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path: root/backends/platform/sdl/sdl-window.cpp
AgeCommit message (Expand)Author
2017-11-17SDL: Grab mouse when ScummVM is started in fullscreen modeColin Snover
2017-10-23SDL: Automatically grab mouse upon entering fullscreenColin Snover
2017-10-15BACKENDS: Fix missing mouse events when system cursor cannot be movedColin Snover
2017-10-15BACKENDS: Refactor OpenGL & SDL graphics backendsColin Snover
2017-10-15SDL: Accept signed values for mouse cursor warpingColin Snover
2017-10-07BACKENDS: Fix window sizing of games that switch between multiple resolutionsColin Snover
2017-07-29SDL: Make the window size when exiting fullscreen workaround macOS specificBastien Bouclet
2017-07-27SDL: Make sure we get the correct window size with SDL2Thierry Crozat
2017-07-06SDL: Fix compilation with SDL1.2Colin Snover
2017-07-06SDL: Only recreate SDL2 window when necessaryColin Snover
2016-09-04SDL: Move mouse in SDL2 only when window has focus.Eugene Sandulenko
2015-03-01SDL: Call setupIcon for each window creation with SDL2.Johannes Schickel
2015-02-18WINCE: Fix compilation.Johannes Schickel
2015-02-16WIN32: Add experimental SDL2 support.Johannes Schickel
2015-02-16SDL: Handle icon setup in SdlWindow.Johannes Schickel
2015-02-16SDL: Add basic abstraction class for the SDL window.Johannes Schickel