Age | Commit message (Expand) | Author |
2019-04-02 | BACKENDS: Add gray20 color to our XPM icon parser | Matan Bareket |
2017-11-17 | SDL: Grab mouse when ScummVM is started in fullscreen mode | Colin Snover |
2017-10-23 | SDL: Automatically grab mouse upon entering fullscreen | Colin Snover |
2017-10-15 | BACKENDS: Fix missing mouse events when system cursor cannot be moved | Colin Snover |
2017-10-15 | BACKENDS: Refactor OpenGL & SDL graphics backends | Colin Snover |
2017-10-15 | SDL: Accept signed values for mouse cursor warping | Colin Snover |
2017-10-07 | BACKENDS: Fix window sizing of games that switch between multiple resolutions | Colin Snover |
2017-07-29 | SDL: Make the window size when exiting fullscreen workaround macOS specific | Bastien Bouclet |
2017-07-27 | SDL: Make sure we get the correct window size with SDL2 | Thierry Crozat |
2017-07-06 | SDL: Fix compilation with SDL1.2 | Colin Snover |
2017-07-06 | SDL: Only recreate SDL2 window when necessary | Colin Snover |
2016-09-04 | SDL: Move mouse in SDL2 only when window has focus. | Eugene Sandulenko |
2015-03-01 | SDL: Call setupIcon for each window creation with SDL2. | Johannes Schickel |
2015-02-18 | WINCE: Fix compilation. | Johannes Schickel |
2015-02-16 | WIN32: Add experimental SDL2 support. | Johannes Schickel |
2015-02-16 | SDL: Handle icon setup in SdlWindow. | Johannes Schickel |
2015-02-16 | SDL: Add basic abstraction class for the SDL window. | Johannes Schickel |