index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
backends
/
platform
/
iphone
Age
Commit message (
Expand
)
Author
2012-02-23
IPHONE: Move mouse coordinate conversion code to iPhoneView.
Johannes Schickel
2012-02-23
IPHONE: Move graphics related OSystem code to a ObjC++ file.
Johannes Schickel
2012-02-23
IPHONE: Move projection setup code to its own method.
Johannes Schickel
2012-02-23
IPHONE: Remove some more dead code.
Johannes Schickel
2012-02-23
IPHONE: Move setFilterModeForTexture to iPhoneView.
Johannes Schickel
2012-02-23
IPHONE: Slight formatting fix.
Johannes Schickel
2012-02-23
IPHONE: Fix scale offset addition in the mouse coordinate code.
Johannes Schickel
2012-02-23
IPHONE: Create a struct for shared video context variables.
Johannes Schickel
2012-02-22
IPHONE: Very minor cleanup.
Johannes Schickel
2012-02-22
IPHONE: Use #include instead of #import.
Johannes Schickel
2012-02-22
IPHONE: Silence some warnings.
Johannes Schickel
2012-02-22
IPHONE: Move ObjC code files (.m) to ObjC++ files (.mm).
Johannes Schickel
2012-02-22
IPHONE: Implement setShakeOffset.
Johannes Schickel
2012-02-21
IPHONE: Rewrite video screen rotation.
Johannes Schickel
2012-02-21
IPHONE: Move _overlayPortraitRatio from global scope to local scope.
Johannes Schickel
2012-02-21
IPHONE: Add _overlayRect, which describes the overlay screen rect.
Johannes Schickel
2012-02-20
IPHONE: Default to portrait mode in case the orientation could not be determi...
Johannes Schickel
2012-02-20
IPHONE: Move OpenGL ES context generation to its own method.
Johannes Schickel
2012-02-20
IPHONE: Precalculate vertex/tex coordinates for game screen/overlay.
Johannes Schickel
2012-02-20
IPHONE: Use render buffer size instead of application frame size for video si...
Johannes Schickel
2012-02-20
IPHONE: Rename _screenRect to _gameScreenRect.
Johannes Schickel
2012-02-20
IPHONE: Rename _backing[Width,Height] to _renderBuffer[Width,Height].
Johannes Schickel
2012-02-20
IPHONE: Don't overwrite orientation when the OpenGL ES context is created.
Johannes Schickel
2012-02-20
IPHONE: Refactor event code a bit.
Johannes Schickel
2012-02-20
IPHONE: Even more slight formatting fixes.
Johannes Schickel
2012-02-20
IPHONE: Slight game screen texture related variable renaming.
Johannes Schickel
2012-02-20
IPHONE: Slight cleanup.
Johannes Schickel
2012-02-20
IPHONE: Remove some unused variables.
Johannes Schickel
2012-02-20
IPHONE: More formatting fixes.
Johannes Schickel
2012-02-20
IPHONE: Add support for unfiltered upscaling.
Johannes Schickel
2012-02-20
IPHONE: Implement cursor palette support.
Johannes Schickel
2012-02-20
IPHONE: Fix some mismatching malloc/delete calls.
Johannes Schickel
2012-02-20
IPHONE: Remove some dead code.
Johannes Schickel
2012-02-20
IPHONE: Rename screen related buffers a bit.
Johannes Schickel
2012-02-20
IPHONE: Implement cursor visibility change again.
Johannes Schickel
2012-02-20
IPHONE: Fix cursor hotspots.
Johannes Schickel
2012-02-20
IPHONE: Always use the mouse texture.
Johannes Schickel
2012-02-19
IPHONE: Use the proper RGBA5551 palette for the mouse cursor.
Johannes Schickel
2012-02-19
IPHONE: Rename _palette to _gamePalette.
Johannes Schickel
2012-02-19
IPHONE: Use include instead of import for all of our headers.
Johannes Schickel
2012-02-19
IPHONE: Add include guards.
Johannes Schickel
2012-02-19
IPHONE: Formatting fixes.
Johannes Schickel
2012-02-19
IPHONE: Remove dead code.
Johannes Schickel
2012-02-19
IPHONE: Take advantage of Common::EVENT_INVALID.
Johannes Schickel
2012-02-19
IPHONE: Change F5 (menu) gesture to open up the GMM.
Johannes Schickel
2012-02-15
JANITORIAL: Fix missing whitespace in pointer cast
Tarek Soliman
2011-08-07
JANITORIAL: Remove trailing empty lines.
Christoph Mallon
2011-06-17
IPHONE: Add logMessage() implementation
Max Horn
2011-06-13
I18N: Make many more GUI MessageDialog strings translatable
Thierry Crozat
2011-06-08
BACKENDS: Shuffle backends class hierarchy and module initialization
Max Horn
[prev]
[next]