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2010-06-06Makefile tweaked so plugins build for PS2 and uncommented code from ↵Tony Puccinelli
default-saves.cpp svn-id: r49463
2010-06-06use modified version of a different linker for linking plugins for PS2Tony Puccinelli
svn-id: r49462
2010-06-06added dynamic plugins stuff to configureTony Puccinelli
svn-id: r49446
2010-06-05merged trunk into branch and corrected __PS2__ to __PLAYSTATION2__ in a ↵Tony Puccinelli
couple files svn-id: r49435
2010-06-04further tweaks to Makefile and main linkerTony Puccinelli
svn-id: r49422
2010-06-03minor correction to makefileTony Puccinelli
svn-id: r49401
2010-06-03modified linker now both compiles and runs when dynamic modules turned offTony Puccinelli
svn-id: r49400
2010-06-03compiles with modified linker when dynamic plugins turned off nowTony Puccinelli
svn-id: r49399
2010-06-01Remove dead code from PS2 and GP2x backendsMax Horn
svn-id: r49374
2010-06-01makefile tweaked a bit more towards accomodating loadable modules for ps2Tony Puccinelli
svn-id: r49371
2010-06-01changed ps2 makefile and other files to use the ps2loaderTony Puccinelli
svn-id: r49368
2010-05-31Revert the rest of 49362, which wasn't meant for trunkJordi Vilalta Prat
svn-id: r49366
2010-05-31modifications to get the ps2 to use the ps2loaderTony Puccinelli
svn-id: r49363
2010-05-28added svn keywords 'Id' and 'URL' to new filesTony Puccinelli
svn-id: r49282
2010-05-28typo fixTony Puccinelli
svn-id: r49281
2010-05-28was using the modified linker for the psp for plugins.ld. Now it's a ↵Tony Puccinelli
modified version of the default linker for the ps2 compiler svn-id: r49280
2010-05-27was using the default linker for the psp. Now a modified version of the ↵Tony Puccinelli
default linker for the ps2 compiler svn-id: r49278
2010-05-27added files for ps2 loadable modules (mainly transplanted from psp code with ↵Tony Puccinelli
VERY minor tweaks) svn-id: r49256
2010-05-09Rename DISABLE_*SCALERS to USE_*SCALERS, and move the mk/cpp defines to ↵Andre Heider
configure. svn-id: r48977
2010-03-18Convert some occurences of StringList to StringArray;Max Horn
try to fix compile error in GP2x code svn-id: r48286
2010-03-11Replace Audio::MixerImpl::setOutputRate with a new 'sampleRate' param to the ↵Max Horn
MixerImpl constructor svn-id: r48238
2010-01-28Silenced some more cppcheck style warnings.Torbjörn Andersson
svn-id: r47628
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-11-23PS2: Further tweak PS2FileStream; fix potential leak in ps2_fopenMax Horn
svn-id: r46115
2009-11-23PS2: Add new PS2FileStream class for std I/O.Max Horn
* Add new class PS2FileStream as substitute for class StdioStream on PS2 * Remove PS2 specific hacks from stdiostream.cpp / class StdioStream * Remove various ps2_f*() wrapper funcs, merging them into PS2FileStream TODO: Merge class Ps2File into PS2FileStream svn-id: r46111
2009-11-23PS2 & NDS: Remove ps2_fprintf and some useless typedefs and #defines; use ↵Max Horn
fputs instead of fprintf svn-id: r46107
2009-11-23PS2: cleanupMax Horn
svn-id: r46105
2009-11-18PS2: Remove custom OSystem::fillScreen implementation as well as clearScreen()Max Horn
svn-id: r45973
2009-11-14Remove Igor engineMax Horn
svn-id: r45898
2009-10-13PS2: Clarify licensing terms for some filesMax Horn
svn-id: r45045
2009-10-13PS2: Replace license header on irx_imports.h by a GPL one. These filesMax Horn
contains trivial content and are not really 'copyrightable' anyway. svn-id: r45043
2009-10-09Some const correctness changes; cleanupMax Horn
svn-id: r44850
2009-10-09PS2: Fix warningsMax Horn
svn-id: r44813
2009-10-08PS2: Add some stubs for the ps2 port to our primary build system (incomplete ↵Max Horn
WIP) svn-id: r44800
2009-10-08Introduce a new struct TimeDate, replacing struct tm in client code. May ↵Max Horn
lead to compilation issues in ports, which should be trivial to fix, though svn-id: r44793
2009-10-05Here we have:Max Lingua
- dropped gBitFormat - added extra param "const Graphics::PixelFormat *" to OSystem_PS2::initSize OSystem_PS2::setMouseCursor Note! To compile on SVN you will have (for now ;-) to create few few empty folders by hand, note very elegant but will keep you going until when we (ehm...) refine the PS2 Makefile. Here comes the brute force script I use inside backends/platform/ps2 mkdir -p backends/platform/ps2 mkdir -p base mkdir -p engines/scumm mkdir -p engines/scumm/he mkdir -p engines/scumm/imuse mkdir -p engines/scumm/imuse_digi mkdir -p engines/scumm/insane mkdir -p engines/scumm/smush mkdir -p engines/agi mkdir -p engines/agos mkdir -p engines/cine mkdir -p engines/cruise mkdir -p engines/drascula mkdir -p engines/gob mkdir -p engines/gob/demos mkdir -p engines/gob/save mkdir -p engines/gob/sound mkdir -p engines/igor mkdir -p engines/igor/parts mkdir -p engines/kyra mkdir -p engines/lure mkdir -p engines/made mkdir -p engines/parallaction mkdir -p engines/queen mkdir -p engines/saga mkdir -p engines/sky mkdir -p engines/sky/music mkdir -p engines/sword1 mkdir -p engines/sword2 mkdir -p engines/touche mkdir -p gui mkdir -p graphics mkdir -p graphics/fonts mkdir -p graphics/scaler mkdir -p graphics/video mkdir -p graphics/video/coktelvideo mkdir -p sound mkdir -p sound/mods mkdir -p sound/softsynth mkdir -p sound/softsynth/opl mkdir -p backends/events/default mkdir -p backends/fs mkdir -p backends/fs/amigaos4 mkdir -p backends/fs/ds mkdir -p backends/fs/palmos mkdir -p backends/fs/posix mkdir -p backends/fs/ps2 mkdir -p backends/fs/psp mkdir -p backends/fs/symbian mkdir -p backends/fs/windows mkdir -p backends/fs/wii mkdir -p backends/keymapper mkdir -p backends/midi mkdir -p backends/plugins/dc mkdir -p backends/plugins/posix mkdir -p backends/plugins/sdl mkdir -p backends/plugins/win32 mkdir -p backends/saves mkdir -p backends/saves/default mkdir -p backends/saves/posix mkdir -p backends/saves/psp mkdir -p backends/timer/default mkdir -p backends/vkeybd mkdir -p common I know, you don't need all those "-p" but it looks more consistent ;-) svn-id: r44683
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵Max Horn
things) svn-id: r44495
2009-09-25typoMax Horn
svn-id: r44333
2009-07-13Reverted my previous change (fprintf vs fputs),Max Lingua
and properly implemented fputs for stderr case on PS2 ;-) svn-id: r42433
2009-07-12Split _eof vs. _err.Max Lingua
Latter defaults to false for now, there are hooks for possible future implementation. svn-id: r42428
2009-07-12ScummVM/PS2 bugs fixed by this commit:Max Lingua
- general file write corruption (eg. ScummVM.ini, etc.) - COMI specific save crash / corruption (added option in engines/scumm/saveload.cpp to disable thumbnails on PS2, as emergency fallback in case the fix should prove to be insufficient) - implemented _screenChange logic (fixes grabOverlay & COMI popup menu) - fixed higher pitch (chipmunk fx) - made NET IRXs optional to allow it to work on fat PS2 without net+hd - fixed cursor restore on RTL - added "." as R2 to skip single lines of dialog - added write cache svn-id: r42404
2009-06-28PS2: Don't overload fillScreen with a dummy, just use the inherited versionMax Horn
svn-id: r41933
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of ↵Max Horn
char pointers) svn-id: r41000
2009-05-24Also strip trailing whitespaces in C and Objective-C source files. (Seems I ↵Johannes Schickel
forgot that we got those too :-P) svn-id: r40872
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-03-06Implemented _overlayFormat in Gs2dScreenMax Lingua
Modified PS2FSNode openForReading -> createReadStream openForWriting -> createWriteStream Started Common::EventManager *OSystem::getEventManager() on backend side... svn-id: r39141
2009-03-04Removed stale READ_PS2.TXTMax Lingua
svn-id: r39104
2009-03-04- 0.13.x friendly ;-)Max Lingua
- new GUI/themes - no more funky colors! - load/delete saved games - cleaned-up Makefile.PS2 : - dropped multiple extra paths - dropped deprecated deps (UCL, MPEG2) - all possible devices are supported to store, play and save games: - CD - HD - USB - MC - REMOTE ! (this could actually be anywhere on the internet as long as you run "ps2client listen" on the machine on the other side that hosts the games) - tested from : - ps2link - uLE - toxicOS - tested with: - bass - bs1 - mi1 - comi - indy4 - ft - ite - ihnm - elvira1 - dig - kyra - lure - simon2 - goblins1 Played all those games in 1 session using RTL. Very smooth, sub-second RTL experience. No crash! - new PAL/NTSC detection : we are now reading the flavor from PS2 ROM, it should work on all PS2 slim too - new PAL TV centering : no more missing chunk of games on top/bottom - we can now read the savefiles from Linux/SDL and other backends! if you add that you can read them from remote together with the games that you already have there, you can imagine the fun ;-) - we fully implement RTL with every games/engine - we nicely reboot / shutdown on quit - fully support for themes/savegames paths. Run from MC, play the games on remote and store your data on USB or HD. No limits! - universal write/read for every media (of course no write on CD/DVD!) - fully async / DMA read-write access to every media (even MC!) - optimized cache/read-ahead for every media - now COMI is fast and enjoyable from remote as it is from CD ;-) - non polluting MC storage, just 1 folder + 1 icon, so that you can copy all your settings / saved games to another MC in one go! svn-id: r39102
2009-01-30Removed default implementations of OSystem::getOverlayHeight() and ↵Max Horn
getOverlayWidth() svn-id: r36152
2009-01-30Moved default implementations for various OSystem methods into a new class ↵Max Horn
BaseBackend svn-id: r36135