Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-30 | IOS7: Map three finger swipes to arrow keys | Thierry Crozat | |
Also use the pinch gesture to show/hide the keyboard. Previously it was using the three fingers swipe up and dowm, which is now mapped to arrow keys. | |||
2019-06-30 | IOS7: Remove key mapping for function and return keys | Thierry Crozat | |
Those keys are not present on the virtual keyboard accessory view. This should fix bug #10314: LSL7: Unable to open Xqwsts's locker on iOS. | |||
2019-06-30 | IOS7: Add input accessory view to virtual keyboard | Thierry Crozat | |
This adds buttons for some keys that are not present on the iOS keyboard, such as the function and arrow keys, as well as a GMM key. | |||
2019-03-09 | JANITORIAL: Update all scummvm.org URLS to use https | Cameron Cawley | |
2019-02-16 | IOS: Add support for three finger swipes up/down for showing/hiding software ↵ | Jonny Bergström | |
keyboard | |||
2019-02-16 | IOS: Implement kFeatureVirtualKeyboard to show/hide the keyboard | Thierry Crozat | |
2018-11-21 | IOS7: Enable Port Specific Software Scalers. | D G Turner | |
This was disabled during the merge of the initial pull request, PR 630 as this "limits the port to 16bit color precision, i.e. preventing it from coping with engines like Wintermute, and Sword25.". The intent was to replace this with GLSL based scalers, and thus to avoid switching around and confusing users this was disabled. However, since the GLSL solution has not been implemented after 2 years, and users are asking for this feature on IOS7, am enabling this for now. This can always be replaced in future with a GLSL based solution if a motivated developer provides a patch. | |||
2018-10-28 | IOS: Disable code using safeAreaInsets when compiling with iOS SDK 10 or below | Thierry Crozat | |
2018-10-28 | IOS: Attempt to fix compilation with pre-iOS 11 SDK | Thierry Crozat | |
2018-10-28 | IOS: Fix missing brackets | Thierry Crozat | |
2018-10-28 | IOS: Support building in Xcode 10/iOS 12, and for iPhone X-like devices that ↵ | Yoshi Sugawara | |
have a "safe area" iOS 12 drops support for libstdc++, so the project needs to be compiled explicitly using libc++. Support the "safe area" when redrawing the view to leave space for the notch in portrait and landscape orientations. | |||
2018-10-18 | IOS: Hide keyboard when rotating to landscape | Jozef Legény | |
On iOS12 at least, the rotation did not force the keyboard to hide. This fix will force it to be retracted in landscape and restored when rotating back to the portrait position. | |||
2018-10-06 | IOS: Correct Compilation Breakage From Last Commit. | D G Turner | |
2018-10-06 | IOS: Fix Closing Standard Output & Error Log File. | D G Turner | |
This is as per bug Trac #10656. | |||
2018-09-14 | IOS: Only change idle timer from main thread. | Jonny Bergström | |
This prevents various runtime warnings i.e. "Main Thread Checker: UI API called on a background thread: -[UIApplication setIdleTimerDisabled:] ..." | |||
2018-08-23 | IOS: Fix Arrow Key Capture in TextInputHandler. | Michael Zinn | |
This should fix these working from external keyboards i.e. IPad Pro and other sources as well. This is presumably what the original author intended. | |||
2018-08-18 | IOS: Replace strdup with Common::String | Colin Snover | |
2018-07-29 | IOS: Fix Build due to Smartkeyboard on IPad Pro Patch. | D G Turner | |
The code provided for Smartkeyboard on IPad Pro seems to be broken, so am making minor changes to try to fix this. The following should still function, but this will need testing by an IOS user with this hardware, if it compiles. | |||
2018-07-25 | IOS: Add Keyboard and UI Fixes for Smartkeyboard on IPad Pro. | D G Turner | |
These have not been compiled or otherwise tested, but are cleaned up version of code changes from forum user "dottostring" in thread: http://forums.scummvm.org/viewtopic.php?t=14524 This should add Fake ESC key support replacing the '`' key and add full support for the Arrow keys. | |||
2018-05-24 | JANITORIAL: Fix trailing whitespace | Adrian Frühwirth | |
2018-04-29 | IOS: Consolidate build instructions with the wiki | Thierry Crozat | |
This replaces obsolete instructions to build ScummVM in the README.md file with a link to the instructions on the wiki. The wiki has also been updated with additional information that were contained in the README.md. and the wiki has been updated with additional instructions. | |||
2017-10-15 | BACKENDS: Constify PaletteManager::grabPalette implementations | Colin Snover | |
2017-09-30 | IOS: Improve iOS 11 compatibility | Vincent Bénony | |
2016-11-12 | Merge pull request #853 from criezy/ios-no-sleep | Eugene Sandulenko | |
IOS: Disable idle timer while an engine is running | |||
2016-10-21 | IOS: Add support for filtering feature | Thierry Crozat | |
2016-10-20 | IOS: Disable idle timer while an engine is running | Thierry Crozat | |
2016-10-09 | JANITORIAL: Remove more trailing spaces | Eugene Sandulenko | |
2016-02-26 | IOS: Fixes savegame deletion on sandboxed iOS devices | Vincent Bénony | |
2016-01-11 | IOS: Updates the compilation instructions | Vincent Bénony | |
2016-01-07 | IOS7: Make includes match our style. | Johannes Schickel | |
2016-01-07 | IOS7: Make filename style consistent in itself. | Johannes Schickel | |
2016-01-07 | IOS7: Use #include instead of #import. | Johannes Schickel | |
We always use #include. #import is a nice ObjC feature (in theory), but can lead to odd results in corner cases. | |||
2016-01-07 | IOS7: Use standard include guard names. | Johannes Schickel | |
2016-01-07 | IOS7: Use our standard GPL headers. | Johannes Schickel | |
2016-01-07 | COMMON: Make FSNode(AbstractFSNode *) private again. | Johannes Schickel | |
This also fixes a memory leak in OSystem_iOS7::addSysArchivesToSearchSet. | |||
2016-01-07 | IOS: Renames a macro | Vincent Bénony | |
2016-01-06 | IOS: Disable scalers | Vincent Bénony | |
2016-01-06 | IOS: Removes a useless variable | Vincent Bénony | |
2016-01-06 | IOS: Better emulation of the right mouse button | Vincent Bénony | |
2016-01-06 | IOS: Update compilation instructions for FluidSynth | Vincent Bénony | |
2016-01-06 | IOS: Fixes an issue with the mouse pointer when returning from Sam&Max | Vincent Bénony | |
2016-01-06 | IOS: Brings support for FluidSynth | Vincent Bénony | |
2016-01-06 | IOS: Updates compilation instructions | Vincent Bénony | |
2016-01-06 | IOS: Info on Linux toolchain, and compilation instructions | Vincent Bénony | |
2016-01-06 | IOS: Adds iPhone 6/6+ launch screens | Vincent Bénony | |
2016-01-06 | IOS: Switches to OpenGL ES 2.0 to ease debugging with Xcode | Vincent Bénony | |
2016-01-06 | IOS: Typo | Vincent Bénony | |
2016-01-06 | IOS: Updates compilation instructions | Vincent Bénony | |
2016-01-06 | IOS: Implements scalers | Vincent Bénony | |
2016-01-06 | IOS: Scales the GUI for the iPad Pro | Vincent Bénony | |