Age | Commit message (Expand) | Author |
2017-12-26 | SDL: Only enable joystick related features when joysticks are enabled | Bastien Bouclet |
2017-12-26 | SDL: Cleanup joystick deadzone handling | Bastien Bouclet |
2017-12-26 | SDL: Move the non analog joystick code to the Symbian port | Bastien Bouclet |
2017-11-26 | Revert "SDL: Use RLE acceleration for SDL2 transparent surfaces" | Thierry Crozat |
2017-11-19 | SDL: Improve handling of SDL2 keyboard repeat events | Bastien Bouclet |
2017-11-11 | SDL: Use RLE acceleration for SDL2 transparent surfaces | Thierry Crozat |
2017-10-07 | SDL: Do not reset window size when engines update rendering surface | Colin Snover |
2017-08-01 | Windows: Use GetUserDefaultUILanguage() instead of GetThreadLocale(). | Frank Richter |
2017-04-24 | SDL: Allow specifying the screenshot directory in the config file | Thierry Crozat |
2017-04-24 | WINDOWS: Change location where screenshot are saved | Pala |
2017-02-22 | SDL: Fix erratic analog pointer + control options | rsn8887 |
2016-09-13 | SDL: Add a fixme regarding the encoding of the string returned by getTextFrom... | Bastien Bouclet |
2016-09-13 | SDL: Plug a memory leak in OSystem_SDL::getTextFromClipboard | Bastien Bouclet |
2016-09-03 | BUILD: Tie the SDL_net version to the SDL version | Thierry Crozat |
2016-08-24 | ALL: Move Clipboard support to OSystem | Alexander Tkachev |
2016-08-24 | CLOUD: Init SDL_Net | Alexander Tkachev |
2016-08-24 | CLOUD: Make CloudManager singleton | Alexander Tkachev |
2016-08-24 | CLOUD: Add CurlJsonRequest | Alexander Tkachev |
2016-08-24 | CLOUD: Add USE_CLOUD feature | Alexander Tkachev |
2016-08-24 | CLOUD: Add Cloud::Manager and Cloud::Storage | Alexander Tkachev |
2016-08-24 | CLOUD: Integrate CloudThread into OSystem | Alexander Tkachev |
2016-07-28 | COMMON: Remove the EventRecorder dependency from OSystem | Bastien Bouclet |
2016-03-13 | SDL: Get rid of reference to SDL 1.3. | Johannes Schickel |
2016-03-13 | BACKENDS: Use a virtual function for creating the SDL audio CD manager | Matthew Hoops |
2015-12-15 | PS3: Make use of an updated SDL2 version | Bastien Bouclet |
2015-02-16 | SDL: Handle icon setup in SdlWindow. | Johannes Schickel |
2015-02-16 | SDL: Add basic abstraction class for the SDL window. | Johannes Schickel |
2015-01-25 | SDL: Add experimental support for SDL2. | Johannes Schickel |
2015-01-25 | SDL: Cleanup graphics manager switching a bit. | Johannes Schickel |
2015-01-25 | SDL: Refactor WM specific functionality into SdlGraphicsManager. | Johannes Schickel |
2014-10-28 | BACKENDS: Remove trailing whitespace | Filippos Karapetis |
2014-02-18 | SDL: Make GPL headers consistent in themselves. | Johannes Schickel |
2014-02-16 | SDL: Move debugging code to output SDL video driver name to initBackend. | D G Turner |
2014-02-12 | SDL: Add debugging code to output SDL video driver name being used. | D G Turner |
2014-01-23 | Merge pull request #409 from lordhoto/rtti | Johannes Schickel |
2013-11-11 | SDL: Remove misleading comments, based on incomplete information at MSDN. Get... | Kirben |
2013-11-03 | SDL: Fix invalid memory access in getSystemLanguage. | Johannes Schickel |
2013-11-03 | SDL: Remove side effect of setlocale() call to get Language. | D G Turner |
2013-10-24 | SDL: Make activateManager/deactivateManager SdlGraphicsManager specific. | Johannes Schickel |
2013-10-23 | SDL: Reduce code duplication a bit. | Johannes Schickel |
2013-10-23 | SDL: Fix default graphics mode for switchable case. | Johannes Schickel |
2013-10-23 | SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL. | Johannes Schickel |
2013-10-23 | SDL: Only allow switching of SurfaceSDL <-> OpenGL when no custom manager is ... | Johannes Schickel |
2013-10-23 | SDL: Simplify initial graphics manager selection for OpenGL. | Johannes Schickel |
2013-10-23 | SDL: Get rid of _glModesCount. | Johannes Schickel |
2013-10-23 | SDL: Get rid of loop in OSystem_SDL::setGraphicsMode. | Johannes Schickel |
2013-10-23 | SDL: Clean up graphics mode handling for OpenGL backend. | Johannes Schickel |
2013-10-23 | SDL: Always initialize video subsystem in initSDL. | Johannes Schickel |
2013-10-23 | SDL: Clean up graphics manager switching slighty. | Johannes Schickel |
2013-10-19 | SDL: Add a OpenGL SDL backend and hook it into the SDL backend. | Johannes Schickel |