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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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n64
Age
Commit message (
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Author
2010-03-06
N64: Use mips timer to partially simulate an RTC for the n64 port
Fabio Battaglia
2010-03-06
N64: Reduce N64 mouse sensibility a bit
Fabio Battaglia
2010-02-28
N64: change how asserts are printed
Fabio Battaglia
2010-02-27
N64: added list of required devices to use the port
Fabio Battaglia
2010-02-27
N64: correct control buttons naming
Fabio Battaglia
2010-02-27
N64: Add a preliminary port specific readme
Fabio Battaglia
2010-02-25
N64: some input related cleanup
Fabio Battaglia
2010-02-21
N64: force screen update after hiding overlay
Fabio Battaglia
2010-02-21
N64: some input related cleanup
Fabio Battaglia
2010-02-21
N64: send ascii code for numpad keys
Fabio Battaglia
2010-02-21
N64: Simulate numpad using C-Buttons on the gamepad
Fabio Battaglia
2010-02-08
Add N64 backend to credits
Fabio Battaglia
2010-02-04
N64: remove some unused code
Fabio Battaglia
2010-01-30
N64: added comments and slight cleanup
Fabio Battaglia
2010-01-30
N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when ...
Fabio Battaglia
2010-01-23
Some more header modifications ("Graphic Adventure Engine" and the legal prop...
Arnaud Boutonné
2010-01-21
N64: change input related code to better fit mouse support
Fabio Battaglia
2010-01-21
N64: optimizations to cursor handling code
Fabio Battaglia
2010-01-21
N64: increase sound buffer size
Fabio Battaglia
2010-01-20
N64: Initial support for n64 mouse, tweaking needed
Fabio Battaglia
2010-01-15
N64: Use first controller found as input, easier to add support for different...
Fabio Battaglia
2010-01-13
N64: if user has inserted a rumble-pak, rumble with shaking screen
Fabio Battaglia
2010-01-12
N64: further commenting/cleanup
Fabio Battaglia
2010-01-12
N64: forgot to disable some debug code
Fabio Battaglia
2010-01-12
N64: some cleanup and optimization of video code
Fabio Battaglia
2010-01-12
N64: Icrease analog sensibility a little
Fabio Battaglia
2010-01-11
N64: optimizations in cursor drawing code
Fabio Battaglia
2010-01-11
N64: a few optimizations in framebuffer drawing code
Fabio Battaglia
2010-01-10
Nintendo64: use newlines when printing assert messages, to avoid wrapping
Fabio Battaglia
2010-01-08
Nintendo64: some cleanup, added a workaround in case audio buffers get depleted
Fabio Battaglia
2010-01-07
Nintendo64: Add FlashRAM support for saving if a compatible cart is available.
Fabio Battaglia
2009-12-31
N64: some cleanup in osystem
Fabio Battaglia
2009-12-30
remove bad hackery caused by n64 port and avoid polluting StdioStream using a...
Fabio Battaglia
2009-12-30
Add Nintendo 64 port to trunk.
Fabio Battaglia