Age | Commit message (Collapse) | Author |
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This makes the iPhone backend conform with the 16bpp API and thus no longer
causes assertions to fail in case the client code tries to set up an
unsupported game screen format.
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This avoids an unecessary copying step from the framebuffer to the texture
buffer.
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This feature is currently disabled by default.
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This allows for AR ratio correction changes to take place, even when the AR
setting is set after initSize for example.
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This is a manual merge with some conflict fixups.
Conflicts:
backends/platform/iphone/iphone_video.mm
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Now the scaling etc. will be precalculated instead of being done on every
frame.
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This gets rid of another intermediate buffer.
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intermediate buffer.
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This allows for better sharing between the current video state in the view and
the OSystem implementation.
This also gets rid of most C interface functions for calling ObjC code.
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Formerly the overlay and game screen offset was swapped.
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This should fix bug #3374656 "IPHONE: setShakePos not implemented".
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Now it should be a little bit more sane. Formerly the width and height
was swapped in rotation mode, which resulted in the x coordinate falling
into the range 0..height in landscape mode for example.
This also fixes the cursor offset in the modern theme.
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determined.
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