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path: root/backends/platform/n64
AgeCommit message (Expand)Author
2011-02-02N64: Fix Signed to Unsigned Comparison GCC Warning.David Turner
2010-12-20N64: save and return exact palette for grabPaletteFabio Battaglia
2010-10-12JANITORAL: Clean trailing whitespaces.Jordi Vilalta Prat
2010-09-09DINGUX and N64: changes to dists targetsFabio Battaglia
2010-09-08N64: saner fake date in getDateAndTimeFabio Battaglia
2010-09-08CONFIGURE and N64: add n64.mk with nintendo64 specific dist targetsFabio Battaglia
2010-08-22N64: add some comments to codeFabio Battaglia
2010-08-22N64: small fix to the port readmeFabio Battaglia
2010-08-22N64: fix some signed/unsigned int comparison warningsFabio Battaglia
2010-08-21N64: Remove some unused variable and silence some signed/unsigned comparison ...Fabio Battaglia
2010-08-02N64: mention hkz-libn64 download location in port readmeFabio Battaglia
2010-08-01CONFIGURE: add support for N64 port to configureFabio Battaglia
2010-07-29BUILD: Unify how MODULE_DIRS is computed for backendsMax Horn
2010-07-29BUILD: Compile & link certain files only for specific BACKEND valuesMax Horn
2010-05-09Rename DISABLE_*SCALERS to USE_*SCALERS, and move the mk/cpp defines to confi...Andre Heider
2010-05-09N64: Remove a potentially dangerous define in makefileFabio Battaglia
2010-03-18Convert some occurences of StringList to StringArray;Max Horn
2010-03-11Replace Audio::MixerImpl::setOutputRate with a new 'sampleRate' param to the ...Max Horn
2010-03-10Remove last traces of OSystem::getOutputSampleRate()Max Horn
2010-03-10N64: code formattingMax Horn
2010-03-06N64: Use mips timer to partially simulate an RTC for the n64 portFabio Battaglia
2010-03-06N64: Reduce N64 mouse sensibility a bitFabio Battaglia
2010-02-28N64: change how asserts are printedFabio Battaglia
2010-02-27N64: added list of required devices to use the portFabio Battaglia
2010-02-27N64: correct control buttons namingFabio Battaglia
2010-02-27N64: Add a preliminary port specific readmeFabio Battaglia
2010-02-25N64: some input related cleanupFabio Battaglia
2010-02-21N64: force screen update after hiding overlayFabio Battaglia
2010-02-21N64: some input related cleanupFabio Battaglia
2010-02-21N64: send ascii code for numpad keysFabio Battaglia
2010-02-21N64: Simulate numpad using C-Buttons on the gamepadFabio Battaglia
2010-02-08Add N64 backend to creditsFabio Battaglia
2010-02-04N64: remove some unused codeFabio Battaglia
2010-01-30N64: added comments and slight cleanupFabio Battaglia
2010-01-30N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when ...Fabio Battaglia
2010-01-23Some more header modifications ("Graphic Adventure Engine" and the legal prop...Arnaud Boutonné
2010-01-21N64: change input related code to better fit mouse supportFabio Battaglia
2010-01-21N64: optimizations to cursor handling codeFabio Battaglia
2010-01-21N64: increase sound buffer sizeFabio Battaglia
2010-01-20N64: Initial support for n64 mouse, tweaking neededFabio Battaglia
2010-01-15N64: Use first controller found as input, easier to add support for different...Fabio Battaglia
2010-01-13N64: if user has inserted a rumble-pak, rumble with shaking screenFabio Battaglia
2010-01-12N64: further commenting/cleanupFabio Battaglia
2010-01-12N64: forgot to disable some debug codeFabio Battaglia
2010-01-12N64: some cleanup and optimization of video codeFabio Battaglia
2010-01-12N64: Icrease analog sensibility a littleFabio Battaglia
2010-01-11N64: optimizations in cursor drawing codeFabio Battaglia
2010-01-11N64: a few optimizations in framebuffer drawing codeFabio Battaglia
2010-01-10Nintendo64: use newlines when printing assert messages, to avoid wrappingFabio Battaglia
2010-01-08Nintendo64: some cleanup, added a workaround in case audio buffers get depletedFabio Battaglia