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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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backends
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platform
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sdl
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sdl-window.cpp
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Author
2019-04-02
BACKENDS: Add gray20 color to our XPM icon parser
Matan Bareket
2017-11-17
SDL: Grab mouse when ScummVM is started in fullscreen mode
Colin Snover
2017-10-23
SDL: Automatically grab mouse upon entering fullscreen
Colin Snover
2017-10-15
BACKENDS: Fix missing mouse events when system cursor cannot be moved
Colin Snover
2017-10-15
BACKENDS: Refactor OpenGL & SDL graphics backends
Colin Snover
2017-10-15
SDL: Accept signed values for mouse cursor warping
Colin Snover
2017-10-07
BACKENDS: Fix window sizing of games that switch between multiple resolutions
Colin Snover
2017-07-29
SDL: Make the window size when exiting fullscreen workaround macOS specific
Bastien Bouclet
2017-07-27
SDL: Make sure we get the correct window size with SDL2
Thierry Crozat
2017-07-06
SDL: Fix compilation with SDL1.2
Colin Snover
2017-07-06
SDL: Only recreate SDL2 window when necessary
Colin Snover
2016-09-04
SDL: Move mouse in SDL2 only when window has focus.
Eugene Sandulenko
2015-03-01
SDL: Call setupIcon for each window creation with SDL2.
Johannes Schickel
2015-02-18
WINCE: Fix compilation.
Johannes Schickel
2015-02-16
WIN32: Add experimental SDL2 support.
Johannes Schickel
2015-02-16
SDL: Handle icon setup in SdlWindow.
Johannes Schickel
2015-02-16
SDL: Add basic abstraction class for the SDL window.
Johannes Schickel