Age | Commit message (Expand) | Author |
2016-01-07 | IPHONE: Make includes match our style. | Johannes Schickel |
2014-02-18 | IPHOME: Make GPL headers consistent in themselves. | Johannes Schickel |
2013-08-06 | IPHONE: Do not access Surface::pixels directly. | Johannes Schickel |
2013-08-03 | IPHONE: Take advantage of Surface::getPixels. | Johannes Schickel |
2013-01-14 | IPHONE: Recreate mouse texture on palette changes when needed. | Johannes Schickel |
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel |
2012-06-20 | IPHONE: Replace OverlayColor uses with uint16. | Johannes Schickel |
2012-06-16 | ALL: Let overlay related methods in OSystem take a void * and use a proper pi... | Johannes Schickel |
2012-06-16 | BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer. | Johannes Schickel |
2012-06-16 | BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *... | Johannes Schickel |
2012-06-03 | ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" lo... | Johannes Schickel |
2012-03-29 | IPHONE: Add some more debug printfs to graphics related OSystem functionality. | Johannes Schickel |
2012-02-29 | IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up. | Johannes Schickel |
2012-02-26 | IPHONE: Let hi-color games directly draw onto the screen texture buffer. | Johannes Schickel |
2012-02-26 | IPHONE: Implement 16bpp color support. | Johannes Schickel |
2012-02-25 | IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally. | Johannes Schickel |
2012-02-25 | IPHONE: Implement very basic GFX transaction support. | Johannes Schickel |
2012-02-24 | IPHONE: Only update on screen mouse coordinates when it's needed. | Johannes Schickel |
2012-02-24 | IPHONE: Cleanup mouse cursor handling slightly. | Johannes Schickel |
2012-02-24 | IPHONE: Add a mouse texture buffer surface to VideoContext. | Johannes Schickel |
2012-02-23 | IPHONE: Directly use the game screen's texture buffer. | Johannes Schickel |
2012-02-23 | IPHONE: Directly use the overlay's texture buffer instead of another intermed... | Johannes Schickel |
2012-02-23 | IPHONE: Move screen and overlay texture buffer to VideoContext. | Johannes Schickel |
2012-02-23 | IPHONE: Let iPhoneView and OSystem_IPHONE share the same VideoContext. | Johannes Schickel |
2012-02-23 | IPHONE: Silence a few signed/unsigned integer comparison warnings. | Johannes Schickel |
2012-02-23 | IPHONE: Use VideoContext in OSystem_IPHONE. | Johannes Schickel |
2012-02-23 | IPHONE: Move graphics related OSystem code to a ObjC++ file. | Johannes Schickel |