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AgeCommit message (Expand)Author
2018-10-28IOS: Disable code using safeAreaInsets when compiling with iOS SDK 10 or belowThierry Crozat
2018-10-28IOS: Attempt to fix compilation with pre-iOS 11 SDKThierry Crozat
2018-10-28IOS: Fix missing bracketsThierry Crozat
2018-10-28IOS: Support building in Xcode 10/iOS 12, and for iPhone X-like devices that ...Yoshi Sugawara
2018-10-18IOS: Hide keyboard when rotating to landscapeJozef Legény
2018-10-06IOS: Correct Compilation Breakage From Last Commit.D G Turner
2018-10-06IOS: Fix Closing Standard Output & Error Log File.D G Turner
2018-09-14IOS: Only change idle timer from main thread.Jonny Bergström
2018-08-23IOS: Fix Arrow Key Capture in TextInputHandler.Michael Zinn
2018-08-18IOS: Replace strdup with Common::StringColin Snover
2018-07-29IOS: Fix Build due to Smartkeyboard on IPad Pro Patch.D G Turner
2018-07-25IOS: Add Keyboard and UI Fixes for Smartkeyboard on IPad Pro.D G Turner
2018-05-24JANITORIAL: Fix trailing whitespaceAdrian Frühwirth
2018-04-29IOS: Consolidate build instructions with the wikiThierry Crozat
2017-10-15BACKENDS: Constify PaletteManager::grabPalette implementationsColin Snover
2017-09-30IOS: Improve iOS 11 compatibilityVincent Bénony
2016-11-12Merge pull request #853 from criezy/ios-no-sleepEugene Sandulenko
2016-10-21IOS: Add support for filtering featureThierry Crozat
2016-10-20IOS: Disable idle timer while an engine is runningThierry Crozat
2016-10-09JANITORIAL: Remove more trailing spacesEugene Sandulenko
2016-02-26IOS: Fixes savegame deletion on sandboxed iOS devicesVincent Bénony
2016-01-11IOS: Updates the compilation instructionsVincent Bénony
2016-01-07IOS7: Make includes match our style.Johannes Schickel
2016-01-07IOS7: Make filename style consistent in itself.Johannes Schickel
2016-01-07IOS7: Use #include instead of #import.Johannes Schickel
2016-01-07IOS7: Use standard include guard names.Johannes Schickel
2016-01-07IOS7: Use our standard GPL headers.Johannes Schickel
2016-01-07COMMON: Make FSNode(AbstractFSNode *) private again.Johannes Schickel
2016-01-07IOS: Renames a macroVincent Bénony
2016-01-06IOS: Disable scalersVincent Bénony
2016-01-06IOS: Removes a useless variableVincent Bénony
2016-01-06IOS: Better emulation of the right mouse buttonVincent Bénony
2016-01-06IOS: Update compilation instructions for FluidSynthVincent Bénony
2016-01-06IOS: Fixes an issue with the mouse pointer when returning from Sam&MaxVincent Bénony
2016-01-06IOS: Brings support for FluidSynthVincent Bénony
2016-01-06IOS: Updates compilation instructionsVincent Bénony
2016-01-06IOS: Info on Linux toolchain, and compilation instructionsVincent Bénony
2016-01-06IOS: Adds iPhone 6/6+ launch screensVincent Bénony
2016-01-06IOS: Switches to OpenGL ES 2.0 to ease debugging with XcodeVincent Bénony
2016-01-06IOS: TypoVincent Bénony
2016-01-06IOS: Updates compilation instructionsVincent Bénony
2016-01-06IOS: Implements scalersVincent Bénony
2016-01-06IOS: Scales the GUI for the iPad ProVincent Bénony
2016-01-06IOS: Better resolution handlingVincent Bénony
2016-01-06IOS: Removes a global variableVincent Bénony
2016-01-06IOS: Fixes memory leakVincent Bénony
2016-01-06IOS: Move declarations in the common header fileVincent Bénony
2016-01-06IOS: Avoid subclassing UIApplication, and handle multitaskingVincent Bénony
2016-01-06IOS: Wrong deallocator calledVincent Bénony
2016-01-06IOS: Renames iOS7 classes to avoid confusionVincent Bénony