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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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osys_video.mm
Age
Commit message (
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Author
2012-06-16
ALL: Let overlay related methods in OSystem take a void * and use a proper pi...
Johannes Schickel
2012-06-16
BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.
Johannes Schickel
2012-06-16
BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *...
Johannes Schickel
2012-06-03
ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" lo...
Johannes Schickel
2012-03-29
IPHONE: Add some more debug printfs to graphics related OSystem functionality.
Johannes Schickel
2012-02-29
IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up.
Johannes Schickel
2012-02-26
IPHONE: Let hi-color games directly draw onto the screen texture buffer.
Johannes Schickel
2012-02-26
IPHONE: Implement 16bpp color support.
Johannes Schickel
2012-02-25
IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally.
Johannes Schickel
2012-02-25
IPHONE: Implement very basic GFX transaction support.
Johannes Schickel
2012-02-24
IPHONE: Only update on screen mouse coordinates when it's needed.
Johannes Schickel
2012-02-24
IPHONE: Cleanup mouse cursor handling slightly.
Johannes Schickel
2012-02-24
IPHONE: Add a mouse texture buffer surface to VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Directly use the game screen's texture buffer.
Johannes Schickel
2012-02-23
IPHONE: Directly use the overlay's texture buffer instead of another intermed...
Johannes Schickel
2012-02-23
IPHONE: Move screen and overlay texture buffer to VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Let iPhoneView and OSystem_IPHONE share the same VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Silence a few signed/unsigned integer comparison warnings.
Johannes Schickel
2012-02-23
IPHONE: Use VideoContext in OSystem_IPHONE.
Johannes Schickel
2012-02-23
IPHONE: Move graphics related OSystem code to a ObjC++ file.
Johannes Schickel