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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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n64
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osys_n64_base.cpp
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Author
2010-03-11
Replace Audio::MixerImpl::setOutputRate with a new 'sampleRate' param to the ...
Max Horn
2010-03-10
Remove last traces of OSystem::getOutputSampleRate()
Max Horn
2010-03-06
N64: Use mips timer to partially simulate an RTC for the n64 port
Fabio Battaglia
2010-02-21
N64: force screen update after hiding overlay
Fabio Battaglia
2010-02-04
N64: remove some unused code
Fabio Battaglia
2010-01-23
Some more header modifications ("Graphic Adventure Engine" and the legal prop...
Arnaud Boutonné
2010-01-21
N64: change input related code to better fit mouse support
Fabio Battaglia
2010-01-21
N64: optimizations to cursor handling code
Fabio Battaglia
2010-01-20
N64: Initial support for n64 mouse, tweaking needed
Fabio Battaglia
2010-01-15
N64: Use first controller found as input, easier to add support for different...
Fabio Battaglia
2010-01-13
N64: if user has inserted a rumble-pak, rumble with shaking screen
Fabio Battaglia
2010-01-12
N64: further commenting/cleanup
Fabio Battaglia
2010-01-12
N64: forgot to disable some debug code
Fabio Battaglia
2010-01-12
N64: some cleanup and optimization of video code
Fabio Battaglia
2010-01-11
N64: optimizations in cursor drawing code
Fabio Battaglia
2010-01-11
N64: a few optimizations in framebuffer drawing code
Fabio Battaglia
2010-01-08
Nintendo64: some cleanup, added a workaround in case audio buffers get depleted
Fabio Battaglia
2010-01-07
Nintendo64: Add FlashRAM support for saving if a compatible cart is available.
Fabio Battaglia
2009-12-31
N64: some cleanup in osystem
Fabio Battaglia
2009-12-30
remove bad hackery caused by n64 port and avoid polluting StdioStream using a...
Fabio Battaglia
2009-12-30
Add Nintendo 64 port to trunk.
Fabio Battaglia