index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
backends
/
platform
/
iphone
/
osys_video.mm
Age
Commit message (
Expand
)
Author
2012-02-29
IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up.
Johannes Schickel
2012-02-26
IPHONE: Let hi-color games directly draw onto the screen texture buffer.
Johannes Schickel
2012-02-26
IPHONE: Implement 16bpp color support.
Johannes Schickel
2012-02-25
IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally.
Johannes Schickel
2012-02-25
IPHONE: Implement very basic GFX transaction support.
Johannes Schickel
2012-02-24
IPHONE: Only update on screen mouse coordinates when it's needed.
Johannes Schickel
2012-02-24
IPHONE: Cleanup mouse cursor handling slightly.
Johannes Schickel
2012-02-24
IPHONE: Add a mouse texture buffer surface to VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Directly use the game screen's texture buffer.
Johannes Schickel
2012-02-23
IPHONE: Directly use the overlay's texture buffer instead of another intermed...
Johannes Schickel
2012-02-23
IPHONE: Move screen and overlay texture buffer to VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Let iPhoneView and OSystem_IPHONE share the same VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Silence a few signed/unsigned integer comparison warnings.
Johannes Schickel
2012-02-23
IPHONE: Use VideoContext in OSystem_IPHONE.
Johannes Schickel
2012-02-23
IPHONE: Move graphics related OSystem code to a ObjC++ file.
Johannes Schickel