Age | Commit message (Collapse) | Author |
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This embeds all the engine data files from dists/engine-data into the
executable in case the engines using them are included statically.
Furthermore it includes the theme dist files in the executable.
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Right now, a few places in the frontend code still use printf and
consorts. We mark the affected files with a FIXME for now, and
add a dedicated exception for each. To be fixed!
Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always
enforce a compiler error
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Some backends may break as I only compiled SDL
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Currently only contains test code.
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Using SDL_INIT_VIDEO flag for WebOS because without it the application
won't start.
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- Also mention GPH_DEVICE not each backend on it's own.
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svn-id: r55785
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svn-id: r54589
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svn-id: r54581
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svn-id: r54575
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svn-id: r54574
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svn-id: r54573
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svn-id: r54572
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svn-id: r54567
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svn-id: r54554
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svn-id: r54538
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svn-id: r54527
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svn-id: r54526
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svn-id: r54524
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svn-id: r54523
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svn-id: r54518
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This is done as discussed on -devel.
svn-id: r54516
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svn-id: r54494
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For now the log file will be either "%APPDATA%/ScummVM/Logs/scummvm.log" or
"%USERPROFILE%/Application Data/ScummVM/Logs/scummvm.log" to match the
location of the default ScummVM configuration file.
svn-id: r54490
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As discussed on -devel this always logs to ~/.scummvm/logs/scummvm.log.
svn-id: r54489
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I also adapted the SDL backend to implement the API.
svn-id: r54479
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This commits a slightly modified patch from my patch tracker item #3104630
"OSYSTEM: Add logging API as proposed by Max on -devel".
I was not able to test compilation on Android and SamsungTV, since there is no
toolchain for those on buildbot (or I was too blind to find them).
svn-id: r54339
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This commit contains the AudioCDManager changes from the gsoc2010-opengl
branch. The other changes in that branch are restricted to the backends
directory only (plus configure).
The Nintendo DS and Dreamcast ports still need to be ported over to
the new Audio CD system, but that should be fairly easy to do.
svn-id: r54147
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A new header file common/forbidden.h is included by scummsys.h and it
re-#defines numerous symbols like fopen(), fread(), system(), etc. with
garbage, in order to provoke compile errors in any code using them.
If a .cpp file really *must* use any of these (e.g. because it is a
backend file), then these redefinitions can be disabled by #defining
FORBIDDEN_SYMBOL_ALLOW_ALL as the first thing in the .cpp file. Whenever
this is done, an explanatory comment should be added.
Note that this system cannot catch all "bad" usages (notably the Lua
code in the sword25 engine), as it can only work if scummsys.h is
included.
svn-id: r53961
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svn-id: r53768
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feature is currently commented out - waiting till discussion has ended
svn-id: r53767
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Moved events related code to backends/events/dinguxsdl/*
and move graphics related code to backends/graphics/dinguxsdl/*
Subclass OSystem_POSIX instead of OSystem_SDL
svn-id: r53730
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SdlEventSource.
Derived backends are allowed to overwrite that member in case they need special
handling of SDL events.
svn-id: r53675
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GP2X: Cleanup Readme.
SDL: Change a few backend defines to GPH_DEVICE from the device name (blocking main and loadGFXMode so they can be written elsewhere).
svn-id: r53639
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svn-id: r53436
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svn-id: r53435
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Formerly SdlEventManager was a subclass of DefaultEventManager but did not
really have anything in common with the idea of our EventManager interface.
Now I made a new object SdlEventSource which only subclasses EventSource
and which is responsible for obtaining events from SDL (and processing them).
svn-id: r53433
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This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
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svn-id: r53160
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