| Age | Commit message (Collapse) | Author | 
|---|
|  | svn-id: r44333 | 
|  | and properly implemented fputs for stderr case
on PS2 ;-)
svn-id: r42433 | 
|  | Latter defaults to false for now, there are hooks
for possible future implementation.
svn-id: r42428 | 
|  | - general file write corruption (eg. ScummVM.ini, etc.)
 - COMI specific save crash / corruption
   (added option in engines/scumm/saveload.cpp to disable
    thumbnails on PS2, as emergency fallback in case the
    fix should prove to be insufficient)
 - implemented _screenChange logic
   (fixes grabOverlay & COMI popup menu)
 - fixed higher pitch (chipmunk fx)
 - made NET IRXs optional to allow it to work on fat PS2 without net+hd
 - fixed cursor restore on RTL
 - added "." as R2 to skip single lines of dialog
 - added write cache
svn-id: r42404 | 
|  | svn-id: r41933 | 
|  | char pointers)
svn-id: r41000 | 
|  | forgot that we got those too :-P)
svn-id: r40872 | 
|  | svn-id: r40867 | 
|  | Modified PS2FSNode openForReading -> createReadStream
                   openForWriting -> createWriteStream
Started Common::EventManager *OSystem::getEventManager()
on backend side...
svn-id: r39141 | 
|  | svn-id: r39104 | 
|  | - new GUI/themes
- no more funky colors!
- load/delete saved games
- cleaned-up Makefile.PS2 :
- dropped multiple extra paths
- dropped deprecated deps (UCL, MPEG2)
- all possible devices are supported to store, play and save games:
- CD
- HD
- USB
- MC
- REMOTE ! (this could actually be anywhere on the internet
as long as you run "ps2client listen" on the machine on
the other side that hosts the games)
- tested from :
- ps2link
- uLE
- toxicOS
- tested with:
- bass
- bs1
- mi1
- comi
- indy4
- ft
- ite
- ihnm
- elvira1
- dig
- kyra
- lure
- simon2
- goblins1
Played all those games in 1 session using RTL. Very smooth,
sub-second RTL experience. No crash!
- new PAL/NTSC detection : we are now reading the flavor from PS2 ROM,
it should work on all PS2 slim too
- new PAL TV centering : no more missing chunk of games on top/bottom
- we can now read the savefiles from Linux/SDL and other backends!
if you add that you can read them from remote together with the
games that you already have there, you can imagine the fun ;-)
- we fully implement RTL with every games/engine
- we nicely reboot / shutdown on quit
- fully support for themes/savegames paths. Run from MC, play the
games on remote and store your data on USB or HD. No limits!
- universal write/read for every media (of course no write on CD/DVD!)
- fully async / DMA read-write access to every media (even MC!)
- optimized cache/read-ahead for every media - now COMI is fast and
enjoyable from remote as it is from CD ;-)
- non polluting MC storage, just 1 folder + 1 icon, so that you can
copy all your settings / saved games to another MC in one go!
svn-id: r39102 | 
|  | getOverlayWidth()
svn-id: r36152 | 
|  | BaseBackend
svn-id: r36135 | 
|  | createWriteStream, again to make ownership of the returned stream clear
svn-id: r36014 | 
|  | createConfigReadStream & createConfigWriteStream, in order to make it clear that the *caller* is responsible for deleting the streams (i.e., 'owns' them)
svn-id: r36013 | 
|  | svn-id: r35995 | 
|  | svn-id: r35648 | 
|  | OSystem::getOverlayFormat to several ports (pending testing by the porters)
svn-id: r34912 | 
|  | respective ports
svn-id: r34812 | 
|  | eos() now only returns true _after_ trying to read past the end of the stream.
This has a large potential for regressions. Please test!
svn-id: r34549 | 
|  | need to be slightly tweaked to fix overloading errors/warnings)
svn-id: r34514 | 
|  | Thanks Max [the other one] for pointing it out!
svn-id: r33117 | 
|  | 2. Committed only its source, you will need to do a make inside its folder
   before being able to compile our beloved PlayStation2 backend.
Enjoy,
 -max
svn-id: r33115 | 
|  | svn-id: r33089 | 
|  | svn-id: r32826 | 
|  | svn-id: r31099 | 
|  | svn-id: r31034 | 
|  | svn-id: r30667 | 
|  | svn-id: r30664 | 
|  | SaveFileManagers -- flagging the incorrect & invalid code by making it not compile. Note: Portser should probably also fix their code in the 0.11 branch
svn-id: r30079 | 
|  | svn-id: r30034 | 
|  | svn-id: r30032 | 
|  | been updated.
svn-id: r28966 | 
|  | work to get it working again)
svn-id: r27799 | 
|  | constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/
svn-id: r27616 | 
|  | changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax.
svn-id: r27548 | 
|  | formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024 | 
|  | svn-id: r26597 | 
|  | svn-id: r26233 | 
|  | OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
svn-id: r26180 | 
|  | the linker dependency graph). Porters will have to update project files
svn-id: r23974 | 
|  | svn-id: r23666 | 
|  | svn-id: r23380 |