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2012-02-29IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up.Johannes Schickel
This makes the iPhone backend conform with the 16bpp API and thus no longer causes assertions to fail in case the client code tries to set up an unsupported game screen format.
2012-02-26IPHONE: Let hi-color games directly draw onto the screen texture buffer.Johannes Schickel
This avoids an unecessary copying step from the framebuffer to the texture buffer.
2012-02-26IPHONE: Implement 16bpp color support.Johannes Schickel
This feature is currently disabled by default.
2012-02-25IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally.Johannes Schickel
2012-02-25IPHONE: Implement very basic GFX transaction support.Johannes Schickel
This allows for AR ratio correction changes to take place, even when the AR setting is set after initSize for example.
2012-02-24IPHONE: Move aspect ratio settings to VideoContext.Johannes Schickel
2012-02-24Merge pull request #197 from phoenixtail26/cleanedARCorrection.Johannes Schickel
This is a manual merge with some conflict fixups. Conflicts: backends/platform/iphone/iphone_video.mm
2012-02-24IPHONE: Only update on screen mouse coordinates when it's needed.Johannes Schickel
2012-02-24IPHONE: Cleanup mouse cursor handling slightly.Johannes Schickel
Now the scaling etc. will be precalculated instead of being done on every frame.
2012-02-24IPHONE: Clean up mouse texture coordinate handling.Johannes Schickel
2012-02-24IPHONE: Move some global variables to iPhoneView.Johannes Schickel
2012-02-24IPHONE: Add a mouse texture buffer surface to VideoContext.Johannes Schickel
2012-02-23IPHONE: Fix mouse coordinates for hi res games.Johannes Schickel
2012-02-23IPHONE: Directly use the game screen's texture buffer.Johannes Schickel
This gets rid of another intermediate buffer.
2012-02-23IPHONE: Directly use the overlay's texture buffer instead of another ↵Johannes Schickel
intermediate buffer.
2012-02-23IPHONE: Move screen and overlay texture buffer to VideoContext.Johannes Schickel
2012-02-23IPHONE: Add a constructor to VideoContext.Johannes Schickel
2012-02-23IPHONE: Add aspect ratio correction to iPhoneGavin Hayler
2012-02-23IPHONE: Let iPhoneView and OSystem_IPHONE share the same VideoContext.Johannes Schickel
This allows for better sharing between the current video state in the view and the OSystem implementation. This also gets rid of most C interface functions for calling ObjC code.
2012-02-23IPHONE: Silence a few signed/unsigned integer comparison warnings.Johannes Schickel
2012-02-23IPHONE: Use VideoContext in OSystem_IPHONE.Johannes Schickel
2012-02-23IPHONE: Move overlay visibility status to VideoContext.Johannes Schickel
2012-02-23IPHONE: Move VideoContext definition to iphone_common.h.Johannes Schickel
2012-02-23IPHONE: Move mouse coordinate conversion code to iPhoneView.Johannes Schickel
2012-02-23IPHONE: Move graphics related OSystem code to a ObjC++ file.Johannes Schickel
2012-02-23IPHONE: Move projection setup code to its own method.Johannes Schickel
2012-02-23IPHONE: Remove some more dead code.Johannes Schickel
2012-02-23IPHONE: Move setFilterModeForTexture to iPhoneView.Johannes Schickel
2012-02-23IPHONE: Slight formatting fix.Johannes Schickel
2012-02-23IPHONE: Fix scale offset addition in the mouse coordinate code.Johannes Schickel
Formerly the overlay and game screen offset was swapped.
2012-02-23IPHONE: Create a struct for shared video context variables.Johannes Schickel
2012-02-22IPHONE: Very minor cleanup.Johannes Schickel
2012-02-22IPHONE: Use #include instead of #import.Johannes Schickel
2012-02-22IPHONE: Silence some warnings.Johannes Schickel
2012-02-22IPHONE: Move ObjC code files (.m) to ObjC++ files (.mm).Johannes Schickel
2012-02-22IPHONE: Implement setShakeOffset.Johannes Schickel
This should fix bug #3374656 "IPHONE: setShakePos not implemented".
2012-02-21IPHONE: Rewrite video screen rotation.Johannes Schickel
Now it should be a little bit more sane. Formerly the width and height was swapped in rotation mode, which resulted in the x coordinate falling into the range 0..height in landscape mode for example. This also fixes the cursor offset in the modern theme.
2012-02-21IPHONE: Move _overlayPortraitRatio from global scope to local scope.Johannes Schickel
2012-02-21IPHONE: Add _overlayRect, which describes the overlay screen rect.Johannes Schickel
2012-02-20IPHONE: Default to portrait mode in case the orientation could not be ↵Johannes Schickel
determined.
2012-02-20IPHONE: Move OpenGL ES context generation to its own method.Johannes Schickel
2012-02-20IPHONE: Precalculate vertex/tex coordinates for game screen/overlay.Johannes Schickel
2012-02-20IPHONE: Use render buffer size instead of application frame size for video ↵Johannes Schickel
size calculations. These match as far as I can tell, but in case they don't match, the render buffer size should be the correct thing to use.
2012-02-20IPHONE: Rename _screenRect to _gameScreenRect.Johannes Schickel
2012-02-20IPHONE: Rename _backing[Width,Height] to _renderBuffer[Width,Height].Johannes Schickel
2012-02-20IPHONE: Don't overwrite orientation when the OpenGL ES context is created.Johannes Schickel
2012-02-20IPHONE: Refactor event code a bit.Johannes Schickel
Now mouse x/y coordinates are passed as int.
2012-02-20IPHONE: Even more slight formatting fixes.Johannes Schickel
2012-02-20IPHONE: Slight game screen texture related variable renaming.Johannes Schickel
2012-02-20IPHONE: Slight cleanup.Johannes Schickel