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path: root/backends/platform/n64
AgeCommit message (Expand)Author
2010-03-06N64: Use mips timer to partially simulate an RTC for the n64 portFabio Battaglia
2010-03-06N64: Reduce N64 mouse sensibility a bitFabio Battaglia
2010-02-28N64: change how asserts are printedFabio Battaglia
2010-02-27N64: added list of required devices to use the portFabio Battaglia
2010-02-27N64: correct control buttons namingFabio Battaglia
2010-02-27N64: Add a preliminary port specific readmeFabio Battaglia
2010-02-25N64: some input related cleanupFabio Battaglia
2010-02-21N64: force screen update after hiding overlayFabio Battaglia
2010-02-21N64: some input related cleanupFabio Battaglia
2010-02-21N64: send ascii code for numpad keysFabio Battaglia
2010-02-21N64: Simulate numpad using C-Buttons on the gamepadFabio Battaglia
2010-02-08Add N64 backend to creditsFabio Battaglia
2010-02-04N64: remove some unused codeFabio Battaglia
2010-01-30N64: added comments and slight cleanupFabio Battaglia
2010-01-30N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when ...Fabio Battaglia
2010-01-23Some more header modifications ("Graphic Adventure Engine" and the legal prop...Arnaud Boutonné
2010-01-21N64: change input related code to better fit mouse supportFabio Battaglia
2010-01-21N64: optimizations to cursor handling codeFabio Battaglia
2010-01-21N64: increase sound buffer sizeFabio Battaglia
2010-01-20N64: Initial support for n64 mouse, tweaking neededFabio Battaglia
2010-01-15N64: Use first controller found as input, easier to add support for different...Fabio Battaglia
2010-01-13N64: if user has inserted a rumble-pak, rumble with shaking screenFabio Battaglia
2010-01-12N64: further commenting/cleanupFabio Battaglia
2010-01-12N64: forgot to disable some debug codeFabio Battaglia
2010-01-12N64: some cleanup and optimization of video codeFabio Battaglia
2010-01-12N64: Icrease analog sensibility a littleFabio Battaglia
2010-01-11N64: optimizations in cursor drawing codeFabio Battaglia
2010-01-11N64: a few optimizations in framebuffer drawing codeFabio Battaglia
2010-01-10Nintendo64: use newlines when printing assert messages, to avoid wrappingFabio Battaglia
2010-01-08Nintendo64: some cleanup, added a workaround in case audio buffers get depletedFabio Battaglia
2010-01-07Nintendo64: Add FlashRAM support for saving if a compatible cart is available.Fabio Battaglia
2009-12-31N64: some cleanup in osystemFabio Battaglia
2009-12-30remove bad hackery caused by n64 port and avoid polluting StdioStream using a...Fabio Battaglia
2009-12-30Add Nintendo 64 port to trunk.Fabio Battaglia