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2019-12-15BACKENDS: Add default implementation for GraphicsMode functionsCameron Cawley
2019-11-30AUDIO: Remove unused parameter from the MixerImpl constructorCameron Cawley
2019-11-19PS2: Implement horizontal shakesluicebox
2019-11-19GRAPHICS: Add interface for horizontal shakesluicebox
2019-07-23PS2: Remove unused headerCameron Cawley
2018-09-14PS2: Fix compilation with latest PS2SDKCameron Cawley
2018-08-19PS2: Replace usage of strdup with scumm_strdupCameron Cawley
2017-10-15BACKENDS: Constify PaletteManager::grabPalette implementationsColin Snover
2016-10-09JANITORIAL: Remove more trailing spacesEugene Sandulenko
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-08-31PS2: Fix Ps2SaveFileManagerAlexander Tkachev
* updateSavefilesList() stub; * openRawFile(); * Common::OutSaveFile in openForLoading().
2016-08-24CLOUD: Make OutSaveFile start saves syncAlexander Tkachev
It had to become a proxy class in order to do that. finalize() starts the saves sync.
2014-04-28Merge pull request #426 from sunmax/masterEugene Sandulenko
PS2: Pull request to master for latest PS2 code
2014-02-18PS2: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-23PS2: Added README.PS2Max Lingua
2014-01-23PS2: Added compact Makefile.ps2.dev for debugMax Lingua
2014-01-23PS2: Made it quieter unless -DLOGORRHEIC is setMax Lingua
2014-01-23PS2: Init Ps2Input after USB drivers are loadedMax Lingua
2014-01-23PS2: Improved support for profiling (gprof) buildMax Lingua
2014-01-23PS2: commented "offending" free in startIrxModulesMax Lingua
TODO: investigate stack corruption due to double free TODO: review modules loader fallback logic
2014-01-23PS2: Support for latest SDK with -D__NEW_PS2SDK__Max Lingua
2014-01-19PS2: added missing default engines to Makefile.ps2Max Lingua
2014-01-18PS2: do not assume _tvMode and _gfxMode are init 0Max Lingua
2014-01-18PS2: reverted createPixelFormat to _overlayFormatMax Lingua
<1555> alpha is otherwise broken with classic theme
2014-01-18PS2: converted malloc(x) -> memalign(64, x)Max Lingua
2014-01-18PS2: ps2pad.cpp - fixed duplicate switch caseMax Lingua
2014-01-18PS2: support for different gfx modesMax Lingua
2014-01-18PS2: added [PlayStation2] section to scummvm.iniMax Lingua
2014-01-18PS2: modular IRX drivers loadingMax Lingua
2014-01-18PS2: enhanced Makefile.ps2 (incl. modules & debug)Max Lingua
2014-01-18PS2: commented out unused Gs2dScreen::tvModeMax Lingua
2014-01-18PS2: use createPixelFormat for overlay formatMax Lingua
2014-01-18PS2: renamed animThread -> playAnim to avoid shadowingMax Lingua
2014-01-18PS2: Ps2Pad::initPad added case STAT_NONEMax Lingua
2014-01-18PS2: fixed tabs and alignmentMax Lingua
2014-01-18PS2: added missing castsMax Lingua
2014-01-18PS2: used C++ const_cast<...> where appropriateMax Lingua
2014-01-18PS2: cleaned cast (X*) -> (X *)Max Lingua
2013-08-06PS2: Do not access Surface::pixels directly.Johannes Schickel
2013-05-17RECORDER: Implement Events RecorderEugene Sandulenko
2012-11-27PS2: Fix three compiler warnings and minor code formatting fixes.D G Turner
2012-06-21COMMON: Allow the savefile manager to create uncompressed savesFilippos Karapetis
These are useful in cases where the files can be used in the original interpreters (such as the exported characters from QFG), in order to avoid confusion in cases where the users are unaware that these saves are compressed and are trying to load them in the original interpreters.
2012-06-20Merge pull request #246 from lordhoto/osystem-void-buffersJohannes Schickel
OSYSTEM: Use void buffers for screen/overlay/mouse buffers and proper pitch values for overlay code
2012-06-19PS2: Small formatting fixes.Johannes Schickel
2012-06-18PS2: Implement algorithm for day of week for use in tm_wday.D G Turner
2012-06-16ALL: Let overlay related methods in OSystem take a void * and use a proper ↵Johannes Schickel
pitch values. This is a first step to get rid of OverlayColor, which is a requirement for proper 4Bpp overlay support.
2012-06-16BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.Johannes Schickel
This is mainly for consistency with OSystem::copyRectToScreen.
2012-06-16BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte ↵Johannes Schickel
*" as buffer. This removes the need to convert the parameter to copyRectToScreen to "const byte *", which is commonly used in games, which use Graphics::Surface to store their graphics data.
2012-06-10BACKENDS: Add #error for platforms not setting tm_wday in release buildsMatthew Hoops
2012-06-09COMMON: Add tm_wday to our TimeDate structMatthew Hoops
Did not adapt bada or ps2 backends as I'm not sure how they should be handled