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path: root/backends/platform/sdl/sdl.cpp
AgeCommit message (Expand)Author
2016-03-13SDL: Get rid of reference to SDL 1.3.Johannes Schickel
2016-03-13BACKENDS: Use a virtual function for creating the SDL audio CD managerMatthew Hoops
2015-12-15PS3: Make use of an updated SDL2 versionBastien Bouclet
2015-02-16SDL: Handle icon setup in SdlWindow.Johannes Schickel
2015-02-16SDL: Add basic abstraction class for the SDL window.Johannes Schickel
2015-01-25SDL: Add experimental support for SDL2.Johannes Schickel
2015-01-25SDL: Cleanup graphics manager switching a bit.Johannes Schickel
2015-01-25SDL: Refactor WM specific functionality into SdlGraphicsManager.Johannes Schickel
2014-10-28BACKENDS: Remove trailing whitespaceFilippos Karapetis
2014-02-18SDL: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-16SDL: Move debugging code to output SDL video driver name to initBackend.D G Turner
2014-02-12SDL: Add debugging code to output SDL video driver name being used.D G Turner
2014-01-23Merge pull request #409 from lordhoto/rttiJohannes Schickel
2013-11-11SDL: Remove misleading comments, based on incomplete information at MSDN. Get...Kirben
2013-11-03SDL: Fix invalid memory access in getSystemLanguage.Johannes Schickel
2013-11-03SDL: Remove side effect of setlocale() call to get Language.D G Turner
2013-10-24SDL: Make activateManager/deactivateManager SdlGraphicsManager specific.Johannes Schickel
2013-10-23SDL: Reduce code duplication a bit.Johannes Schickel
2013-10-23SDL: Fix default graphics mode for switchable case.Johannes Schickel
2013-10-23SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL.Johannes Schickel
2013-10-23SDL: Only allow switching of SurfaceSDL <-> OpenGL when no custom manager is ...Johannes Schickel
2013-10-23SDL: Simplify initial graphics manager selection for OpenGL.Johannes Schickel
2013-10-23SDL: Get rid of _glModesCount.Johannes Schickel
2013-10-23SDL: Get rid of loop in OSystem_SDL::setGraphicsMode.Johannes Schickel
2013-10-23SDL: Clean up graphics mode handling for OpenGL backend.Johannes Schickel
2013-10-23SDL: Always initialize video subsystem in initSDL.Johannes Schickel
2013-10-23SDL: Clean up graphics manager switching slighty.Johannes Schickel
2013-10-19SDL: Add a OpenGL SDL backend and hook it into the SDL backend.Johannes Schickel
2013-10-05BACKENDS: Remove OpenGL and OpenGL SDL backend.Johannes Schickel
2013-07-06ALL: Don't use EventRecorder at all when not compiled inMatthew Hoops
2013-07-04SDL: Fix compilation by moving getMixerManager out of USE_OPENGL guard.Johannes Schickel
2013-05-17RECORDER: Implement Events RecorderEugene Sandulenko
2012-06-09COMMON: Add tm_wday to our TimeDate structMatthew Hoops
2011-08-11SDL: Previous commit broke compilation on MSVCPaul Gilbert
2011-08-11SDL: Implement a hellish workaround to fix bug #3368143.Johannes Schickel
2011-08-09SDL: Let SDL based graphics managers inherit from SdlGraphicsManager.Johannes Schickel
2011-08-06RECORDER: Added stub for delayMillis() processingEugene Sandulenko
2011-06-23Merge pull request #40 from bgK/ps3Eugene Sandulenko
2011-06-23BACKENDS/GRAPHICS: Silence non zero-terminated terminated buffers warnings by...Julien
2011-06-22Merge pull request #26 from Littleboy/taskbarEugene Sandulenko
2011-06-22SDL: Allow building with current SDL 1.3hgBastien Bouclet
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-06-19SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its pu...Johannes Schickel
2011-06-19SDL: Remove left over traces from the time the SdlEventSource subclassed Defa...Johannes Schickel
2011-06-17SDL: Make logMessage() implementation independent from parent class(es)Max Horn
2011-06-16BACKENDS/COMMON/GUI: Remove complete support for TaskbarManager when taskbar ...Littleboy
2011-06-16BACKENDS: Integrate glib main event loopLittleboy
2011-06-16BACKENDS: Add generic TaskbarManager class to handle taskbar integrationLittleboy
2011-06-14WINCE: Add support for language auto-detection in WinCECeRiAl
2011-06-06SDL: Use #define FORBIDDEN_SYMBOL_ALLOW_ALL (backends can use any symbol)Max Horn