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2018-11-21IOS7: Enable Port Specific Software Scalers.D G Turner
This was disabled during the merge of the initial pull request, PR 630 as this "limits the port to 16bit color precision, i.e. preventing it from coping with engines like Wintermute, and Sword25.". The intent was to replace this with GLSL based scalers, and thus to avoid switching around and confusing users this was disabled. However, since the GLSL solution has not been implemented after 2 years, and users are asking for this feature on IOS7, am enabling this for now. This can always be replaced in future with a GLSL based solution if a motivated developer provides a patch.
2018-10-28IOS: Disable code using safeAreaInsets when compiling with iOS SDK 10 or belowThierry Crozat
2018-10-28IOS: Attempt to fix compilation with pre-iOS 11 SDKThierry Crozat
2018-10-28IOS: Fix missing bracketsThierry Crozat
2018-10-28IOS: Support building in Xcode 10/iOS 12, and for iPhone X-like devices that ↵Yoshi Sugawara
have a "safe area" iOS 12 drops support for libstdc++, so the project needs to be compiled explicitly using libc++. Support the "safe area" when redrawing the view to leave space for the notch in portrait and landscape orientations.
2018-10-18IOS: Hide keyboard when rotating to landscapeJozef Legény
On iOS12 at least, the rotation did not force the keyboard to hide. This fix will force it to be retracted in landscape and restored when rotating back to the portrait position.
2018-10-06IOS: Correct Compilation Breakage From Last Commit.D G Turner
2018-10-06IOS: Fix Closing Standard Output & Error Log File.D G Turner
This is as per bug Trac #10656.
2018-09-14IOS: Only change idle timer from main thread.Jonny Bergström
This prevents various runtime warnings i.e. "Main Thread Checker: UI API called on a background thread: -[UIApplication setIdleTimerDisabled:] ..."
2018-08-23IOS: Fix Arrow Key Capture in TextInputHandler.Michael Zinn
This should fix these working from external keyboards i.e. IPad Pro and other sources as well. This is presumably what the original author intended.
2018-08-18IOS: Replace strdup with Common::StringColin Snover
2018-07-29IOS: Fix Build due to Smartkeyboard on IPad Pro Patch.D G Turner
The code provided for Smartkeyboard on IPad Pro seems to be broken, so am making minor changes to try to fix this. The following should still function, but this will need testing by an IOS user with this hardware, if it compiles.
2018-07-25IOS: Add Keyboard and UI Fixes for Smartkeyboard on IPad Pro.D G Turner
These have not been compiled or otherwise tested, but are cleaned up version of code changes from forum user "dottostring" in thread: http://forums.scummvm.org/viewtopic.php?t=14524 This should add Fake ESC key support replacing the '`' key and add full support for the Arrow keys.
2018-05-24JANITORIAL: Fix trailing whitespaceAdrian Frühwirth
2018-04-29IOS: Consolidate build instructions with the wikiThierry Crozat
This replaces obsolete instructions to build ScummVM in the README.md file with a link to the instructions on the wiki. The wiki has also been updated with additional information that were contained in the README.md. and the wiki has been updated with additional instructions.
2017-10-15BACKENDS: Constify PaletteManager::grabPalette implementationsColin Snover
2017-09-30IOS: Improve iOS 11 compatibilityVincent Bénony
2016-11-12Merge pull request #853 from criezy/ios-no-sleepEugene Sandulenko
IOS: Disable idle timer while an engine is running
2016-10-21IOS: Add support for filtering featureThierry Crozat
2016-10-20IOS: Disable idle timer while an engine is runningThierry Crozat
2016-10-09JANITORIAL: Remove more trailing spacesEugene Sandulenko
2016-02-26IOS: Fixes savegame deletion on sandboxed iOS devicesVincent Bénony
2016-01-11IOS: Updates the compilation instructionsVincent Bénony
2016-01-07IOS7: Make includes match our style.Johannes Schickel
2016-01-07IOS7: Make filename style consistent in itself.Johannes Schickel
2016-01-07IOS7: Use #include instead of #import.Johannes Schickel
We always use #include. #import is a nice ObjC feature (in theory), but can lead to odd results in corner cases.
2016-01-07IOS7: Use standard include guard names.Johannes Schickel
2016-01-07IOS7: Use our standard GPL headers.Johannes Schickel
2016-01-07COMMON: Make FSNode(AbstractFSNode *) private again.Johannes Schickel
This also fixes a memory leak in OSystem_iOS7::addSysArchivesToSearchSet.
2016-01-07IOS: Renames a macroVincent Bénony
2016-01-06IOS: Disable scalersVincent Bénony
2016-01-06IOS: Removes a useless variableVincent Bénony
2016-01-06IOS: Better emulation of the right mouse buttonVincent Bénony
2016-01-06IOS: Update compilation instructions for FluidSynthVincent Bénony
2016-01-06IOS: Fixes an issue with the mouse pointer when returning from Sam&MaxVincent Bénony
2016-01-06IOS: Brings support for FluidSynthVincent Bénony
2016-01-06IOS: Updates compilation instructionsVincent Bénony
2016-01-06IOS: Info on Linux toolchain, and compilation instructionsVincent Bénony
2016-01-06IOS: Adds iPhone 6/6+ launch screensVincent Bénony
2016-01-06IOS: Switches to OpenGL ES 2.0 to ease debugging with XcodeVincent Bénony
2016-01-06IOS: TypoVincent Bénony
2016-01-06IOS: Updates compilation instructionsVincent Bénony
2016-01-06IOS: Implements scalersVincent Bénony
2016-01-06IOS: Scales the GUI for the iPad ProVincent Bénony
2016-01-06IOS: Better resolution handlingVincent Bénony
2016-01-06IOS: Removes a global variableVincent Bénony
2016-01-06IOS: Fixes memory leakVincent Bénony
2016-01-06IOS: Move declarations in the common header fileVincent Bénony
2016-01-06IOS: Avoid subclassing UIApplication, and handle multitaskingVincent Bénony
2016-01-06IOS: Wrong deallocator calledVincent Bénony