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path: root/backends/platform/n64/osys_n64_base.cpp
AgeCommit message (Expand)Author
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-06-17N64: Add logMessage() implementationMax Horn
2011-06-08BACKENDS: Shuffle backends class hierarchy and module initializationMax Horn
2011-06-07N64: Use OSystem's _fsFactory slotMax Horn
2011-06-07N64: Use OSystem's 'slots' for timer/savefile managerMax Horn
2011-06-06BACKENDS: Unify AudioCD manager instantiationMax Horn
2011-06-04N64: Fix build error (typo)Willem Jan Palenstijn
2011-06-04BACKENDS: Replace OSystem::disableCursorPalette by setFeatureState callsMax Horn
2011-06-04COMMON: Rename kFeatureCursorHasPalette -> kFeatureCursorPaletteMax Horn
2011-05-24N64: Fix compilationMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-09N64: Fix code formattingMax Horn
2011-05-09N64: Remove (u)int64 typedefs from common/scummsys.hMax Horn
2011-05-04N64: avoid bogus events if no controller pluggedFabio Battaglia
2011-04-17ALL/GRAPHICS: Remove Surface::bytesPerPixel.Johannes Schickel
2011-04-17BACKENDS: Adapt various backends code to set up Surface::format correctly.Johannes Schickel
2011-02-16N64: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
2010-12-20N64: save and return exact palette for grabPaletteFabio Battaglia
2010-10-12JANITORAL: Clean trailing whitespaces.Jordi Vilalta Prat
2010-09-08N64: saner fake date in getDateAndTimeFabio Battaglia
2010-08-22N64: fix some signed/unsigned int comparison warningsFabio Battaglia
2010-08-21N64: Remove some unused variable and silence some signed/unsigned comparison ...Fabio Battaglia
2010-03-11Replace Audio::MixerImpl::setOutputRate with a new 'sampleRate' param to the ...Max Horn
2010-03-10Remove last traces of OSystem::getOutputSampleRate()Max Horn
2010-03-06N64: Use mips timer to partially simulate an RTC for the n64 portFabio Battaglia
2010-02-21N64: force screen update after hiding overlayFabio Battaglia
2010-02-04N64: remove some unused codeFabio Battaglia
2010-01-23Some more header modifications ("Graphic Adventure Engine" and the legal prop...Arnaud Boutonné
2010-01-21N64: change input related code to better fit mouse supportFabio Battaglia
2010-01-21N64: optimizations to cursor handling codeFabio Battaglia
2010-01-20N64: Initial support for n64 mouse, tweaking neededFabio Battaglia
2010-01-15N64: Use first controller found as input, easier to add support for different...Fabio Battaglia
2010-01-13N64: if user has inserted a rumble-pak, rumble with shaking screenFabio Battaglia
2010-01-12N64: further commenting/cleanupFabio Battaglia
2010-01-12N64: forgot to disable some debug codeFabio Battaglia
2010-01-12N64: some cleanup and optimization of video codeFabio Battaglia
2010-01-11N64: optimizations in cursor drawing codeFabio Battaglia
2010-01-11N64: a few optimizations in framebuffer drawing codeFabio Battaglia
2010-01-08Nintendo64: some cleanup, added a workaround in case audio buffers get depletedFabio Battaglia
2010-01-07Nintendo64: Add FlashRAM support for saving if a compatible cart is available.Fabio Battaglia
2009-12-31N64: some cleanup in osystemFabio Battaglia
2009-12-30remove bad hackery caused by n64 port and avoid polluting StdioStream using a...Fabio Battaglia
2009-12-30Add Nintendo 64 port to trunk.Fabio Battaglia