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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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n64
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osys_n64.h
Age
Commit message (
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Author
2012-06-20
N64: Replace OverlayColor with uint16.
Johannes Schickel
2012-06-16
ALL: Let overlay related methods in OSystem take a void * and use a proper pi...
Johannes Schickel
2012-06-16
BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.
Johannes Schickel
2012-06-16
BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *...
Johannes Schickel
2012-06-03
ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" lo...
Johannes Schickel
2011-08-07
JANITORIAL: Remove trailing empty lines.
Christoph Mallon
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-17
N64: Add logMessage() implementation
Max Horn
2011-06-08
BACKENDS: Shuffle backends class hierarchy and module initialization
Max Horn
2011-06-07
N64: Use OSystem's _fsFactory slot
Max Horn
2011-06-07
N64: Use OSystem's 'slots' for timer/savefile manager
Max Horn
2011-06-04
BACKENDS: Replace OSystem::disableCursorPalette by setFeatureState calls
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-04
N64: avoid bogus events if no controller plugged
Fabio Battaglia
2011-04-28
BACKENDS: Fix compilation for various backends
Ori Avtalion
2011-02-19
Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ma...
Johannes Schickel
2011-02-16
N64: revert fix in svn r55745 and added a FIXME
Fabio Battaglia
2011-02-16
N64: Adapt to setPalette/grabPalette RGBA->RGB change.
Johannes Schickel
2011-02-09
AUDIO: Rename sound/ dir to audio/
Max Horn
2011-02-07
COMMON: OSystem now has a PaletteManager
Max Horn
2011-02-02
N64: Fix Signed to Unsigned Comparison GCC Warning.
David Turner
2010-12-20
N64: save and return exact palette for grabPalette
Fabio Battaglia
2010-08-22
N64: add some comments to code
Fabio Battaglia
2010-08-22
N64: fix some signed/unsigned int comparison warnings
Fabio Battaglia
2010-02-21
N64: force screen update after hiding overlay
Fabio Battaglia
2010-01-30
N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when ...
Fabio Battaglia
2010-01-23
Some more header modifications ("Graphic Adventure Engine" and the legal prop...
Arnaud Boutonné
2010-01-21
N64: change input related code to better fit mouse support
Fabio Battaglia
2010-01-20
N64: Initial support for n64 mouse, tweaking needed
Fabio Battaglia
2010-01-15
N64: Use first controller found as input, easier to add support for different...
Fabio Battaglia
2010-01-13
N64: if user has inserted a rumble-pak, rumble with shaking screen
Fabio Battaglia
2010-01-12
N64: Icrease analog sensibility a little
Fabio Battaglia
2010-01-11
N64: optimizations in cursor drawing code
Fabio Battaglia
2009-12-31
N64: some cleanup in osystem
Fabio Battaglia
2009-12-30
Add Nintendo 64 port to trunk.
Fabio Battaglia