
svn-id: r30555
2007-12-30The PS2, DS and PalmOS ports currently do not properly implement their ↵Max Horn
SaveFileManagers -- flagging the incorrect & invalid code by making it not compile. Note: Portser should probably also fix their code in the 0.11 branch svn-id: r30079
2007-12-28Patch #1857121: Refactoring of the getSavePath methodEugene Sandulenko
svn-id: r30032
2007-12-24ARM version of central ADPCM decoding block for NDS. Define ARM_ADPCM toRobin Watts
enable. Apparently may not be required as this isn't speed critical - but I've written it now, so seems a shame to lose it. svn-id: r29980
2007-12-24New version of palettised screen scaler for DS; uses LDMs and STMs to improveRobin Watts
performance on slow VRAM. svn-id: r29978
2007-12-21Scaler corruption fixes, scaler console fixes, adding Lure target (except it ↵Neil Millstone
doesn't quite work yet), adding function keys to virtual keyboard svn-id: r29944
2007-12-16Patch #1847599: Several enhancements for the build systemMax Horn
svn-id: r29889
2007-12-10NDS: Put all blitters ASM functions in ITCM (can't hurt as long as there is ↵Bertrand Augereau
still room) svn-id: r29810
2007-12-10NDS: Integrated Robin's LDRB * 2 -> LDRH + fixes(endianness & stack space) ↵Bertrand Augereau
14ms -> 13ms svn-id: r29809
2007-12-09NDS : Improved scaler profilingBertrand Augereau
svn-id: r29803
2007-12-09NDS : Unrolled the scaler inner loop twice to do 16bits loadingBertrand Augereau
svn-id: r29802
2007-12-09NDS : Integrated write gathering by Robin (+ fix)Bertrand Augereau
svn-id: r29801
2007-12-07NDS: A few cycles saved in the inner loop of the CPU scalerBertrand Augereau
svn-id: r29742
2007-12-06NDS : ASM cpu scalers fixed, USING_ARM_BLITTERS backBertrand Augereau
svn-id: r29740
2007-12-06Attempted fix for the DS blitters; looks like I was reading from dst andRobin Watts
storing to src. D'Oh. Still untested, but this code is broken anyway (apparently) and is disabled, so I can't really make it any worse... svn-id: r29732
2007-12-05NDS: Disabling the buggy ARM blitters so that the CPU scaler worksBertrand Augereau
svn-id: r29731
2007-12-05NDS: Reporting hi-level opti from Robin in the c++ software scaler ( ↵Bertrand Augereau
a1r5g5b5 swizzling ) svn-id: r29730
2007-12-05NDS : params reordering to match C scaler and ARM oneBertrand Augereau
svn-id: r29728
2007-12-05NDS : The CPU scaler checkbox is back (and can be removed with a #define)Bertrand Augereau
svn-id: r29725
2007-11-22updated backends/platform/ds/arm9/makefile.in to match changes made to ↵Max Horn
backends/platform/ds/arm9/makefile (next time, please modify makefile.in then run tools/update-version.pl) svn-id: r29611
2007-10-13Fixed a huge number of compile errors, moved over features from 0.10.0 branch.Neil Millstone
svn-id: r29203
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-18Code formatting fixesMax Horn
svn-id: r28945
2007-08-18Making DS port build againNeil Millstone
svn-id: r28654
2007-07-16Word completion code that uses predictive dictionary ported from branch0-10-0Neil Millstone
svn-id: r28124
2007-07-10This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCERobin Watts
and DS builds). This causes the scumm engines graphics code to call ARM routines to do drawStripToScreen and copy8col. These routines were originally written for the DS port, and have now been made available to any other ARM device out there that wants them. I've tested this change on WinCE, but can't test it on the DS as I don't have one. We know that the routines work there though. svn-id: r28016
2007-06-30Adding mistakenly deleted fileNeil Millstone
svn-id: r27805
2007-06-30Just a testNeil Millstone
svn-id: r27804
2007-06-30- Show mouse cursor optionNeil Millstone
- Support for SAGA, CINE, and AGI - Key bindings for Gob3 - Assembler optimisations submitted by Robin Watts svn-id: r27803
2007-06-30typoMax Horn
svn-id: r27791
2007-06-22Produce 'correct' keycode/ascii values for function keysMax Horn
svn-id: r27642
2007-06-22Cleaning up after myself (I blame it on, err, uhh... the Vogons?)Max Horn
svn-id: r27625
2007-06-22Added Common::KEYCODE_INALIDMax Horn
svn-id: r27622
2007-06-22Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* ↵Max Horn
constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ svn-id: r27616
2007-06-19Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All ↵Max Horn
changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax. svn-id: r27548
2007-06-18Added backends/platform/ds/arm9/makefile(.in) to tools/update-version.plMax Horn
svn-id: r27533
2007-06-18Added FIXME to dsmain.cpp about it not using SCUMMVM_VERSION (thus adding ↵Max Horn
one more headache to the release process) svn-id: r27531
2007-06-18NDS : Suppressed unneccessary complications regarding the backbuffer when ↵Bertrand Augereau
CPU-scaled, basically it has the same stride than the regular one (512b) so most code doesn't have to change svn-id: r27517
2007-06-17NDS: setKeyboardEnable shouldn't overrun VRAM anymore when CPU scaler is onBertrand Augereau
svn-id: r27515
2007-06-17NDS: Compile fixesBertrand Augereau
svn-id: r27508
2007-06-15DS :Bertrand Augereau
* grabRawScreen should work with the scaler enabled * the address given to DC_FlushRange in grabRawScreen was mixing a u16 base address and a u8 stride, skipping every odd line and buffer-overrunning (if I'm not mistaken :) ) svn-id: r27415
2007-06-12NDS : Attempt to not buffer overrun VRAM when doing ↵Bertrand Augereau
saveGameBackBuffer/restoreGameBackBuffer ported to branch 0.10.0 svn-id: r27374
2007-06-07NDS : Attempt to not buffer overrun VRAM when doing ↵Bertrand Augereau
saveGameBackBuffer/restoreGameBackBuffer when CPU scaler is on svn-id: r27176
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024