Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-12-13 | WIN32: Fix build by adapting to the latest Archive changes | Filippos Karapetis | |
2011-12-13 | WIN32: (Hopefully) fix compilation by adapting to latest Archive changes. | Johannes Schickel | |
2011-10-03 | MACOSX: Detect system preferred language when starting bundle | Thierry Crozat | |
This reimplement getSystemLanguage() for MacOS X because setlocale() only works if the application is started from the terminal. Instead we use CFBundleCopyPreferredLocalizationsFromArray() which requires the translations to be listed in the bundle plist file (this had already been committed). This fixes bug #3394080. | |||
2011-09-22 | MAEMO: Add basic platform backend with stubbed keymapper | Tarek Soliman | |
2011-08-11 | SDL: Previous commit broke compilation on MSVC | Paul Gilbert | |
Including cursorman.cpp rather than cursorman.h resulted in the CursorManager class being present in multiple .obj files, resulting in linking errors. | |||
2011-08-11 | SDL: Implement a hellish workaround to fix bug #3368143. | Johannes Schickel | |
The bug in question is "SDL/OpenGL: Crash when switching renderer backend". To fix it I added a stupid graphics state copying to the SDL backend, in case the graphics manager is switched. The implementation of this is considered a pure workaround, no one should ever do it like this in reality... I just want to die when looking at this... Not sure why I actually committed it. Anyway it at least makes the OpenGL backend testable for those who do not want to fiddle with the config file directly. | |||
2011-08-09 | SDL: Take advantage of SdlGraphicsManager. | Johannes Schickel | |
This gets rid of the hacks, where SdlEventSource added events with custom type numbers to pass SDL_VIDEOEXPOSE and SDL_VIDEORESIZE to the graphics manager. Furthermore it get rids of the uninituitive and hard to trace way of assigning the proper mouse coordinates to mouse related events. Formerly it passed the real screen coordinates through the even dispatching api to the graphics manager (at least hopefully ;-) and let that handle creating a new event with the proper coordinates. Now instead SdlEventSource handles the proper coordinate setup itself. Since this is a behavior change and I can not test all the SDL based small devices ports this commit might break compilation for them and more serve it might also break mouse position behavior. If any of that occurs I am sorry about it. | |||
2011-08-09 | SDL: Let SDL based graphics managers inherit from SdlGraphicsManager. | Johannes Schickel | |
This also adapts port I can not test (not even the compilation). So if this breaks anything I am sorry about it. | |||
2011-08-06 | RECORDER: Added stub for delayMillis() processing | Eugene Sandulenko | |
2011-08-02 | MACOSX: Turned update support off by default, simplified and cleaned the ↵ | Oystein Eftevaag | |
pull request | |||
2011-07-19 | MACOSX: Add Sparkle support | CeRiAl | |
2011-07-19 | JANITORIAL: Fix MSVC warnings | Littleboy | |
- Conversion from double to float - Unary minus operator applied to unsigned type - ARRAYSIZE redefinition | |||
2011-07-13 | BACKENDS: Fix spelling of 'Mac OS X' | Matthew Hoops | |
2011-07-13 | BACKENDS: Fix compilation on case-sensitive Mac OS X | Matthew Hoops | |
2011-07-13 | BACKENDS: Fix a typo | Matthew Hoops | |
2011-07-13 | BACKENDS: Remove unneeded define check | Matthew Hoops | |
2011-07-13 | BACKENDS: Rename appMenu_osx.* to appmenu_osx.* | Matthew Hoops | |
2011-07-13 | BACKENDS: Fix compilation on Mac OS X without translation support | Matthew Hoops | |
2011-07-12 | Merge pull request #51 from CeRiAl/macosx-appmenu-i18n | Ismail Khatib | |
MACOSX: Add i18n support for Mac OSX application menu | |||
2011-07-12 | MACOSX: Fix application menu i18n compilation for Mac OSX 10.4+ | CeRiAl | |
2011-07-07 | PS3: Fix comment | dhewg | |
2011-07-07 | MACOSX: Add i18n support for Mac OSX application menu | CeRiAl | |
2011-06-30 | WIN32: Add option to disable the console window, keeping the current default ↵ | Travis Howell | |
of enabling the console window. | |||
2011-06-26 | BACKENDS: Add special Win32 path to set SDL window icon | Littleboy | |
We bypass SDL_WM_SetIcon and setup the window icon using the embedded icon, with the default path as a fallback. This allows us to use an antialised icon with alpha transparency (which the default included icon doesn't have) on Windows XP and later | |||
2011-06-23 | Merge pull request #40 from bgK/ps3 | Eugene Sandulenko | |
PS3 Port | |||
2011-06-23 | BACKENDS: Add better error handling to OSystem_Win32::getDefaultConfigFileName() | Julien | |
2011-06-23 | BACKENDS/GRAPHICS: Silence non zero-terminated terminated buffers warnings ↵ | Julien | |
by initializing the buffers to 0 | |||
2011-06-22 | Merge pull request #26 from Littleboy/taskbar | Eugene Sandulenko | |
Taskbar integration | |||
2011-06-22 | PS3: Map joypad buttons to features. Enable the virtual keyboard. | Bastien Bouclet | |
2011-06-22 | PS3: Add a SDL 1.3 mixer, for use with the PS3 backend. | Bastien Bouclet | |
SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3. | |||
2011-06-22 | PS3: Initial version of the PlayStation 3 backend | Bastien Bouclet | |
2011-06-22 | SDL: Allow building with current SDL 1.3hg | Bastien Bouclet | |
2011-06-20 | WIN32: Properly setup priority in Win32 resource archive code. | Johannes Schickel | |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-19 | SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its ↵ | Johannes Schickel | |
purpose. Hopefully I catched all uses of the old name in our ports... | |||
2011-06-19 | SDL: Remove left over traces from the time the SdlEventSource subclassed ↵ | Johannes Schickel | |
DefaultEventManager. | |||
2011-06-17 | SDL: Make logMessage() implementation independent from parent class(es) | Max Horn | |
2011-06-16 | BACKENDS/COMMON/GUI: Remove complete support for TaskbarManager when taskbar ↵ | Littleboy | |
integration is not enabled | |||
2011-06-16 | BACKENDS: Add define for Unity-specific taskbar code | Littleboy | |
2011-06-16 | BACKENDS: Move Win32TaskbarManager init code to constructor | Littleboy | |
2011-06-16 | BACKENDS: Integrate glib main event loop | Littleboy | |
- Unity needs a glib event loop to dispatch events. - Cleanup whitespace and indentation | |||
2011-06-16 | BACKENDS: Add WIP Unity support | Littleboy | |
2011-06-16 | BACKENDS: Add use flag for taskbar integration | Littleboy | |
2011-06-16 | BACKENDS: Implement Win32 taskbar progress state and recent list | Littleboy | |
2011-06-16 | BACKENDS: Add win32 stubs for taskbar integration | Littleboy | |
2011-06-16 | BACKENDS: Add generic TaskbarManager class to handle taskbar integration | Littleboy | |
2011-06-14 | WINCE: Add support for language auto-detection in WinCE | CeRiAl | |
2011-06-08 | BACKENDS: Shuffle backends class hierarchy and module initialization | Max Horn | |
2011-06-06 | SDL: Use #define FORBIDDEN_SYMBOL_ALLOW_ALL (backends can use any symbol) | Max Horn | |
2011-06-06 | BACKENDS: Add OSystem::getDefaultConfigFileName | Max Horn | |
This is used to provide default implementations for createConfigWriteStream and createConfigReadStream, which can be used by most backends. Note that backends can still override createConfigRead/WriteStream; this could be useful if settings on some port are not stored in a regular file (think 'Windows registry', for a hypothetical example). |