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authorMax Horn2010-11-28 14:56:31 +0000
committerMax Horn2010-11-28 14:56:31 +0000
commit7760077cf530c35c969f9286145d9a36d0440d70 (patch)
tree34c67abbacefa26792ca77fc9f5360c77a34663d /backends/platform/sdl
parent284b49aabc54590e1444f06561a815c2a3c5de7e (diff)
parent74a53df11b51fa4956745c086b2e6351b8383568 (diff)
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Merging the gsoc2010-opengl branch
svn-id: r54518
Diffstat (limited to 'backends/platform/sdl')
-rw-r--r--backends/platform/sdl/amigaos/amigaos-main.cpp54
-rw-r--r--backends/platform/sdl/amigaos/amigaos.cpp39
-rw-r--r--backends/platform/sdl/amigaos/amigaos.h39
-rw-r--r--backends/platform/sdl/events.cpp573
-rw-r--r--backends/platform/sdl/graphics.cpp1946
-rw-r--r--backends/platform/sdl/macosx/macosx-main.cpp54
-rw-r--r--backends/platform/sdl/macosx/macosx.cpp79
-rw-r--r--backends/platform/sdl/macosx/macosx.h41
-rw-r--r--backends/platform/sdl/main.cpp40
-rw-r--r--backends/platform/sdl/module.mk22
-rw-r--r--backends/platform/sdl/posix/posix-main.cpp54
-rw-r--r--backends/platform/sdl/posix/posix.cpp68
-rw-r--r--backends/platform/sdl/posix/posix.h48
-rw-r--r--backends/platform/sdl/sdl.cpp856
-rw-r--r--backends/platform/sdl/sdl.h487
-rw-r--r--backends/platform/sdl/win32/win32-main.cpp66
-rw-r--r--backends/platform/sdl/win32/win32.cpp132
-rw-r--r--backends/platform/sdl/win32/win32.h39
18 files changed, 1047 insertions, 3590 deletions
diff --git a/backends/platform/sdl/amigaos/amigaos-main.cpp b/backends/platform/sdl/amigaos/amigaos-main.cpp
new file mode 100644
index 0000000000..db4598e879
--- /dev/null
+++ b/backends/platform/sdl/amigaos/amigaos-main.cpp
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(__amigaos4__)
+
+#include "backends/platform/sdl/amigaos/amigaos.h"
+#include "backends/plugins/sdl/sdl-provider.h"
+#include "base/main.h"
+
+int main(int argc, char *argv[]) {
+
+ // Create our OSystem instance
+ g_system = new OSystem_AmigaOS();
+ assert(g_system);
+
+ // Pre initialize the backend
+ ((OSystem_AmigaOS *)g_system)->init();
+
+#ifdef DYNAMIC_MODULES
+ PluginManager::instance().addPluginProvider(new SDLPluginProvider());
+#endif
+
+ // Invoke the actual ScummVM main entry point:
+ int res = scummvm_main(argc, argv);
+
+ // Free OSystem
+ delete (OSystem_AmigaOS *)g_system;
+
+ return res;
+}
+
+#endif
diff --git a/backends/platform/sdl/amigaos/amigaos.cpp b/backends/platform/sdl/amigaos/amigaos.cpp
new file mode 100644
index 0000000000..d2924445a3
--- /dev/null
+++ b/backends/platform/sdl/amigaos/amigaos.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef __amigaos4__
+
+#include "backends/platform/sdl/amigaos/amigaos.h"
+#include "backends/fs/amigaos4/amigaos4-fs-factory.h"
+
+void OSystem_AmigaOS::init() {
+ // Initialze File System Factory
+ _fsFactory = new AmigaOSFilesystemFactory();
+
+ // Invoke parent implementation of this method
+ OSystem_SDL::init();
+}
+
+#endif
diff --git a/backends/platform/sdl/amigaos/amigaos.h b/backends/platform/sdl/amigaos/amigaos.h
new file mode 100644
index 0000000000..92232ec98a
--- /dev/null
+++ b/backends/platform/sdl/amigaos/amigaos.h
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef PLATFORM_SDL_AMIGAOS_H
+#define PLATFORM_SDL_AMIGAOS_H
+
+#include "backends/platform/sdl/sdl.h"
+
+class OSystem_AmigaOS : public OSystem_SDL {
+public:
+ OSystem_AmigaOS() {}
+ virtual ~OSystem_AmigaOS() {}
+
+ virtual void init();
+};
+
+#endif
diff --git a/backends/platform/sdl/events.cpp b/backends/platform/sdl/events.cpp
deleted file mode 100644
index 1c1d82730f..0000000000
--- a/backends/platform/sdl/events.cpp
+++ /dev/null
@@ -1,573 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "backends/platform/sdl/sdl.h"
-#include "common/util.h"
-#include "common/events.h"
-#include "graphics/scaler/aspect.h" // for aspect2Real
-
-// FIXME move joystick defines out and replace with confile file options
-// we should really allow users to map any key to a joystick button
-#define JOY_DEADZONE 3200
-
-#ifndef __SYMBIAN32__ // Symbian wants dialog joystick i.e cursor for movement/selection
- #define JOY_ANALOG
-#endif
-
-// #define JOY_INVERT_Y
-#define JOY_XAXIS 0
-#define JOY_YAXIS 1
-// buttons
-#define JOY_BUT_LMOUSE 0
-#define JOY_BUT_RMOUSE 2
-#define JOY_BUT_ESCAPE 3
-#define JOY_BUT_PERIOD 1
-#define JOY_BUT_SPACE 4
-#define JOY_BUT_F5 5
-
-
-
-
-static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
- if (key >= SDLK_F1 && key <= SDLK_F9) {
- return key - SDLK_F1 + Common::ASCII_F1;
- } else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
- return key - SDLK_KP0 + '0';
- } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
- return key;
- } else if (unicode) {
- return unicode;
- } else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
- return key & ~0x20;
- } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
- return 0;
- }
- return key;
-}
-
-void OSystem_SDL::fillMouseEvent(Common::Event &event, int x, int y) {
- event.mouse.x = x;
- event.mouse.y = y;
-
- // Update the "keyboard mouse" coords
- _km.x = x;
- _km.y = y;
-
- // Adjust for the screen scaling
- if (!_overlayVisible) {
- event.mouse.x /= _videoMode.scaleFactor;
- event.mouse.y /= _videoMode.scaleFactor;
- if (_videoMode.aspectRatioCorrection)
- event.mouse.y = aspect2Real(event.mouse.y);
- }
-}
-
-void OSystem_SDL::handleKbdMouse() {
- uint32 curTime = getMillis();
- if (curTime >= _km.last_time + _km.delay_time) {
- _km.last_time = curTime;
- if (_km.x_down_count == 1) {
- _km.x_down_time = curTime;
- _km.x_down_count = 2;
- }
- if (_km.y_down_count == 1) {
- _km.y_down_time = curTime;
- _km.y_down_count = 2;
- }
-
- if (_km.x_vel || _km.y_vel) {
- if (_km.x_down_count) {
- if (curTime > _km.x_down_time + _km.delay_time * 12) {
- if (_km.x_vel > 0)
- _km.x_vel++;
- else
- _km.x_vel--;
- } else if (curTime > _km.x_down_time + _km.delay_time * 8) {
- if (_km.x_vel > 0)
- _km.x_vel = 5;
- else
- _km.x_vel = -5;
- }
- }
- if (_km.y_down_count) {
- if (curTime > _km.y_down_time + _km.delay_time * 12) {
- if (_km.y_vel > 0)
- _km.y_vel++;
- else
- _km.y_vel--;
- } else if (curTime > _km.y_down_time + _km.delay_time * 8) {
- if (_km.y_vel > 0)
- _km.y_vel = 5;
- else
- _km.y_vel = -5;
- }
- }
-
- _km.x += _km.x_vel;
- _km.y += _km.y_vel;
-
- if (_km.x < 0) {
- _km.x = 0;
- _km.x_vel = -1;
- _km.x_down_count = 1;
- } else if (_km.x > _km.x_max) {
- _km.x = _km.x_max;
- _km.x_vel = 1;
- _km.x_down_count = 1;
- }
-
- if (_km.y < 0) {
- _km.y = 0;
- _km.y_vel = -1;
- _km.y_down_count = 1;
- } else if (_km.y > _km.y_max) {
- _km.y = _km.y_max;
- _km.y_vel = 1;
- _km.y_down_count = 1;
- }
-
- SDL_WarpMouse((Uint16)_km.x, (Uint16)_km.y);
- }
- }
-}
-
-static void SDLModToOSystemKeyFlags(SDLMod mod, Common::Event &event) {
-
- event.kbd.flags = 0;
-
-#ifdef LINUPY
- // Yopy has no ALT key, steal the SHIFT key
- // (which isn't used much anyway)
- if (mod & KMOD_SHIFT)
- event.kbd.flags |= Common::KBD_ALT;
-#else
- if (mod & KMOD_SHIFT)
- event.kbd.flags |= Common::KBD_SHIFT;
- if (mod & KMOD_ALT)
- event.kbd.flags |= Common::KBD_ALT;
-#endif
- if (mod & KMOD_CTRL)
- event.kbd.flags |= Common::KBD_CTRL;
-
- // Sticky flags
- if (mod & KMOD_NUM)
- event.kbd.flags |= Common::KBD_NUM;
- if (mod & KMOD_CAPS)
- event.kbd.flags |= Common::KBD_CAPS;
-}
-
-bool OSystem_SDL::pollEvent(Common::Event &event) {
- SDL_Event ev;
- ev.type = SDL_NOEVENT;
-
- handleKbdMouse();
-
- // If the screen mode changed, send an Common::EVENT_SCREEN_CHANGED
- if (_modeChanged) {
- _modeChanged = false;
- event.type = Common::EVENT_SCREEN_CHANGED;
- return true;
- }
-
- while (SDL_PollEvent(&ev)) {
- preprocessEvents(&ev);
- if (dispatchSDLEvent(ev, event))
- return true;
- }
- return false;
-}
-
-bool OSystem_SDL::dispatchSDLEvent(SDL_Event &ev, Common::Event &event) {
- switch (ev.type) {
- case SDL_KEYDOWN:
- return handleKeyDown(ev, event);
- case SDL_KEYUP:
- return handleKeyUp(ev, event);
- case SDL_MOUSEMOTION:
- return handleMouseMotion(ev, event);
- case SDL_MOUSEBUTTONDOWN:
- return handleMouseButtonDown(ev, event);
- case SDL_MOUSEBUTTONUP:
- return handleMouseButtonUp(ev, event);
- case SDL_JOYBUTTONDOWN:
- return handleJoyButtonDown(ev, event);
- case SDL_JOYBUTTONUP:
- return handleJoyButtonUp(ev, event);
- case SDL_JOYAXISMOTION:
- return handleJoyAxisMotion(ev, event);
-
- case SDL_VIDEOEXPOSE:
- _forceFull = true;
- break;
-
- case SDL_QUIT:
- event.type = Common::EVENT_QUIT;
- return true;
-
- }
-
- return false;
-}
-
-
-bool OSystem_SDL::handleKeyDown(SDL_Event &ev, Common::Event &event) {
-
- SDLModToOSystemKeyFlags(SDL_GetModState(), event);
-
- // Handle scroll lock as a key modifier
- if (ev.key.keysym.sym == SDLK_SCROLLOCK)
- _scrollLock = !_scrollLock;
-
- if (_scrollLock)
- event.kbd.flags |= Common::KBD_SCRL;
-
- // Alt-Return and Alt-Enter toggle full screen mode
- if (event.kbd.hasFlags(Common::KBD_ALT) && (ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_KP_ENTER)) {
- beginGFXTransaction();
- setFullscreenMode(!_videoMode.fullscreen);
- endGFXTransaction();
-#ifdef USE_OSD
- if (_videoMode.fullscreen)
- displayMessageOnOSD("Fullscreen mode");
- else
- displayMessageOnOSD("Windowed mode");
-#endif
-
- return false;
- }
-
- // Alt-S: Create a screenshot
- if (event.kbd.hasFlags(Common::KBD_ALT) && ev.key.keysym.sym == 's') {
- char filename[20];
-
- for (int n = 0;; n++) {
- SDL_RWops *file;
-
- sprintf(filename, "scummvm%05d.bmp", n);
- file = SDL_RWFromFile(filename, "r");
- if (!file)
- break;
- SDL_RWclose(file);
- }
- if (saveScreenshot(filename))
- printf("Saved '%s'\n", filename);
- else
- printf("Could not save screenshot!\n");
- return false;
- }
-
- // Ctrl-m toggles mouse capture
- if (event.kbd.hasFlags(Common::KBD_CTRL) && ev.key.keysym.sym == 'm') {
- toggleMouseGrab();
- return false;
- }
-
-#if defined(MACOSX)
- // On Macintosh', Cmd-Q quits
- if ((ev.key.keysym.mod & KMOD_META) && ev.key.keysym.sym == 'q') {
- event.type = Common::EVENT_QUIT;
- return true;
- }
-#elif defined(UNIX)
- // On other unices, Control-Q quits
- if ((ev.key.keysym.mod & KMOD_CTRL) && ev.key.keysym.sym == 'q') {
- event.type = Common::EVENT_QUIT;
- return true;
- }
-#else
- // Ctrl-z and Alt-X quit
- if ((event.kbd.hasFlags(Common::KBD_CTRL) && ev.key.keysym.sym == 'z') || (event.kbd.hasFlags(Common::KBD_ALT) && ev.key.keysym.sym == 'x')) {
- event.type = Common::EVENT_QUIT;
- return true;
- }
-#endif
-
- if ((ev.key.keysym.mod & KMOD_CTRL) && ev.key.keysym.sym == 'u') {
- event.type = Common::EVENT_MUTE;
- return true;
- }
-
- // Ctrl-Alt-<key> will change the GFX mode
- if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
- if (handleScalerHotkeys(ev.key))
- return false;
- }
-
- if (remapKey(ev, event))
- return true;
-
- event.type = Common::EVENT_KEYDOWN;
- event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
- event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
-
- return true;
-}
-
-bool OSystem_SDL::handleKeyUp(SDL_Event &ev, Common::Event &event) {
- if (remapKey(ev, event))
- return true;
-
- event.type = Common::EVENT_KEYUP;
- event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
- event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
-
- // Ctrl-Alt-<key> will change the GFX mode
- SDLModToOSystemKeyFlags(SDL_GetModState(), event);
-
- // Set the scroll lock sticky flag
- if (_scrollLock)
- event.kbd.flags |= Common::KBD_SCRL;
-
- if (isScalerHotkey(event))
- // Swallow these key up events
- return false;
-
- return true;
-}
-
-bool OSystem_SDL::handleMouseMotion(SDL_Event &ev, Common::Event &event) {
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, ev.motion.x, ev.motion.y);
-
- setMousePos(event.mouse.x, event.mouse.y);
- return true;
-}
-
-bool OSystem_SDL::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
- if (ev.button.button == SDL_BUTTON_LEFT)
- event.type = Common::EVENT_LBUTTONDOWN;
- else if (ev.button.button == SDL_BUTTON_RIGHT)
- event.type = Common::EVENT_RBUTTONDOWN;
-#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
- else if (ev.button.button == SDL_BUTTON_WHEELUP)
- event.type = Common::EVENT_WHEELUP;
- else if (ev.button.button == SDL_BUTTON_WHEELDOWN)
- event.type = Common::EVENT_WHEELDOWN;
-#endif
-#if defined(SDL_BUTTON_MIDDLE)
- else if (ev.button.button == SDL_BUTTON_MIDDLE)
- event.type = Common::EVENT_MBUTTONDOWN;
-#endif
- else
- return false;
-
- fillMouseEvent(event, ev.button.x, ev.button.y);
-
- return true;
-}
-
-bool OSystem_SDL::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
- if (ev.button.button == SDL_BUTTON_LEFT)
- event.type = Common::EVENT_LBUTTONUP;
- else if (ev.button.button == SDL_BUTTON_RIGHT)
- event.type = Common::EVENT_RBUTTONUP;
-#if defined(SDL_BUTTON_MIDDLE)
- else if (ev.button.button == SDL_BUTTON_MIDDLE)
- event.type = Common::EVENT_MBUTTONUP;
-#endif
- else
- return false;
- fillMouseEvent(event, ev.button.x, ev.button.y);
-
- return true;
-}
-
-bool OSystem_SDL::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
- if (ev.jbutton.button == JOY_BUT_LMOUSE) {
- event.type = Common::EVENT_LBUTTONDOWN;
- fillMouseEvent(event, _km.x, _km.y);
- } else if (ev.jbutton.button == JOY_BUT_RMOUSE) {
- event.type = Common::EVENT_RBUTTONDOWN;
- fillMouseEvent(event, _km.x, _km.y);
- } else {
- event.type = Common::EVENT_KEYDOWN;
- switch (ev.jbutton.button) {
- case JOY_BUT_ESCAPE:
- event.kbd.keycode = Common::KEYCODE_ESCAPE;
- event.kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
- break;
- case JOY_BUT_PERIOD:
- event.kbd.keycode = Common::KEYCODE_PERIOD;
- event.kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0);
- break;
- case JOY_BUT_SPACE:
- event.kbd.keycode = Common::KEYCODE_SPACE;
- event.kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
- break;
- case JOY_BUT_F5:
- event.kbd.keycode = Common::KEYCODE_F5;
- event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
- break;
- }
- }
- return true;
-}
-
-bool OSystem_SDL::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
- if (ev.jbutton.button == JOY_BUT_LMOUSE) {
- event.type = Common::EVENT_LBUTTONUP;
- fillMouseEvent(event, _km.x, _km.y);
- } else if (ev.jbutton.button == JOY_BUT_RMOUSE) {
- event.type = Common::EVENT_RBUTTONUP;
- fillMouseEvent(event, _km.x, _km.y);
- } else {
- event.type = Common::EVENT_KEYUP;
- switch (ev.jbutton.button) {
- case JOY_BUT_ESCAPE:
- event.kbd.keycode = Common::KEYCODE_ESCAPE;
- event.kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
- break;
- case JOY_BUT_PERIOD:
- event.kbd.keycode = Common::KEYCODE_PERIOD;
- event.kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0);
- break;
- case JOY_BUT_SPACE:
- event.kbd.keycode = Common::KEYCODE_SPACE;
- event.kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
- break;
- case JOY_BUT_F5:
- event.kbd.keycode = Common::KEYCODE_F5;
- event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
- break;
- }
- }
- return true;
-}
-
-bool OSystem_SDL::handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) {
- int axis = ev.jaxis.value;
- if ( axis > JOY_DEADZONE) {
- axis -= JOY_DEADZONE;
- event.type = Common::EVENT_MOUSEMOVE;
- } else if ( axis < -JOY_DEADZONE ) {
- axis += JOY_DEADZONE;
- event.type = Common::EVENT_MOUSEMOVE;
- } else
- axis = 0;
-
- if ( ev.jaxis.axis == JOY_XAXIS) {
-#ifdef JOY_ANALOG
- _km.x_vel = axis/2000;
- _km.x_down_count = 0;
-#else
- if (axis != 0) {
- _km.x_vel = (axis > 0) ? 1:-1;
- _km.x_down_count = 1;
- } else {
- _km.x_vel = 0;
- _km.x_down_count = 0;
- }
-#endif
-
- } else if (ev.jaxis.axis == JOY_YAXIS) {
-#ifndef JOY_INVERT_Y
- axis = -axis;
-#endif
-#ifdef JOY_ANALOG
- _km.y_vel = -axis / 2000;
- _km.y_down_count = 0;
-#else
- if (axis != 0) {
- _km.y_vel = (-axis > 0) ? 1: -1;
- _km.y_down_count = 1;
- } else {
- _km.y_vel = 0;
- _km.y_down_count = 0;
- }
-#endif
- }
-
- fillMouseEvent(event, _km.x, _km.y);
-
- return true;
-}
-
-bool OSystem_SDL::remapKey(SDL_Event &ev, Common::Event &event) {
-#ifdef LINUPY
- // On Yopy map the End button to quit
- if ((ev.key.keysym.sym == 293)) {
- event.type = Common::EVENT_QUIT;
- return true;
- }
- // Map menu key to f5 (scumm menu)
- if (ev.key.keysym.sym == 306) {
- event.type = Common::EVENT_KEYDOWN;
- event.kbd.keycode = Common::KEYCODE_F5;
- event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
- return true;
- }
- // Map action key to action
- if (ev.key.keysym.sym == 291) {
- event.type = Common::EVENT_KEYDOWN;
- event.kbd.keycode = Common::KEYCODE_TAB;
- event.kbd.ascii = mapKey(SDLK_TAB, ev.key.keysym.mod, 0);
- return true;
- }
- // Map OK key to skip cinematic
- if (ev.key.keysym.sym == 292) {
- event.type = Common::EVENT_KEYDOWN;
- event.kbd.keycode = Common::KEYCODE_ESCAPE;
- event.kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
- return true;
- }
-#endif
-
-#ifdef QTOPIA
- // Quit on fn+backspace on zaurus
- if (ev.key.keysym.sym == 127) {
- event.type = Common::EVENT_QUIT;
- return true;
- }
-
- // Map menu key (f11) to f5 (scumm menu)
- if (ev.key.keysym.sym == SDLK_F11) {
- event.type = Common::EVENT_KEYDOWN;
- event.kbd.keycode = Common::KEYCODE_F5;
- event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
- }
- // Nap center (space) to tab (default action )
- // I wanted to map the calendar button but the calendar comes up
- //
- else if (ev.key.keysym.sym == SDLK_SPACE) {
- event.type = Common::EVENT_KEYDOWN;
- event.kbd.keycode = Common::KEYCODE_TAB;
- event.kbd.ascii = mapKey(SDLK_TAB, ev.key.keysym.mod, 0);
- }
- // Since we stole space (pause) above we'll rebind it to the tab key on the keyboard
- else if (ev.key.keysym.sym == SDLK_TAB) {
- event.type = Common::EVENT_KEYDOWN;
- event.kbd.keycode = Common::KEYCODE_SPACE;
- event.kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
- } else {
- // Let the events fall through if we didn't change them, this may not be the best way to
- // set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though.
- // and yes i have an huge terminal size so i dont wrap soon enough.
- event.type = Common::EVENT_KEYDOWN;
- event.kbd.keycode = ev.key.keysym.sym;
- event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
- }
-#endif
- return false;
-}
diff --git a/backends/platform/sdl/graphics.cpp b/backends/platform/sdl/graphics.cpp
deleted file mode 100644
index df63c3a7d6..0000000000
--- a/backends/platform/sdl/graphics.cpp
+++ /dev/null
@@ -1,1946 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "backends/platform/sdl/sdl.h"
-#include "common/mutex.h"
-#include "common/translation.h"
-#include "common/util.h"
-#ifdef USE_RGB_COLOR
-#include "common/list.h"
-#endif
-#include "graphics/font.h"
-#include "graphics/fontman.h"
-#include "graphics/scaler.h"
-#include "graphics/scaler/aspect.h"
-#include "graphics/surface.h"
-
-static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
- {"1x", _s("Normal (no scaling)"), GFX_NORMAL},
-#ifdef USE_SCALERS
- {"2x", "2x", GFX_DOUBLESIZE},
- {"3x", "3x", GFX_TRIPLESIZE},
- {"2xsai", "2xSAI", GFX_2XSAI},
- {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
- {"supereagle", "SuperEagle", GFX_SUPEREAGLE},
- {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
- {"advmame3x", "AdvMAME3x", GFX_ADVMAME3X},
-#ifdef USE_HQ_SCALERS
- {"hq2x", "HQ2x", GFX_HQ2X},
- {"hq3x", "HQ3x", GFX_HQ3X},
-#endif
- {"tv2x", "TV2x", GFX_TV2X},
- {"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
-#endif
- {0, 0, 0}
-};
-
-DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("Normal (no scaling)", "lowres")
-
-// Table of relative scalers magnitudes
-// [definedScale - 1][scaleFactor - 1]
-static ScalerProc *scalersMagn[3][3] = {
-#ifdef USE_SCALERS
- { Normal1x, AdvMame2x, AdvMame3x },
- { Normal1x, Normal1x, Normal1o5x },
- { Normal1x, Normal1x, Normal1x }
-#else // remove dependencies on other scalers
- { Normal1x, Normal1x, Normal1x },
- { Normal1x, Normal1x, Normal1x },
- { Normal1x, Normal1x, Normal1x }
-#endif
-};
-
-static const int s_gfxModeSwitchTable[][4] = {
- { GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 },
- { GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 },
- { GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 },
- { GFX_NORMAL, GFX_2XSAI, -1, -1 },
- { GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 },
- { GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 },
- { GFX_NORMAL, GFX_TV2X, -1, -1 },
- { GFX_NORMAL, GFX_DOTMATRIX, -1, -1 }
- };
-
-#ifdef USE_SCALERS
-static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY);
-#endif
-
-const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const {
- return s_supportedGraphicsModes;
-}
-
-int OSystem_SDL::getDefaultGraphicsMode() const {
- return GFX_DOUBLESIZE;
-}
-
-void OSystem_SDL::beginGFXTransaction() {
- assert(_transactionMode == kTransactionNone);
-
- _transactionMode = kTransactionActive;
-
- _transactionDetails.sizeChanged = false;
-
- _transactionDetails.needHotswap = false;
- _transactionDetails.needUpdatescreen = false;
-
- _transactionDetails.normal1xScaler = false;
-#ifdef USE_RGB_COLOR
- _transactionDetails.formatChanged = false;
-#endif
-
- _oldVideoMode = _videoMode;
-}
-
-OSystem::TransactionError OSystem_SDL::endGFXTransaction() {
- int errors = kTransactionSuccess;
-
- assert(_transactionMode != kTransactionNone);
-
- if (_transactionMode == kTransactionRollback) {
- if (_videoMode.fullscreen != _oldVideoMode.fullscreen) {
- errors |= kTransactionFullscreenFailed;
-
- _videoMode.fullscreen = _oldVideoMode.fullscreen;
- } else if (_videoMode.aspectRatioCorrection != _oldVideoMode.aspectRatioCorrection) {
- errors |= kTransactionAspectRatioFailed;
-
- _videoMode.aspectRatioCorrection = _oldVideoMode.aspectRatioCorrection;
- } else if (_videoMode.mode != _oldVideoMode.mode) {
- errors |= kTransactionModeSwitchFailed;
-
- _videoMode.mode = _oldVideoMode.mode;
- _videoMode.scaleFactor = _oldVideoMode.scaleFactor;
-#ifdef USE_RGB_COLOR
- } else if (_videoMode.format != _oldVideoMode.format) {
- errors |= kTransactionFormatNotSupported;
-
- _videoMode.format = _oldVideoMode.format;
- _screenFormat = _videoMode.format;
-#endif
- } else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) {
- errors |= kTransactionSizeChangeFailed;
-
- _videoMode.screenWidth = _oldVideoMode.screenWidth;
- _videoMode.screenHeight = _oldVideoMode.screenHeight;
- _videoMode.overlayWidth = _oldVideoMode.overlayWidth;
- _videoMode.overlayHeight = _oldVideoMode.overlayHeight;
- }
-
- if (_videoMode.fullscreen == _oldVideoMode.fullscreen &&
- _videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection &&
- _videoMode.mode == _oldVideoMode.mode &&
- _videoMode.screenWidth == _oldVideoMode.screenWidth &&
- _videoMode.screenHeight == _oldVideoMode.screenHeight) {
-
- // Our new video mode would now be exactly the same as the
- // old one. Since we still can not assume SDL_SetVideoMode
- // to be working fine, we need to invalidate the old video
- // mode, so loadGFXMode would error out properly.
- _oldVideoMode.setup = false;
- }
- }
-
-#ifdef USE_RGB_COLOR
- if (_transactionDetails.sizeChanged || _transactionDetails.formatChanged) {
-#else
- if (_transactionDetails.sizeChanged) {
-#endif
- unloadGFXMode();
- if (!loadGFXMode()) {
- if (_oldVideoMode.setup) {
- _transactionMode = kTransactionRollback;
- errors |= endGFXTransaction();
- }
- } else {
- setGraphicsModeIntern();
- clearOverlay();
-
- _videoMode.setup = true;
- _modeChanged = true;
- // OSystem_SDL::pollEvent used to update the screen change count,
- // but actually it gives problems when a video mode was changed
- // but OSystem_SDL::pollEvent was not called. This for example
- // caused a crash under certain circumstances when doing an RTL.
- // To fix this issue we update the screen change count right here.
- _screenChangeCount++;
- }
- } else if (_transactionDetails.needHotswap) {
- setGraphicsModeIntern();
- if (!hotswapGFXMode()) {
- if (_oldVideoMode.setup) {
- _transactionMode = kTransactionRollback;
- errors |= endGFXTransaction();
- }
- } else {
- _videoMode.setup = true;
- _modeChanged = true;
- // OSystem_SDL::pollEvent used to update the screen change count,
- // but actually it gives problems when a video mode was changed
- // but OSystem_SDL::pollEvent was not called. This for example
- // caused a crash under certain circumstances when doing an RTL.
- // To fix this issue we update the screen change count right here.
- _screenChangeCount++;
-
- if (_transactionDetails.needUpdatescreen)
- internUpdateScreen();
- }
- } else if (_transactionDetails.needUpdatescreen) {
- setGraphicsModeIntern();
- internUpdateScreen();
- }
-
- _transactionMode = kTransactionNone;
- return (TransactionError)errors;
-}
-
-#ifdef USE_RGB_COLOR
-
-Common::List<Graphics::PixelFormat> OSystem_SDL::getSupportedFormats() const {
- assert(!_supportedFormats.empty());
- return _supportedFormats;
-}
-
-void OSystem_SDL::detectSupportedFormats() {
-
- // Clear old list
- _supportedFormats.clear();
-
- // Some tables with standard formats that we always list
- // as "supported". If frontend code tries to use one of
- // these, we will perform the necessary format
- // conversion in the background. Of course this incurs a
- // performance hit, but on desktop ports this should not
- // matter. We still push the currently active format to
- // the front, so if frontend code just uses the first
- // available format, it will get one that is "cheap" to
- // use.
- const Graphics::PixelFormat RGBList[] = {
-#ifdef USE_RGB_COLOR
- // RGBA8888, ARGB8888, RGB888
- Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0),
- Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24),
- Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0),
-#endif
- // RGB565, XRGB1555, RGB555, RGBA4444, ARGB4444
- Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0),
- Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15),
- Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0),
- Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0),
- Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12)
- };
- const Graphics::PixelFormat BGRList[] = {
-#ifdef USE_RGB_COLOR
- // ABGR8888, BGRA8888, BGR888
- Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24),
- Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0),
- Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0),
-#endif
- // BGR565, XBGR1555, BGR555, ABGR4444, BGRA4444
- Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0),
- Graphics::PixelFormat(2, 5, 5, 5, 1, 0, 5, 10, 15),
- Graphics::PixelFormat(2, 5, 5, 5, 0, 0, 5, 10, 0),
- Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12),
- Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0)
- };
-
- Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
- if (_hwscreen) {
- // Get our currently set hardware format
- format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel,
- 8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss,
- 8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss,
- _hwscreen->format->Rshift, _hwscreen->format->Gshift,
- _hwscreen->format->Bshift, _hwscreen->format->Ashift);
-
- // Workaround to MacOSX SDL not providing an accurate Aloss value.
- if (_hwscreen->format->Amask == 0)
- format.aLoss = 8;
-
- // Push it first, as the prefered format.
- _supportedFormats.push_back(format);
- }
-
- // TODO: prioritize matching alpha masks
- int i;
-
- // Push some RGB formats
- for (i = 0; i < ARRAYSIZE(RGBList); i++) {
- if (_hwscreen && (RGBList[i].bytesPerPixel > format.bytesPerPixel))
- continue;
- if (RGBList[i] != format)
- _supportedFormats.push_back(RGBList[i]);
- }
-
- // Push some BGR formats
- for (i = 0; i < ARRAYSIZE(BGRList); i++) {
- if (_hwscreen && (BGRList[i].bytesPerPixel > format.bytesPerPixel))
- continue;
- if (BGRList[i] != format)
- _supportedFormats.push_back(BGRList[i]);
- }
-
- // Finally, we always supposed 8 bit palette graphics
- _supportedFormats.push_back(Graphics::PixelFormat::createFormatCLUT8());
-}
-
-#endif
-
-bool OSystem_SDL::setGraphicsMode(int mode) {
- Common::StackLock lock(_graphicsMutex);
-
- assert(_transactionMode == kTransactionActive);
-
- if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
- return true;
-
- int newScaleFactor = 1;
-
- switch (mode) {
- case GFX_NORMAL:
- newScaleFactor = 1;
- break;
-#ifdef USE_SCALERS
- case GFX_DOUBLESIZE:
- newScaleFactor = 2;
- break;
- case GFX_TRIPLESIZE:
- newScaleFactor = 3;
- break;
-
- case GFX_2XSAI:
- newScaleFactor = 2;
- break;
- case GFX_SUPER2XSAI:
- newScaleFactor = 2;
- break;
- case GFX_SUPEREAGLE:
- newScaleFactor = 2;
- break;
- case GFX_ADVMAME2X:
- newScaleFactor = 2;
- break;
- case GFX_ADVMAME3X:
- newScaleFactor = 3;
- break;
-#ifdef USE_HQ_SCALERS
- case GFX_HQ2X:
- newScaleFactor = 2;
- break;
- case GFX_HQ3X:
- newScaleFactor = 3;
- break;
-#endif
- case GFX_TV2X:
- newScaleFactor = 2;
- break;
- case GFX_DOTMATRIX:
- newScaleFactor = 2;
- break;
-#endif // USE_SCALERS
-
- default:
- warning("unknown gfx mode %d", mode);
- return false;
- }
-
- _transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
- if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
- _transactionDetails.needHotswap = true;
-
- _transactionDetails.needUpdatescreen = true;
-
- _videoMode.mode = mode;
- _videoMode.scaleFactor = newScaleFactor;
-
- return true;
-}
-
-void OSystem_SDL::setGraphicsModeIntern() {
- Common::StackLock lock(_graphicsMutex);
- ScalerProc *newScalerProc = 0;
-
- switch (_videoMode.mode) {
- case GFX_NORMAL:
- newScalerProc = Normal1x;
- break;
-#ifdef USE_SCALERS
- case GFX_DOUBLESIZE:
- newScalerProc = Normal2x;
- break;
- case GFX_TRIPLESIZE:
- newScalerProc = Normal3x;
- break;
-
- case GFX_2XSAI:
- newScalerProc = _2xSaI;
- break;
- case GFX_SUPER2XSAI:
- newScalerProc = Super2xSaI;
- break;
- case GFX_SUPEREAGLE:
- newScalerProc = SuperEagle;
- break;
- case GFX_ADVMAME2X:
- newScalerProc = AdvMame2x;
- break;
- case GFX_ADVMAME3X:
- newScalerProc = AdvMame3x;
- break;
-#ifdef USE_HQ_SCALERS
- case GFX_HQ2X:
- newScalerProc = HQ2x;
- break;
- case GFX_HQ3X:
- newScalerProc = HQ3x;
- break;
-#endif
- case GFX_TV2X:
- newScalerProc = TV2x;
- break;
- case GFX_DOTMATRIX:
- newScalerProc = DotMatrix;
- break;
-#endif // USE_SCALERS
-
- default:
- error("Unknown gfx mode %d", _videoMode.mode);
- }
-
- _scalerProc = newScalerProc;
-
- if (_videoMode.mode != GFX_NORMAL) {
- for (int i = 0; i < ARRAYSIZE(s_gfxModeSwitchTable); i++) {
- if (s_gfxModeSwitchTable[i][1] == _videoMode.mode || s_gfxModeSwitchTable[i][2] == _videoMode.mode) {
- _scalerType = i;
- break;
- }
- }
- }
-
- if (!_screen || !_hwscreen)
- return;
-
- // Blit everything to the screen
- _forceFull = true;
-
- // Even if the old and new scale factors are the same, we may have a
- // different scaler for the cursor now.
- blitCursor();
-}
-
-int OSystem_SDL::getGraphicsMode() const {
- assert (_transactionMode == kTransactionNone);
- return _videoMode.mode;
-}
-
-void OSystem_SDL::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
- assert(_transactionMode == kTransactionActive);
-
-#ifdef USE_RGB_COLOR
- //avoid redundant format changes
- Graphics::PixelFormat newFormat;
- if (!format)
- newFormat = Graphics::PixelFormat::createFormatCLUT8();
- else
- newFormat = *format;
-
- assert(newFormat.bytesPerPixel > 0);
-
- if (newFormat != _videoMode.format) {
- _videoMode.format = newFormat;
- _transactionDetails.formatChanged = true;
- _screenFormat = newFormat;
- }
-#endif
-
- // Avoid redundant res changes
- if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
- return;
-
- _videoMode.screenWidth = w;
- _videoMode.screenHeight = h;
-
- _transactionDetails.sizeChanged = true;
-}
-
-int OSystem_SDL::effectiveScreenHeight() const {
- return _videoMode.scaleFactor *
- (_videoMode.aspectRatioCorrection
- ? real2Aspect(_videoMode.screenHeight)
- : _videoMode.screenHeight);
-}
-
-static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &width, int &height) {
- assert(&width != &height);
-
- if (desiredAspectRatio.isAuto())
- return;
-
- int kw = desiredAspectRatio.kw();
- int kh = desiredAspectRatio.kh();
-
- const int w = width;
- const int h = height;
-
- SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_SWSURFACE); //TODO : Maybe specify a pixel format
- assert(availableModes);
-
- const SDL_Rect *bestMode = NULL;
- uint bestMetric = (uint)-1; // Metric is wasted space
- while (const SDL_Rect *mode = *availableModes++) {
- if (mode->w < w)
- continue;
- if (mode->h < h)
- continue;
- if (mode->h * kw != mode->w * kh)
- continue;
- //printf("%d %d\n", mode->w, mode->h);
-
- uint metric = mode->w * mode->h - w * h;
- if (metric > bestMetric)
- continue;
-
- bestMetric = metric;
- bestMode = mode;
- }
-
- if (!bestMode) {
- warning("Unable to enforce the desired aspect ratio");
- return;
- }
- //printf("%d %d\n", bestMode->w, bestMode->h);
- width = bestMode->w;
- height = bestMode->h;
-}
-
-bool OSystem_SDL::loadGFXMode() {
- assert(_inited);
- _forceFull = true;
-
-#if !defined(__MAEMO__) && !defined(DINGUX) && !defined(GPH_DEVICE) && !defined(LINUXMOTO) && !defined(OPENPANDORA)
- _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
- _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
-
- if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400)
- _videoMode.aspectRatioCorrection = false;
-
- if (_videoMode.aspectRatioCorrection)
- _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
-
- _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
- _videoMode.hardwareHeight = effectiveScreenHeight();
-#else
- _videoMode.hardwareWidth = _videoMode.overlayWidth;
- _videoMode.hardwareHeight = _videoMode.overlayHeight;
-#endif
-
- //
- // Create the surface that contains the 8 bit game data
- //
-#ifdef USE_RGB_COLOR
- _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight,
- _screenFormat.bytesPerPixel << 3,
- ((1 << _screenFormat.rBits()) - 1) << _screenFormat.rShift ,
- ((1 << _screenFormat.gBits()) - 1) << _screenFormat.gShift ,
- ((1 << _screenFormat.bBits()) - 1) << _screenFormat.bShift ,
- ((1 << _screenFormat.aBits()) - 1) << _screenFormat.aShift );
- if (_screen == NULL)
- error("allocating _screen failed");
-
-#else
- _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0);
- if (_screen == NULL)
- error("allocating _screen failed");
-#endif
-
- //
- // Create the surface that contains the scaled graphics in 16 bit mode
- //
-
- if (_videoMode.fullscreen) {
- fixupResolutionForAspectRatio(_videoMode.desiredAspectRatio, _videoMode.hardwareWidth, _videoMode.hardwareHeight);
- }
-
- _hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 16,
- _videoMode.fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
- );
-#ifdef USE_RGB_COLOR
- detectSupportedFormats();
-#endif
-
- if (_hwscreen == NULL) {
- // DON'T use error(), as this tries to bring up the debug
- // console, which WON'T WORK now that _hwscreen is hosed.
-
- if (!_oldVideoMode.setup) {
- warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
- quit();
- } else {
- return false;
- }
- }
-
- //
- // Create the surface used for the graphics in 16 bit before scaling, and also the overlay
- //
-
- // Need some extra bytes around when using 2xSaI
- _tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
-
- if (_tmpscreen == NULL)
- error("allocating _tmpscreen failed");
-
- _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
-
- if (_overlayscreen == NULL)
- error("allocating _overlayscreen failed");
-
- _overlayFormat.bytesPerPixel = _overlayscreen->format->BytesPerPixel;
-
- _overlayFormat.rLoss = _overlayscreen->format->Rloss;
- _overlayFormat.gLoss = _overlayscreen->format->Gloss;
- _overlayFormat.bLoss = _overlayscreen->format->Bloss;
- _overlayFormat.aLoss = _overlayscreen->format->Aloss;
-
- _overlayFormat.rShift = _overlayscreen->format->Rshift;
- _overlayFormat.gShift = _overlayscreen->format->Gshift;
- _overlayFormat.bShift = _overlayscreen->format->Bshift;
- _overlayFormat.aShift = _overlayscreen->format->Ashift;
-
- _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
-
- if (_tmpscreen2 == NULL)
- error("allocating _tmpscreen2 failed");
-
-#ifdef USE_OSD
- _osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
- _hwscreen->w,
- _hwscreen->h,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
- if (_osdSurface == NULL)
- error("allocating _osdSurface failed");
- SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey);
-#endif
-
- // keyboard cursor control, some other better place for it?
- _km.x_max = _videoMode.screenWidth * _videoMode.scaleFactor - 1;
- _km.y_max = effectiveScreenHeight() - 1;
- _km.delay_time = 25;
- _km.last_time = 0;
-
- // Distinguish 555 and 565 mode
- if (_hwscreen->format->Rmask == 0x7C00)
- InitScalers(555);
- else
- InitScalers(565);
-
- return true;
-}
-
-void OSystem_SDL::unloadGFXMode() {
- if (_screen) {
- SDL_FreeSurface(_screen);
- _screen = NULL;
- }
-
- if (_hwscreen) {
- SDL_FreeSurface(_hwscreen);
- _hwscreen = NULL;
- }
-
- if (_tmpscreen) {
- SDL_FreeSurface(_tmpscreen);
- _tmpscreen = NULL;
- }
-
- if (_tmpscreen2) {
- SDL_FreeSurface(_tmpscreen2);
- _tmpscreen2 = NULL;
- }
-
- if (_overlayscreen) {
- SDL_FreeSurface(_overlayscreen);
- _overlayscreen = NULL;
- }
-
-#ifdef USE_OSD
- if (_osdSurface) {
- SDL_FreeSurface(_osdSurface);
- _osdSurface = NULL;
- }
-#endif
- DestroyScalers();
-}
-
-bool OSystem_SDL::hotswapGFXMode() {
- if (!_screen)
- return false;
-
- // Keep around the old _screen & _overlayscreen so we can restore the screen data
- // after the mode switch.
- SDL_Surface *old_screen = _screen;
- _screen = NULL;
- SDL_Surface *old_overlayscreen = _overlayscreen;
- _overlayscreen = NULL;
-
- // Release the HW screen surface
- SDL_FreeSurface(_hwscreen); _hwscreen = NULL;
-
- SDL_FreeSurface(_tmpscreen); _tmpscreen = NULL;
- SDL_FreeSurface(_tmpscreen2); _tmpscreen2 = NULL;
-
-#ifdef USE_OSD
- // Release the OSD surface
- SDL_FreeSurface(_osdSurface); _osdSurface = NULL;
-#endif
-
- // Setup the new GFX mode
- if (!loadGFXMode()) {
- unloadGFXMode();
-
- _screen = old_screen;
- _overlayscreen = old_overlayscreen;
-
- return false;
- }
-
- // reset palette
- SDL_SetColors(_screen, _currentPalette, 0, 256);
-
- // Restore old screen content
- SDL_BlitSurface(old_screen, NULL, _screen, NULL);
- SDL_BlitSurface(old_overlayscreen, NULL, _overlayscreen, NULL);
-
- // Free the old surfaces
- SDL_FreeSurface(old_screen);
- SDL_FreeSurface(old_overlayscreen);
-
- // Update cursor to new scale
- blitCursor();
-
- // Blit everything to the screen
- internUpdateScreen();
-
- return true;
-}
-
-void OSystem_SDL::updateScreen() {
- assert (_transactionMode == kTransactionNone);
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
-
- internUpdateScreen();
-}
-
-void OSystem_SDL::internUpdateScreen() {
- SDL_Surface *srcSurf, *origSurf;
- int height, width;
- ScalerProc *scalerProc;
- int scale1;
-
-#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
- assert(_hwscreen != NULL);
- assert(_hwscreen->map->sw_data != NULL);
-#endif
-
- // If the shake position changed, fill the dirty area with blackness
- if (_currentShakePos != _newShakePos ||
- (_mouseNeedsRedraw && _mouseBackup.y <= _currentShakePos)) {
- SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
-
- if (_videoMode.aspectRatioCorrection && !_overlayVisible)
- blackrect.h = real2Aspect(blackrect.h - 1) + 1;
-
- SDL_FillRect(_hwscreen, &blackrect, 0);
-
- _currentShakePos = _newShakePos;
-
- _forceFull = true;
- }
-
- // Check whether the palette was changed in the meantime and update the
- // screen surface accordingly.
- if (_screen && _paletteDirtyEnd != 0) {
- SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
- _paletteDirtyStart,
- _paletteDirtyEnd - _paletteDirtyStart);
-
- _paletteDirtyEnd = 0;
-
- _forceFull = true;
- }
-
-#ifdef USE_OSD
- // OSD visible (i.e. non-transparent)?
- if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
- // Updated alpha value
- const int diff = SDL_GetTicks() - _osdFadeStartTime;
- if (diff > 0) {
- if (diff >= kOSDFadeOutDuration) {
- // Back to full transparency
- _osdAlpha = SDL_ALPHA_TRANSPARENT;
- } else {
- // Do a linear fade out...
- const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
- _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
- }
- SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
- _forceFull = true;
- }
- }
-#endif
-
- if (!_overlayVisible) {
- origSurf = _screen;
- srcSurf = _tmpscreen;
- width = _videoMode.screenWidth;
- height = _videoMode.screenHeight;
- scalerProc = _scalerProc;
- scale1 = _videoMode.scaleFactor;
- } else {
- origSurf = _overlayscreen;
- srcSurf = _tmpscreen2;
- width = _videoMode.overlayWidth;
- height = _videoMode.overlayHeight;
- scalerProc = Normal1x;
-
- scale1 = 1;
- }
-
- // Add the area covered by the mouse cursor to the list of dirty rects if
- // we have to redraw the mouse.
- if (_mouseNeedsRedraw)
- undrawMouse();
-
- // Force a full redraw if requested
- if (_forceFull) {
- _numDirtyRects = 1;
- _dirtyRectList[0].x = 0;
- _dirtyRectList[0].y = 0;
- _dirtyRectList[0].w = width;
- _dirtyRectList[0].h = height;
- }
-
- // Only draw anything if necessary
- if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
- SDL_Rect *r;
- SDL_Rect dst;
- uint32 srcPitch, dstPitch;
- SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
-
- for (r = _dirtyRectList; r != lastRect; ++r) {
- dst = *r;
- dst.x++; // Shift rect by one since 2xSai needs to access the data around
- dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
-
- if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
- error("SDL_BlitSurface failed: %s", SDL_GetError());
- }
-
- SDL_LockSurface(srcSurf);
- SDL_LockSurface(_hwscreen);
-
- srcPitch = srcSurf->pitch;
- dstPitch = _hwscreen->pitch;
-
- for (r = _dirtyRectList; r != lastRect; ++r) {
- register int dst_y = r->y + _currentShakePos;
- register int dst_h = 0;
- register int orig_dst_y = 0;
- register int rx1 = r->x * scale1;
-
- if (dst_y < height) {
- dst_h = r->h;
- if (dst_h > height - dst_y)
- dst_h = height - dst_y;
-
- orig_dst_y = dst_y;
- dst_y = dst_y * scale1;
-
- if (_videoMode.aspectRatioCorrection && !_overlayVisible)
- dst_y = real2Aspect(dst_y);
-
- assert(scalerProc != NULL);
- scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
- (byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
- }
-
- r->x = rx1;
- r->y = dst_y;
- r->w = r->w * scale1;
- r->h = dst_h * scale1;
-
-#ifdef USE_SCALERS
- if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
- r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
-#endif
- }
- SDL_UnlockSurface(srcSurf);
- SDL_UnlockSurface(_hwscreen);
-
- // Readjust the dirty rect list in case we are doing a full update.
- // This is necessary if shaking is active.
- if (_forceFull) {
- _dirtyRectList[0].y = 0;
- _dirtyRectList[0].h = effectiveScreenHeight();
- }
-
- drawMouse();
-
-#ifdef USE_OSD
- if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
- SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
- }
-#endif
- // Finally, blit all our changes to the screen
- SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
- }
-
- _numDirtyRects = 0;
- _forceFull = false;
- _mouseNeedsRedraw = false;
-}
-
-bool OSystem_SDL::saveScreenshot(const char *filename) {
- assert(_hwscreen != NULL);
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
- return SDL_SaveBMP(_hwscreen, filename) == 0;
-}
-
-void OSystem_SDL::setFullscreenMode(bool enable) {
- Common::StackLock lock(_graphicsMutex);
-
- if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable)
- return;
-
- if (_transactionMode == kTransactionActive) {
- _videoMode.fullscreen = enable;
- _transactionDetails.needHotswap = true;
- }
-}
-
-void OSystem_SDL::setAspectRatioCorrection(bool enable) {
- Common::StackLock lock(_graphicsMutex);
-
- if (_oldVideoMode.setup && _oldVideoMode.aspectRatioCorrection == enable)
- return;
-
- if (_transactionMode == kTransactionActive) {
- _videoMode.aspectRatioCorrection = enable;
- _transactionDetails.needHotswap = true;
- }
-}
-
-void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
- assert (_transactionMode == kTransactionNone);
- assert(src);
-
- if (_screen == NULL) {
- warning("OSystem_SDL::copyRectToScreen: _screen == NULL");
- return;
- }
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
-
- assert(x >= 0 && x < _videoMode.screenWidth);
- assert(y >= 0 && y < _videoMode.screenHeight);
- assert(h > 0 && y + h <= _videoMode.screenHeight);
- assert(w > 0 && x + w <= _videoMode.screenWidth);
-
- addDirtyRect(x, y, w, h);
-
- // Try to lock the screen surface
- if (SDL_LockSurface(_screen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
-#ifdef USE_RGB_COLOR
- byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth * _screenFormat.bytesPerPixel + x * _screenFormat.bytesPerPixel;
- if (_videoMode.screenWidth == w && pitch == w * _screenFormat.bytesPerPixel) {
- memcpy(dst, src, h*w*_screenFormat.bytesPerPixel);
- } else {
- do {
- memcpy(dst, src, w * _screenFormat.bytesPerPixel);
- src += pitch;
- dst += _videoMode.screenWidth * _screenFormat.bytesPerPixel;
- } while (--h);
- }
-#else
- byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth + x;
- if (_videoMode.screenWidth == pitch && pitch == w) {
- memcpy(dst, src, h*w);
- } else {
- do {
- memcpy(dst, src, w);
- src += pitch;
- dst += _videoMode.screenWidth;
- } while (--h);
- }
-#endif
-
- // Unlock the screen surface
- SDL_UnlockSurface(_screen);
-}
-
-Graphics::Surface *OSystem_SDL::lockScreen() {
- assert (_transactionMode == kTransactionNone);
-
- // Lock the graphics mutex
- lockMutex(_graphicsMutex);
-
- // paranoia check
- assert(!_screenIsLocked);
- _screenIsLocked = true;
-
- // Try to lock the screen surface
- if (SDL_LockSurface(_screen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- _framebuffer.pixels = _screen->pixels;
- _framebuffer.w = _screen->w;
- _framebuffer.h = _screen->h;
- _framebuffer.pitch = _screen->pitch;
-#ifdef USE_RGB_COLOR
- _framebuffer.bytesPerPixel = _screenFormat.bytesPerPixel;
-#else
- _framebuffer.bytesPerPixel = 1;
-#endif
-
- return &_framebuffer;
-}
-
-void OSystem_SDL::unlockScreen() {
- assert (_transactionMode == kTransactionNone);
-
- // paranoia check
- assert(_screenIsLocked);
- _screenIsLocked = false;
-
- // Unlock the screen surface
- SDL_UnlockSurface(_screen);
-
- // Trigger a full screen update
- _forceFull = true;
-
- // Finally unlock the graphics mutex
- unlockMutex(_graphicsMutex);
-}
-
-void OSystem_SDL::addDirtyRect(int x, int y, int w, int h, bool realCoordinates) {
- if (_forceFull)
- return;
-
- if (_numDirtyRects == NUM_DIRTY_RECT) {
- _forceFull = true;
- return;
- }
-
- int height, width;
-
- if (!_overlayVisible && !realCoordinates) {
- width = _videoMode.screenWidth;
- height = _videoMode.screenHeight;
- } else {
- width = _videoMode.overlayWidth;
- height = _videoMode.overlayHeight;
- }
-
- // Extend the dirty region by 1 pixel for scalers
- // that "smear" the screen, e.g. 2xSAI
- if (!realCoordinates) {
- x--;
- y--;
- w+=2;
- h+=2;
- }
-
- // clip
- if (x < 0) {
- w += x;
- x = 0;
- }
-
- if (y < 0) {
- h += y;
- y=0;
- }
-
- if (w > width - x) {
- w = width - x;
- }
-
- if (h > height - y) {
- h = height - y;
- }
-
-#ifdef USE_SCALERS
- if (_videoMode.aspectRatioCorrection && !_overlayVisible && !realCoordinates) {
- makeRectStretchable(x, y, w, h);
- }
-#endif
-
- if (w == width && h == height) {
- _forceFull = true;
- return;
- }
-
- if (w > 0 && h > 0) {
- SDL_Rect *r = &_dirtyRectList[_numDirtyRects++];
-
- r->x = x;
- r->y = y;
- r->w = w;
- r->h = h;
- }
-}
-
-int16 OSystem_SDL::getHeight() {
- return _videoMode.screenHeight;
-}
-
-int16 OSystem_SDL::getWidth() {
- return _videoMode.screenWidth;
-}
-
-void OSystem_SDL::setPalette(const byte *colors, uint start, uint num) {
- assert(colors);
-
-#ifdef USE_RGB_COLOR
- assert(_screenFormat.bytesPerPixel == 1);
-#endif
-
- // Setting the palette before _screen is created is allowed - for now -
- // since we don't actually set the palette until the screen is updated.
- // But it could indicate a programming error, so let's warn about it.
-
- if (!_screen)
- warning("OSystem_SDL::setPalette: _screen == NULL");
-
- const byte *b = colors;
- uint i;
- SDL_Color *base = _currentPalette + start;
- for (i = 0; i < num; i++) {
- base[i].r = b[0];
- base[i].g = b[1];
- base[i].b = b[2];
- b += 4;
- }
-
- if (start < _paletteDirtyStart)
- _paletteDirtyStart = start;
-
- if (start + num > _paletteDirtyEnd)
- _paletteDirtyEnd = start + num;
-
- // Some games blink cursors with palette
- if (_cursorPaletteDisabled)
- blitCursor();
-}
-
-void OSystem_SDL::grabPalette(byte *colors, uint start, uint num) {
- assert(colors);
-
-#ifdef USE_RGB_COLOR
- assert(_screenFormat.bytesPerPixel == 1);
-#endif
-
- const SDL_Color *base = _currentPalette + start;
-
- for (uint i = 0; i < num; ++i) {
- colors[i * 4] = base[i].r;
- colors[i * 4 + 1] = base[i].g;
- colors[i * 4 + 2] = base[i].b;
- colors[i * 4 + 3] = 0xFF;
- }
-}
-
-void OSystem_SDL::setCursorPalette(const byte *colors, uint start, uint num) {
- assert(colors);
- const byte *b = colors;
- uint i;
- SDL_Color *base = _cursorPalette + start;
- for (i = 0; i < num; i++) {
- base[i].r = b[0];
- base[i].g = b[1];
- base[i].b = b[2];
- b += 4;
- }
-
- _cursorPaletteDisabled = false;
- blitCursor();
-}
-
-
-void OSystem_SDL::setShakePos(int shake_pos) {
- assert (_transactionMode == kTransactionNone);
-
- _newShakePos = shake_pos;
-}
-
-
-#pragma mark -
-#pragma mark --- Overlays ---
-#pragma mark -
-
-void OSystem_SDL::showOverlay() {
- assert (_transactionMode == kTransactionNone);
-
- int x, y;
-
- if (_overlayVisible)
- return;
-
- _overlayVisible = true;
-
- // Since resolution could change, put mouse to adjusted position
- // Fixes bug #1349059
- x = _mouseCurState.x * _videoMode.scaleFactor;
- if (_videoMode.aspectRatioCorrection)
- y = real2Aspect(_mouseCurState.y) * _videoMode.scaleFactor;
- else
- y = _mouseCurState.y * _videoMode.scaleFactor;
-
- warpMouse(x, y);
-
- clearOverlay();
-}
-
-void OSystem_SDL::hideOverlay() {
- assert (_transactionMode == kTransactionNone);
-
- if (!_overlayVisible)
- return;
-
- int x, y;
-
- _overlayVisible = false;
-
- // Since resolution could change, put mouse to adjusted position
- // Fixes bug #1349059
- x = _mouseCurState.x / _videoMode.scaleFactor;
- y = _mouseCurState.y / _videoMode.scaleFactor;
- if (_videoMode.aspectRatioCorrection)
- y = aspect2Real(y);
-
- warpMouse(x, y);
-
- clearOverlay();
-
- _forceFull = true;
-}
-
-void OSystem_SDL::clearOverlay() {
- //assert (_transactionMode == kTransactionNone);
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
-
- if (!_overlayVisible)
- return;
-
- // Clear the overlay by making the game screen "look through" everywhere.
- SDL_Rect src, dst;
- src.x = src.y = 0;
- dst.x = dst.y = 1;
- src.w = dst.w = _videoMode.screenWidth;
- src.h = dst.h = _videoMode.screenHeight;
- if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0)
- error("SDL_BlitSurface failed: %s", SDL_GetError());
-
- SDL_LockSurface(_tmpscreen);
- SDL_LockSurface(_overlayscreen);
- _scalerProc((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2, _tmpscreen->pitch,
- (byte *)_overlayscreen->pixels, _overlayscreen->pitch, _videoMode.screenWidth, _videoMode.screenHeight);
-
-#ifdef USE_SCALERS
- if (_videoMode.aspectRatioCorrection)
- stretch200To240((uint8 *)_overlayscreen->pixels, _overlayscreen->pitch,
- _videoMode.overlayWidth, _videoMode.screenHeight * _videoMode.scaleFactor, 0, 0, 0);
-#endif
- SDL_UnlockSurface(_tmpscreen);
- SDL_UnlockSurface(_overlayscreen);
-
- _forceFull = true;
-}
-
-void OSystem_SDL::grabOverlay(OverlayColor *buf, int pitch) {
- assert (_transactionMode == kTransactionNone);
-
- if (_overlayscreen == NULL)
- return;
-
- if (SDL_LockSurface(_overlayscreen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- byte *src = (byte *)_overlayscreen->pixels;
- int h = _videoMode.overlayHeight;
- do {
- memcpy(buf, src, _videoMode.overlayWidth * 2);
- src += _overlayscreen->pitch;
- buf += pitch;
- } while (--h);
-
- SDL_UnlockSurface(_overlayscreen);
-}
-
-void OSystem_SDL::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
- assert (_transactionMode == kTransactionNone);
-
- if (_overlayscreen == NULL)
- return;
-
- // Clip the coordinates
- if (x < 0) {
- w += x;
- buf -= x;
- x = 0;
- }
-
- if (y < 0) {
- h += y; buf -= y * pitch;
- y = 0;
- }
-
- if (w > _videoMode.overlayWidth - x) {
- w = _videoMode.overlayWidth - x;
- }
-
- if (h > _videoMode.overlayHeight - y) {
- h = _videoMode.overlayHeight - y;
- }
-
- if (w <= 0 || h <= 0)
- return;
-
- // Mark the modified region as dirty
- addDirtyRect(x, y, w, h);
-
- if (SDL_LockSurface(_overlayscreen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2;
- do {
- memcpy(dst, buf, w * 2);
- dst += _overlayscreen->pitch;
- buf += pitch;
- } while (--h);
-
- SDL_UnlockSurface(_overlayscreen);
-}
-
-
-#pragma mark -
-#pragma mark --- Mouse ---
-#pragma mark -
-
-bool OSystem_SDL::showMouse(bool visible) {
- if (_mouseVisible == visible)
- return visible;
-
- bool last = _mouseVisible;
- _mouseVisible = visible;
- _mouseNeedsRedraw = true;
-
- return last;
-}
-
-void OSystem_SDL::setMousePos(int x, int y) {
- if (x != _mouseCurState.x || y != _mouseCurState.y) {
- _mouseNeedsRedraw = true;
- _mouseCurState.x = x;
- _mouseCurState.y = y;
- }
-}
-
-void OSystem_SDL::warpMouse(int x, int y) {
- int y1 = y;
-
- // Don't change actual mouse position, when mouse is outside of our window (in case of windowed mode)
- if (!(SDL_GetAppState( ) & SDL_APPMOUSEFOCUS)) {
- setMousePos(x, y); // but change game cursor position
- return;
- }
-
- if (_videoMode.aspectRatioCorrection && !_overlayVisible)
- y1 = real2Aspect(y);
-
- if (_mouseCurState.x != x || _mouseCurState.y != y) {
- if (!_overlayVisible)
- SDL_WarpMouse(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor);
- else
- SDL_WarpMouse(x, y1);
-
- // SDL_WarpMouse() generates a mouse movement event, so
- // setMousePos() would be called eventually. However, the
- // cannon script in CoMI calls this function twice each time
- // the cannon is reloaded. Unless we update the mouse position
- // immediately the second call is ignored, causing the cannon
- // to change its aim.
-
- setMousePos(x, y);
- }
-}
-
-void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
-#ifdef USE_RGB_COLOR
- if (!format)
- _cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
- else if (format->bytesPerPixel <= _screenFormat.bytesPerPixel)
- _cursorFormat = *format;
-
- if (_cursorFormat.bytesPerPixel < 4)
- assert(keycolor < (uint)(1 << (_cursorFormat.bytesPerPixel << 3)));
-#else
- assert(keycolor <= 0xFF);
-#endif
-
- if (w == 0 || h == 0)
- return;
-
- _mouseCurState.hotX = hotspot_x;
- _mouseCurState.hotY = hotspot_y;
-
- _mouseKeyColor = keycolor;
-
- _cursorTargetScale = cursorTargetScale;
-
- if (_mouseCurState.w != (int)w || _mouseCurState.h != (int)h) {
- _mouseCurState.w = w;
- _mouseCurState.h = h;
-
- if (_mouseOrigSurface)
- SDL_FreeSurface(_mouseOrigSurface);
-
- // Allocate bigger surface because AdvMame2x adds black pixel at [0,0]
- _mouseOrigSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
- _mouseCurState.w + 2,
- _mouseCurState.h + 2,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
-
- if (_mouseOrigSurface == NULL)
- error("allocating _mouseOrigSurface failed");
- SDL_SetColorKey(_mouseOrigSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
- }
-
- free(_mouseData);
-#ifdef USE_RGB_COLOR
- _mouseData = (byte *)malloc(w * h * _cursorFormat.bytesPerPixel);
- memcpy(_mouseData, buf, w * h * _cursorFormat.bytesPerPixel);
-#else
- _mouseData = (byte *)malloc(w * h);
- memcpy(_mouseData, buf, w * h);
-#endif
-
- blitCursor();
-}
-
-void OSystem_SDL::blitCursor() {
- byte *dstPtr;
- const byte *srcPtr = _mouseData;
-#ifdef USE_RGB_COLOR
- uint32 color;
-#else
- byte color;
-#endif
- int w, h, i, j;
-
- if (!_mouseOrigSurface || !_mouseData)
- return;
-
- _mouseNeedsRedraw = true;
-
- w = _mouseCurState.w;
- h = _mouseCurState.h;
-
- SDL_LockSurface(_mouseOrigSurface);
-
- // Make whole surface transparent
- for (i = 0; i < h + 2; i++) {
- dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch * i;
- for (j = 0; j < w + 2; j++) {
- *(uint16 *)dstPtr = kMouseColorKey;
- dstPtr += 2;
- }
- }
-
- // Draw from [1,1] since AdvMame2x adds artefact at 0,0
- dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2;
-
- SDL_Color *palette;
-
- if (_cursorPaletteDisabled)
- palette = _currentPalette;
- else
- palette = _cursorPalette;
-
- for (i = 0; i < h; i++) {
- for (j = 0; j < w; j++) {
-#ifdef USE_RGB_COLOR
- if (_cursorFormat.bytesPerPixel > 1) {
- if (_cursorFormat.bytesPerPixel == 2)
- color = *(const uint16 *)srcPtr;
- else
- color = *(const uint32 *)srcPtr;
- if (color != _mouseKeyColor) { // transparent, don't draw
- uint8 r, g, b;
- _cursorFormat.colorToRGB(color, r, g, b);
- *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
- r, g, b);
- }
- dstPtr += 2;
- srcPtr += _cursorFormat.bytesPerPixel;
- } else {
-#endif
- color = *srcPtr;
- if (color != _mouseKeyColor) { // transparent, don't draw
- *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
- palette[color].r, palette[color].g, palette[color].b);
- }
- dstPtr += 2;
- srcPtr++;
-#ifdef USE_RGB_COLOR
- }
-#endif
- }
- dstPtr += _mouseOrigSurface->pitch - w * 2;
- }
-
- int rW, rH;
-
- if (_cursorTargetScale >= _videoMode.scaleFactor) {
- // The cursor target scale is greater or equal to the scale at
- // which the rest of the screen is drawn. We do not downscale
- // the cursor image, we draw it at its original size. It will
- // appear too large on screen.
-
- rW = w;
- rH = h;
- _mouseCurState.rHotX = _mouseCurState.hotX;
- _mouseCurState.rHotY = _mouseCurState.hotY;
-
- // The virtual dimensions may be larger than the original.
-
- _mouseCurState.vW = w * _cursorTargetScale / _videoMode.scaleFactor;
- _mouseCurState.vH = h * _cursorTargetScale / _videoMode.scaleFactor;
- _mouseCurState.vHotX = _mouseCurState.hotX * _cursorTargetScale /
- _videoMode.scaleFactor;
- _mouseCurState.vHotY = _mouseCurState.hotY * _cursorTargetScale /
- _videoMode.scaleFactor;
- } else {
- // The cursor target scale is smaller than the scale at which
- // the rest of the screen is drawn. We scale up the cursor
- // image to make it appear correct.
-
- rW = w * _videoMode.scaleFactor / _cursorTargetScale;
- rH = h * _videoMode.scaleFactor / _cursorTargetScale;
- _mouseCurState.rHotX = _mouseCurState.hotX * _videoMode.scaleFactor /
- _cursorTargetScale;
- _mouseCurState.rHotY = _mouseCurState.hotY * _videoMode.scaleFactor /
- _cursorTargetScale;
-
- // The virtual dimensions will be the same as the original.
-
- _mouseCurState.vW = w;
- _mouseCurState.vH = h;
- _mouseCurState.vHotX = _mouseCurState.hotX;
- _mouseCurState.vHotY = _mouseCurState.hotY;
- }
-
-#ifdef USE_SCALERS
- int rH1 = rH; // store original to pass to aspect-correction function later
-#endif
-
- if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1) {
- rH = real2Aspect(rH - 1) + 1;
- _mouseCurState.rHotY = real2Aspect(_mouseCurState.rHotY);
- }
-
- if (_mouseCurState.rW != rW || _mouseCurState.rH != rH) {
- _mouseCurState.rW = rW;
- _mouseCurState.rH = rH;
-
- if (_mouseSurface)
- SDL_FreeSurface(_mouseSurface);
-
- _mouseSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
- _mouseCurState.rW,
- _mouseCurState.rH,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
-
- if (_mouseSurface == NULL)
- error("allocating _mouseSurface failed");
-
- SDL_SetColorKey(_mouseSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
- }
-
- SDL_LockSurface(_mouseSurface);
-
- ScalerProc *scalerProc;
-
- // If possible, use the same scaler for the cursor as for the rest of
- // the game. This only works well with the non-blurring scalers so we
- // actually only use the 1x, 1.5x, 2x and AdvMame scalers.
-
- if (_cursorTargetScale == 1 && (_videoMode.mode == GFX_DOUBLESIZE || _videoMode.mode == GFX_TRIPLESIZE))
- scalerProc = _scalerProc;
- else
- scalerProc = scalersMagn[_cursorTargetScale - 1][_videoMode.scaleFactor - 1];
-
- scalerProc((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2,
- _mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch,
- _mouseCurState.w, _mouseCurState.h);
-
-#ifdef USE_SCALERS
- if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1)
- cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, rW, rH1, 0, 0, 0);
-#endif
-
- SDL_UnlockSurface(_mouseSurface);
- SDL_UnlockSurface(_mouseOrigSurface);
-}
-
-#ifdef USE_SCALERS
-// Basically it is kVeryFastAndUglyAspectMode of stretch200To240 from
-// common/scale/aspect.cpp
-static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY) {
- int maxDstY = real2Aspect(origSrcY + height - 1);
- int y;
- const uint8 *startSrcPtr = buf + srcX * 2 + (srcY - origSrcY) * pitch;
- uint8 *dstPtr = buf + srcX * 2 + maxDstY * pitch;
-
- for (y = maxDstY; y >= srcY; y--) {
- const uint8 *srcPtr = startSrcPtr + aspect2Real(y) * pitch;
-
- if (srcPtr == dstPtr)
- break;
- memcpy(dstPtr, srcPtr, width * 2);
- dstPtr -= pitch;
- }
-
- return 1 + maxDstY - srcY;
-}
-#endif
-
-void OSystem_SDL::toggleMouseGrab() {
- if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF)
- SDL_WM_GrabInput(SDL_GRAB_ON);
- else
- SDL_WM_GrabInput(SDL_GRAB_OFF);
-}
-
-void OSystem_SDL::undrawMouse() {
- const int x = _mouseBackup.x;
- const int y = _mouseBackup.y;
-
- // When we switch bigger overlay off mouse jumps. Argh!
- // This is intended to prevent undrawing offscreen mouse
- if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight))
- return;
-
- if (_mouseBackup.w != 0 && _mouseBackup.h != 0)
- addDirtyRect(x, y - _currentShakePos, _mouseBackup.w, _mouseBackup.h);
-}
-
-void OSystem_SDL::drawMouse() {
- if (!_mouseVisible || !_mouseSurface) {
- _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
- return;
- }
-
- SDL_Rect dst;
- int scale;
- int hotX, hotY;
-
- dst.x = _mouseCurState.x;
- dst.y = _mouseCurState.y;
-
- if (!_overlayVisible) {
- scale = _videoMode.scaleFactor;
- dst.w = _mouseCurState.vW;
- dst.h = _mouseCurState.vH;
- hotX = _mouseCurState.vHotX;
- hotY = _mouseCurState.vHotY;
- } else {
- scale = 1;
- dst.w = _mouseCurState.rW;
- dst.h = _mouseCurState.rH;
- hotX = _mouseCurState.rHotX;
- hotY = _mouseCurState.rHotY;
- }
-
- // The mouse is undrawn using virtual coordinates, i.e. they may be
- // scaled and aspect-ratio corrected.
-
- _mouseBackup.x = dst.x - hotX;
- _mouseBackup.y = dst.y - hotY;
- _mouseBackup.w = dst.w;
- _mouseBackup.h = dst.h;
-
- // We draw the pre-scaled cursor image, so now we need to adjust for
- // scaling, shake position and aspect ratio correction manually.
-
- if (!_overlayVisible) {
- dst.y += _currentShakePos;
- }
-
- if (_videoMode.aspectRatioCorrection && !_overlayVisible)
- dst.y = real2Aspect(dst.y);
-
- dst.x = scale * dst.x - _mouseCurState.rHotX;
- dst.y = scale * dst.y - _mouseCurState.rHotY;
- dst.w = _mouseCurState.rW;
- dst.h = _mouseCurState.rH;
-
- // Note that SDL_BlitSurface() and addDirtyRect() will both perform any
- // clipping necessary
-
- if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
- error("SDL_BlitSurface failed: %s", SDL_GetError());
-
- // The screen will be updated using real surface coordinates, i.e.
- // they will not be scaled or aspect-ratio corrected.
-
- addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
-}
-
-#pragma mark -
-#pragma mark --- On Screen Display ---
-#pragma mark -
-
-#ifdef USE_OSD
-void OSystem_SDL::displayMessageOnOSD(const char *msg) {
- assert (_transactionMode == kTransactionNone);
- assert(msg);
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
-
- uint i;
-
- // Lock the OSD surface for drawing
- if (SDL_LockSurface(_osdSurface))
- error("displayMessageOnOSD: SDL_LockSurface failed: %s", SDL_GetError());
-
- Graphics::Surface dst;
- dst.pixels = _osdSurface->pixels;
- dst.w = _osdSurface->w;
- dst.h = _osdSurface->h;
- dst.pitch = _osdSurface->pitch;
- dst.bytesPerPixel = _osdSurface->format->BytesPerPixel;
-
- // The font we are going to use:
- const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kOSDFont);
-
- // Clear everything with the "transparent" color, i.e. the colorkey
- SDL_FillRect(_osdSurface, 0, kOSDColorKey);
-
- // Split the message into separate lines.
- Common::Array<Common::String> lines;
- const char *ptr;
- for (ptr = msg; *ptr; ++ptr) {
- if (*ptr == '\n') {
- lines.push_back(Common::String(msg, ptr - msg));
- msg = ptr + 1;
- }
- }
- lines.push_back(Common::String(msg, ptr - msg));
-
- // Determine a rect which would contain the message string (clipped to the
- // screen dimensions).
- const int vOffset = 6;
- const int lineSpacing = 1;
- const int lineHeight = font->getFontHeight() + 2 * lineSpacing;
- int width = 0;
- int height = lineHeight * lines.size() + 2 * vOffset;
- for (i = 0; i < lines.size(); i++) {
- width = MAX(width, font->getStringWidth(lines[i]) + 14);
- }
-
- // Clip the rect
- if (width > dst.w)
- width = dst.w;
- if (height > dst.h)
- height = dst.h;
-
- // Draw a dark gray rect
- // TODO: Rounded corners ? Border?
- SDL_Rect osdRect;
- osdRect.x = (dst.w - width) / 2;
- osdRect.y = (dst.h - height) / 2;
- osdRect.w = width;
- osdRect.h = height;
- SDL_FillRect(_osdSurface, &osdRect, SDL_MapRGB(_osdSurface->format, 64, 64, 64));
-
- // Render the message, centered, and in white
- for (i = 0; i < lines.size(); i++) {
- font->drawString(&dst, lines[i],
- osdRect.x, osdRect.y + i * lineHeight + vOffset + lineSpacing, osdRect.w,
- SDL_MapRGB(_osdSurface->format, 255, 255, 255),
- Graphics::kTextAlignCenter);
- }
-
- // Finished drawing, so unlock the OSD surface again
- SDL_UnlockSurface(_osdSurface);
-
- // Init the OSD display parameters, and the fade out
- _osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
- _osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay;
- SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
-
- // Ensure a full redraw takes place next time the screen is updated
- _forceFull = true;
-}
-#endif
-
-
-#pragma mark -
-#pragma mark --- Misc ---
-#pragma mark -
-
-bool OSystem_SDL::handleScalerHotkeys(const SDL_KeyboardEvent &key) {
- // Ctrl-Alt-a toggles aspect ratio correction
- if (key.keysym.sym == 'a') {
- beginGFXTransaction();
- setFeatureState(kFeatureAspectRatioCorrection, !_videoMode.aspectRatioCorrection);
- endGFXTransaction();
-#ifdef USE_OSD
- char buffer[128];
- if (_videoMode.aspectRatioCorrection)
- sprintf(buffer, "Enabled aspect ratio correction\n%d x %d -> %d x %d",
- _videoMode.screenWidth, _videoMode.screenHeight,
- _hwscreen->w, _hwscreen->h
- );
- else
- sprintf(buffer, "Disabled aspect ratio correction\n%d x %d -> %d x %d",
- _videoMode.screenWidth, _videoMode.screenHeight,
- _hwscreen->w, _hwscreen->h
- );
- displayMessageOnOSD(buffer);
-#endif
- internUpdateScreen();
- return true;
- }
-
- int newMode = -1;
- int factor = _videoMode.scaleFactor - 1;
-
- // Increase/decrease the scale factor
- if (key.keysym.sym == SDLK_EQUALS || key.keysym.sym == SDLK_PLUS || key.keysym.sym == SDLK_MINUS ||
- key.keysym.sym == SDLK_KP_PLUS || key.keysym.sym == SDLK_KP_MINUS) {
- factor += (key.keysym.sym == SDLK_MINUS || key.keysym.sym == SDLK_KP_MINUS) ? -1 : +1;
- if (0 <= factor && factor <= 3) {
- newMode = s_gfxModeSwitchTable[_scalerType][factor];
- }
- }
-
- const bool isNormalNumber = (SDLK_1 <= key.keysym.sym && key.keysym.sym <= SDLK_9);
- const bool isKeypadNumber = (SDLK_KP1 <= key.keysym.sym && key.keysym.sym <= SDLK_KP9);
- if (isNormalNumber || isKeypadNumber) {
- _scalerType = key.keysym.sym - (isNormalNumber ? SDLK_1 : SDLK_KP1);
- if (_scalerType >= ARRAYSIZE(s_gfxModeSwitchTable))
- return false;
-
- while (s_gfxModeSwitchTable[_scalerType][factor] < 0) {
- assert(factor > 0);
- factor--;
- }
- newMode = s_gfxModeSwitchTable[_scalerType][factor];
- }
-
- if (newMode >= 0) {
- beginGFXTransaction();
- setGraphicsMode(newMode);
- endGFXTransaction();
-#ifdef USE_OSD
- if (_osdSurface) {
- const char *newScalerName = 0;
- const GraphicsMode *g = getSupportedGraphicsModes();
- while (g->name) {
- if (g->id == _videoMode.mode) {
- newScalerName = g->description;
- break;
- }
- g++;
- }
- if (newScalerName) {
- char buffer[128];
- sprintf(buffer, "Active graphics filter: %s\n%d x %d -> %d x %d",
- newScalerName,
- _videoMode.screenWidth, _videoMode.screenHeight,
- _hwscreen->w, _hwscreen->h
- );
- displayMessageOnOSD(buffer);
- }
- }
-#endif
- internUpdateScreen();
-
- return true;
- } else {
- return false;
- }
-}
-
-bool OSystem_SDL::isScalerHotkey(const Common::Event &event) {
- if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
- const bool isNormalNumber = (Common::KEYCODE_1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_9);
- const bool isKeypadNumber = (Common::KEYCODE_KP1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_KP9);
- const bool isScaleKey = (event.kbd.keycode == Common::KEYCODE_EQUALS || event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS ||
- event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS);
-
- if (isNormalNumber || isKeypadNumber) {
- int keyValue = event.kbd.keycode - (isNormalNumber ? Common::KEYCODE_1 : Common::KEYCODE_KP1);
- if (keyValue >= ARRAYSIZE(s_gfxModeSwitchTable))
- return false;
- }
- return (isScaleKey || event.kbd.keycode == 'a');
- }
- return false;
-}
diff --git a/backends/platform/sdl/macosx/macosx-main.cpp b/backends/platform/sdl/macosx/macosx-main.cpp
new file mode 100644
index 0000000000..023860b19f
--- /dev/null
+++ b/backends/platform/sdl/macosx/macosx-main.cpp
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef MACOSX
+
+#include "backends/platform/sdl/macosx/macosx.h"
+#include "backends/plugins/sdl/sdl-provider.h"
+#include "base/main.h"
+
+int main(int argc, char *argv[]) {
+
+ // Create our OSystem instance
+ g_system = new OSystem_MacOSX();
+ assert(g_system);
+
+ // Pre initialize the backend
+ ((OSystem_MacOSX *)g_system)->init();
+
+#ifdef DYNAMIC_MODULES
+ PluginManager::instance().addPluginProvider(new SDLPluginProvider());
+#endif
+
+ // Invoke the actual ScummVM main entry point:
+ int res = scummvm_main(argc, argv);
+
+ // Free OSystem
+ delete (OSystem_MacOSX *)g_system;
+
+ return res;
+}
+
+#endif
diff --git a/backends/platform/sdl/macosx/macosx.cpp b/backends/platform/sdl/macosx/macosx.cpp
new file mode 100644
index 0000000000..814badbca4
--- /dev/null
+++ b/backends/platform/sdl/macosx/macosx.cpp
@@ -0,0 +1,79 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef MACOSX
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+#include "backends/platform/sdl/macosx/macosx.h"
+#include "backends/mixer/doublebuffersdl/doublebuffersdl-mixer.h"
+
+#include "common/archive.h"
+#include "common/fs.h"
+
+#include "CoreFoundation/CoreFoundation.h"
+
+OSystem_MacOSX::OSystem_MacOSX()
+ :
+ OSystem_POSIX("Library/Preferences/ScummVM Preferences") {
+}
+
+void OSystem_MacOSX::initBackend() {
+ // Create the mixer manager
+ if (_mixer == 0) {
+ _mixerManager = new DoubleBufferSDLMixerManager();
+
+ // Setup and start mixer
+ _mixerManager->init();
+ }
+
+ // Invoke parent implementation of this method
+ OSystem_POSIX::initBackend();
+}
+
+void OSystem_MacOSX::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
+ // Invoke parent implementation of this method
+ OSystem_POSIX::addSysArchivesToSearchSet(s, priority);
+
+ // Get URL of the Resource directory of the .app bundle
+ CFURLRef fileUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
+ if (fileUrl) {
+ // Try to convert the URL to an absolute path
+ UInt8 buf[MAXPATHLEN];
+ if (CFURLGetFileSystemRepresentation(fileUrl, true, buf, sizeof(buf))) {
+ // Success: Add it to the search path
+ Common::String bundlePath((const char *)buf);
+ s.add("__OSX_BUNDLE__", new Common::FSDirectory(bundlePath), priority);
+ }
+ CFRelease(fileUrl);
+ }
+}
+
+void OSystem_MacOSX::setupIcon() {
+ // Don't set icon on OS X, as we use a nicer external icon there.
+}
+
+#endif
diff --git a/backends/platform/sdl/macosx/macosx.h b/backends/platform/sdl/macosx/macosx.h
new file mode 100644
index 0000000000..3c583a0ac0
--- /dev/null
+++ b/backends/platform/sdl/macosx/macosx.h
@@ -0,0 +1,41 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef PLATFORM_SDL_MACOSX_H
+#define PLATFORM_SDL_MACOSX_H
+
+#include "backends/platform/sdl/posix/posix.h"
+
+class OSystem_MacOSX : public OSystem_POSIX {
+public:
+ OSystem_MacOSX();
+ virtual ~OSystem_MacOSX() {}
+
+ virtual void initBackend();
+ virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0);
+ virtual void setupIcon();
+};
+
+#endif
diff --git a/backends/platform/sdl/main.cpp b/backends/platform/sdl/main.cpp
index a9e1f5cf4b..14cfaaee57 100644
--- a/backends/platform/sdl/main.cpp
+++ b/backends/platform/sdl/main.cpp
@@ -23,50 +23,44 @@
*
*/
-#define FORBIDDEN_SYMBOL_ALLOW_ALL
-
-// Fix for bug #2895217 "MSVC compilation broken with r47595":
-// We need to keep this on top of the "common/scummsys.h" include,
-// otherwise we will get errors about the windows headers redefining
-// "ARRAYSIZE" for example.
-#if defined(WIN32) && !defined(__SYMBIAN32__)
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-// winnt.h defines ARRAYSIZE, but we want our own one...
-#undef ARRAYSIZE
-#endif
-
#include "common/scummsys.h"
// Several SDL based ports use a custom main, and hence do not want to compile
// of this file. The following "#if" ensures that.
-#if !defined(__MAEMO__) && !defined(__SYMBIAN32__) && !defined(_WIN32_WCE) && !defined(DINGUX) && !defined(GPH_DEVICE) && !defined(LINUXMOTO) && !defined(OPENPANDORA)
-
+#if !defined(UNIX) && \
+ !defined(WIN32) && \
+ !defined(__MAEMO__) && \
+ !defined(__SYMBIAN32__) && \
+ !defined(_WIN32_WCE) && \
+ !defined(__amigaos4__) && \
+ !defined(DINGUX) && \
+ !defined(CAANOO) && \
+ !defined(LINUXMOTO) && \
+ !defined(OPENPANDORA)
#include "backends/platform/sdl/sdl.h"
#include "backends/plugins/sdl/sdl-provider.h"
#include "base/main.h"
-#ifdef WIN32
-int __stdcall WinMain(HINSTANCE /*hInst*/, HINSTANCE /*hPrevInst*/, LPSTR /*lpCmdLine*/, int /*iShowCmd*/) {
- SDL_SetModuleHandle(GetModuleHandle(NULL));
- return main(__argc, __argv);
-}
-#endif
-
int main(int argc, char *argv[]) {
// Create our OSystem instance
g_system = new OSystem_SDL();
assert(g_system);
+ // Pre initialize the backend
+ ((OSystem_SDL *)g_system)->init();
+
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new SDLPluginProvider());
#endif
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(argc, argv);
- ((OSystem_SDL *)g_system)->deinit();
+
+ // Free OSystem
+ delete (OSystem_SDL *)g_system;
+
return res;
}
diff --git a/backends/platform/sdl/module.mk b/backends/platform/sdl/module.mk
index 43751a57b2..c7ee32db16 100644
--- a/backends/platform/sdl/module.mk
+++ b/backends/platform/sdl/module.mk
@@ -1,12 +1,30 @@
MODULE := backends/platform/sdl
MODULE_OBJS := \
- events.o \
- graphics.o \
+ posix/posix-main.o \
+ posix/posix.o \
hardwarekeys.o \
main.o \
sdl.o
+ifdef MACOSX
+MODULE_OBJS += \
+ macosx/macosx-main.o \
+ macosx/macosx.o
+endif
+
+ifdef WIN32
+MODULE_OBJS += \
+ win32/win32-main.o \
+ win32/win32.o
+endif
+
+ifdef AMIGAOS
+MODULE_OBJS += \
+ amigaos/amigaos-main.o \
+ amigaos/amigaos.o
+endif
+
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
diff --git a/backends/platform/sdl/posix/posix-main.cpp b/backends/platform/sdl/posix/posix-main.cpp
new file mode 100644
index 0000000000..de9eb2b7ef
--- /dev/null
+++ b/backends/platform/sdl/posix/posix-main.cpp
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(UNIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(LINUXMOTO) && !defined(GP2XWIZ) && !defined(GP2X) && !defined(DINGUX)
+
+#include "backends/platform/sdl/posix/posix.h"
+#include "backends/plugins/sdl/sdl-provider.h"
+#include "base/main.h"
+
+int main(int argc, char *argv[]) {
+
+ // Create our OSystem instance
+ g_system = new OSystem_POSIX();
+ assert(g_system);
+
+ // Pre initialize the backend
+ ((OSystem_POSIX *)g_system)->init();
+
+#ifdef DYNAMIC_MODULES
+ PluginManager::instance().addPluginProvider(new SDLPluginProvider());
+#endif
+
+ // Invoke the actual ScummVM main entry point:
+ int res = scummvm_main(argc, argv);
+
+ // Free OSystem
+ delete (OSystem_POSIX *)g_system;
+
+ return res;
+}
+
+#endif
diff --git a/backends/platform/sdl/posix/posix.cpp b/backends/platform/sdl/posix/posix.cpp
new file mode 100644
index 0000000000..c9c7304c0f
--- /dev/null
+++ b/backends/platform/sdl/posix/posix.cpp
@@ -0,0 +1,68 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef UNIX
+
+#include "backends/platform/sdl/posix/posix.h"
+#include "backends/saves/posix/posix-saves.h"
+#include "backends/fs/posix/posix-fs-factory.h"
+
+OSystem_POSIX::OSystem_POSIX(Common::String baseConfigName)
+ :
+ _baseConfigName(baseConfigName) {
+}
+
+void OSystem_POSIX::init() {
+ // Initialze File System Factory
+ _fsFactory = new POSIXFilesystemFactory();
+
+ // Invoke parent implementation of this method
+ OSystem_SDL::init();
+}
+
+void OSystem_POSIX::initBackend() {
+ // Create the savefile manager
+ if (_savefileManager == 0)
+ _savefileManager = new POSIXSaveFileManager();
+
+ // Invoke parent implementation of this method
+ OSystem_SDL::initBackend();
+}
+
+Common::String OSystem_POSIX::getDefaultConfigFileName() {
+ char configFile[MAXPATHLEN];
+
+ // On UNIX type systems, by default we store the config file inside
+ // to the HOME directory of the user.
+ const char *home = getenv("HOME");
+ if (home != NULL && strlen(home) < MAXPATHLEN)
+ snprintf(configFile, MAXPATHLEN, "%s/%s", home, _baseConfigName.c_str());
+ else
+ strcpy(configFile, _baseConfigName.c_str());
+
+ return configFile;
+}
+
+#endif
diff --git a/backends/platform/sdl/posix/posix.h b/backends/platform/sdl/posix/posix.h
new file mode 100644
index 0000000000..13f9304f1e
--- /dev/null
+++ b/backends/platform/sdl/posix/posix.h
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef PLATFORM_SDL_POSIX_H
+#define PLATFORM_SDL_POSIX_H
+
+#include "backends/platform/sdl/sdl.h"
+
+class OSystem_POSIX : public OSystem_SDL {
+public:
+ // Let the subclasses be able to change _baseConfigName in the constructor
+ OSystem_POSIX(Common::String baseConfigName = ".scummvmrc");
+ virtual ~OSystem_POSIX() {}
+
+ virtual void init();
+ virtual void initBackend();
+
+protected:
+ // Base string for creating the default path and filename
+ // for the configuration file
+ Common::String _baseConfigName;
+
+ virtual Common::String getDefaultConfigFileName();
+};
+
+#endif
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index da6542f9e2..307cf39a97 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -26,28 +26,19 @@
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
-#if defined(WIN32)
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-// winnt.h defines ARRAYSIZE, but we want our own one... - this is needed before including util.h
-#undef ARRAYSIZE
-#endif
-
#include "backends/platform/sdl/sdl.h"
-#include "common/archive.h"
#include "common/config-manager.h"
-#include "common/debug.h"
#include "common/EventRecorder.h"
-#include "common/util.h"
-#ifdef UNIX
- #include "backends/saves/posix/posix-saves.h"
-#else
- #include "backends/saves/default/default-saves.h"
-#endif
+#include "backends/saves/default/default-saves.h"
#include "backends/audiocd/sdl/sdl-audiocd.h"
-#include "backends/timer/default/default-timer.h"
-#include "sound/mixer_intern.h"
+#include "backends/events/sdl/sdl-events.h"
+#include "backends/mutex/sdl/sdl-mutex.h"
+#include "backends/timer/sdl/sdl-timer.h"
+#include "backends/graphics/sdl/sdl-graphics.h"
+#ifdef USE_OPENGL
+#include "backends/graphics/openglsdl/openglsdl-graphics.h"
+#endif
#include "icons/scummvm.xpm"
@@ -59,139 +50,29 @@
#endif // !WIN32
#endif
-//#define SAMPLES_PER_SEC 11025
-#define SAMPLES_PER_SEC 22050
-//#define SAMPLES_PER_SEC 44100
-
-
-/*
- * Include header files needed for the getFilesystemFactory() method.
- */
-#if defined(__amigaos4__)
- #include "backends/fs/amigaos4/amigaos4-fs-factory.h"
-#elif defined(UNIX)
- #include "backends/fs/posix/posix-fs-factory.h"
-#elif defined(WIN32)
- #include "backends/fs/windows/windows-fs-factory.h"
-#endif
-
-
-#if defined(UNIX)
-#ifdef MACOSX
-#define DEFAULT_CONFIG_FILE "Library/Preferences/ScummVM Preferences"
-#elif defined(SAMSUNGTV)
-#define DEFAULT_CONFIG_FILE "/dtv/usb/sda1/.scummvmrc"
-#else
-#define DEFAULT_CONFIG_FILE ".scummvmrc"
-#endif
-#else
-#define DEFAULT_CONFIG_FILE "scummvm.ini"
-#endif
-
-#if defined(MACOSX) || defined(IPHONE)
-#include <CoreFoundation/CoreFoundation.h>
-#endif
-
-#if defined(UNIX)
-#include <errno.h>
-#include <sys/stat.h>
+OSystem_SDL::OSystem_SDL()
+ :
+#ifdef USE_OPENGL
+ _graphicsModes(0),
+ _graphicsMode(0),
+ _sdlModesCount(0),
+ _glModesCount(0),
#endif
+ _inited(false),
+ _initedSDL(false),
+ _logger(0),
+ _mixerManager(0),
+ _eventSource(0) {
-static Uint32 timer_handler(Uint32 interval, void *param) {
- ((DefaultTimerManager *)param)->handler();
- return interval;
-}
-
-AspectRatio::AspectRatio(int w, int h) {
- // TODO : Validation and so on...
- // Currently, we just ensure the program don't instantiate non-supported aspect ratios
- _kw = w;
- _kh = h;
}
-#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
-static AspectRatio getDesiredAspectRatio() {
- const size_t AR_COUNT = 4;
- const char* desiredAspectRatioAsStrings[AR_COUNT] = { "auto", "4/3", "16/9", "16/10" };
- const AspectRatio desiredAspectRatios[AR_COUNT] = { AspectRatio(0, 0), AspectRatio(4,3), AspectRatio(16,9), AspectRatio(16,10) };
-
- //TODO : We could parse an arbitrary string, if we code enough proper validation
- Common::String desiredAspectRatio = ConfMan.get("desired_screen_aspect_ratio");
-
- for (size_t i = 0; i < AR_COUNT; i++) {
- assert(desiredAspectRatioAsStrings[i] != NULL);
-
- if (!scumm_stricmp(desiredAspectRatio.c_str(), desiredAspectRatioAsStrings[i])) {
- return desiredAspectRatios[i];
- }
- }
- // TODO : Report a warning
- return AspectRatio(0, 0);
+OSystem_SDL::~OSystem_SDL() {
+ deinit();
}
-#endif
-
-#if defined(WIN32)
- struct SdlConsoleHidingWin32 {
- DWORD myPid;
- DWORD myTid;
- HWND consoleHandle;
- };
-
- // console hiding for win32
- static BOOL CALLBACK initBackendFindConsoleWin32Proc(HWND hWnd, LPARAM lParam) {
- DWORD pid, tid;
- SdlConsoleHidingWin32 *variables = (SdlConsoleHidingWin32 *)lParam;
- tid = GetWindowThreadProcessId(hWnd, &pid);
- if ((tid == variables->myTid) && (pid == variables->myPid)) {
- variables->consoleHandle = hWnd;
- return FALSE;
- }
- return TRUE;
- }
-#endif
-
-void OSystem_SDL::initBackend() {
- assert(!_inited);
-
- int joystick_num = ConfMan.getInt("joystick_num");
- uint32 sdlFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER;
-
- if (ConfMan.hasKey("disable_sdl_parachute"))
- sdlFlags |= SDL_INIT_NOPARACHUTE;
-
-#ifdef _WIN32_WCE
- if (ConfMan.hasKey("use_GDI") && ConfMan.getBool("use_GDI")) {
- SDL_VideoInit("windib", 0);
- sdlFlags ^= SDL_INIT_VIDEO;
- }
-#endif
-
- if (joystick_num > -1)
- sdlFlags |= SDL_INIT_JOYSTICK;
-
-#if 0
- // NEW CODE TO HIDE CONSOLE FOR WIN32
-#if defined(WIN32)
- // console hiding for win32
- SdlConsoleHidingWin32 consoleHidingWin32;
- consoleHidingWin32.consoleHandle = 0;
- consoleHidingWin32.myPid = GetCurrentProcessId();
- consoleHidingWin32.myTid = GetCurrentThreadId();
- EnumWindows (initBackendFindConsoleWin32Proc, (LPARAM)&consoleHidingWin32);
-
- if (!ConfMan.getBool("show_console")) {
- if (consoleHidingWin32.consoleHandle) {
- // We won't find a window with our TID/PID in case we were started from command-line
- ShowWindow(consoleHidingWin32.consoleHandle, SW_HIDE);
- }
- }
-#endif
-#endif
-
- if (SDL_Init(sdlFlags) == -1) {
- error("Could not initialize SDL: %s", SDL_GetError());
- }
+void OSystem_SDL::init() {
+ // Initialize SDL
+ initSDL();
if (!_logger)
_logger = new Backends::Log::Log(this);
@@ -202,188 +83,139 @@ void OSystem_SDL::initBackend() {
_logger->open(logFile);
}
- _graphicsMutex = createMutex();
- SDL_ShowCursor(SDL_DISABLE);
+ // Creates the early needed managers, if they don't exist yet
+ // (we check for this to allow subclasses to provide their own).
+ if (_mutexManager == 0)
+ _mutexManager = new SdlMutexManager();
- // Enable unicode support if possible
- SDL_EnableUNICODE(1);
+ if (_timerManager == 0)
+ _timerManager = new SdlTimerManager();
- memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
- memset(&_videoMode, 0, sizeof(_videoMode));
- memset(&_transactionDetails, 0, sizeof(_transactionDetails));
+ #ifdef USE_OPENGL
+ // Setup a list with both SDL and OpenGL graphics modes
+ setupGraphicsModes();
+ #endif
+}
-#if !defined(_WIN32_WCE) && !defined(DINGUX) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
- _videoMode.mode = GFX_DOUBLESIZE;
- _videoMode.scaleFactor = 2;
- _videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio");
- _videoMode.desiredAspectRatio = getDesiredAspectRatio();
- _scalerProc = Normal2x;
-#else // for small screen platforms
- _videoMode.mode = GFX_NORMAL;
- _videoMode.scaleFactor = 1;
- _videoMode.aspectRatioCorrection = false;
- _scalerProc = Normal1x;
-#endif
- _scalerType = 0;
+void OSystem_SDL::initBackend() {
+ // Check if backend has not been initialized
+ assert(!_inited);
-#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
- _videoMode.fullscreen = ConfMan.getBool("fullscreen");
-#else
- _videoMode.fullscreen = true;
-#endif
+ // Create the default event source, in case a custom backend
+ // manager didn't provide one yet.
+ if (_eventSource == 0)
+ _eventSource = new SdlEventSource();
-#if !defined(MACOSX) && !defined(__SYMBIAN32__)
- // Setup a custom program icon.
- // Don't set icon on OS X, as we use a nicer external icon there.
- // Don't for Symbian: it uses the EScummVM.aif file for the icon.
- setupIcon();
-#endif
+ int graphicsManagerType = 0;
- // enable joystick
- if (joystick_num > -1 && SDL_NumJoysticks() > 0) {
- printf("Using joystick: %s\n", SDL_JoystickName(0));
- _joystick = SDL_JoystickOpen(joystick_num);
- }
+ if (_graphicsManager == 0) {
+#ifdef USE_OPENGL
+ if (ConfMan.hasKey("gfx_mode")) {
+ Common::String gfxMode(ConfMan.get("gfx_mode"));
+ bool use_opengl = false;
+ const OSystem::GraphicsMode *mode = OpenGLSdlGraphicsManager::supportedGraphicsModes();
+ while (mode->name) {
+ if (scumm_stricmp(mode->name, gfxMode.c_str()) == 0)
+ use_opengl = true;
+ mode++;
+ }
- // Create the savefile manager, if none exists yet (we check for this to
- // allow subclasses to provide their own).
- if (_savefile == 0) {
-#ifdef UNIX
- _savefile = new POSIXSaveFileManager();
-#else
- _savefile = new DefaultSaveFileManager();
+ // If the gfx_mode is from OpenGL, create the OpenGL graphics manager
+ if (use_opengl) {
+ _graphicsManager = new OpenGLSdlGraphicsManager();
+ graphicsManagerType = 1;
+ }
+ }
#endif
+ if (_graphicsManager == 0) {
+ _graphicsManager = new SdlGraphicsManager(_eventSource);
+ graphicsManagerType = 0;
+ }
}
- // Create and hook up the mixer, if none exists yet (we check for this to
- // allow subclasses to provide their own).
- if (_mixer == 0) {
- setupMixer();
- }
-
- // Create and hook up the timer manager, if none exists yet (we check for
- // this to allow subclasses to provide their own).
- if (_timer == 0) {
- // Note: We could implement a custom SDLTimerManager by using
- // SDL_AddTimer. That might yield better timer resolution, but it would
- // also change the semantics of a timer: Right now, ScummVM timers
- // *never* run in parallel, due to the way they are implemented. If we
- // switched to SDL_AddTimer, each timer might run in a separate thread.
- // However, not all our code is prepared for that, so we can't just
- // switch. Still, it's a potential future change to keep in mind.
- _timer = new DefaultTimerManager();
- _timerID = SDL_AddTimer(10, &timer_handler, _timer);
- }
-
- // Invoke parent implementation of this method
- OSystem::initBackend();
-
- _inited = true;
-}
-
-OSystem_SDL::OSystem_SDL()
- :
-#ifdef USE_OSD
- _osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0),
-#endif
- _hwscreen(0), _screen(0), _tmpscreen(0),
-#ifdef USE_RGB_COLOR
- _screenFormat(Graphics::PixelFormat::createFormatCLUT8()),
- _cursorFormat(Graphics::PixelFormat::createFormatCLUT8()),
-#endif
- _overlayVisible(false),
- _overlayscreen(0), _tmpscreen2(0),
- _cdrom(0), _scalerProc(0), _modeChanged(false), _screenChangeCount(0),
- _scrollLock(false),
- _mouseVisible(false), _mouseNeedsRedraw(false), _mouseData(0), _mouseSurface(0),
- _mouseOrigSurface(0), _cursorTargetScale(1), _cursorPaletteDisabled(true),
- _joystick(0),
- _currentShakePos(0), _newShakePos(0),
- _paletteDirtyStart(0), _paletteDirtyEnd(0),
-#if MIXER_DOUBLE_BUFFERING
- _soundMutex(0), _soundCond(0), _soundThread(0),
- _soundThreadIsRunning(false), _soundThreadShouldQuit(false),
+ // Creates the backend managers, if they don't exist yet (we check
+ // for this to allow subclasses to provide their own).
+ if (_eventManager == 0)
+ _eventManager = new DefaultEventManager(_eventSource);
+
+ // We have to initialize the graphics manager before the event manager
+ // so the virtual keyboard can be initialized, but we have to add the
+ // graphics manager as an event observer after initializing the event
+ // manager.
+ if (graphicsManagerType == 0)
+ ((SdlGraphicsManager *)_graphicsManager)->initEventObserver();
+#ifdef USE_OPENGL
+ else if (graphicsManagerType == 1)
+ ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver();
#endif
- _fsFactory(0),
- _savefile(0),
- _mixer(0),
- _logger(0),
- _timer(0),
- _screenIsLocked(false),
- _graphicsMutex(0), _transactionMode(kTransactionNone) {
- // clear palette storage
- memset(_currentPalette, 0, sizeof(_currentPalette));
- memset(_cursorPalette, 0, sizeof(_cursorPalette));
+ if (_savefileManager == 0)
+ _savefileManager = new DefaultSaveFileManager();
- _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
+ if (_mixerManager == 0) {
+ _mixerManager = new SdlMixerManager();
- // reset mouse state
- memset(&_km, 0, sizeof(_km));
- memset(&_mouseCurState, 0, sizeof(_mouseCurState));
+ // Setup and start mixer
+ _mixerManager->init();
+ }
- _inited = false;
+ if (_audiocdManager == 0)
+ _audiocdManager = new SdlAudioCDManager();
+ // Setup a custom program icon.
+ setupIcon();
- #if defined(__amigaos4__)
- _fsFactory = new AmigaOSFilesystemFactory();
- #elif defined(UNIX)
- _fsFactory = new POSIXFilesystemFactory();
- #elif defined(WIN32)
- _fsFactory = new WindowsFilesystemFactory();
- #elif defined(__SYMBIAN32__)
- // Do nothing since its handled by the Symbian SDL inheritance
- #else
- #error Unknown and unsupported FS backend
- #endif
+ _inited = true;
}
-OSystem_SDL::~OSystem_SDL() {
- SDL_RemoveTimer(_timerID);
- closeMixer();
+void OSystem_SDL::initSDL() {
+ // Check if SDL has not been initialized
+ if (!_initedSDL) {
+ uint32 sdlFlags = 0;
+ if (ConfMan.hasKey("disable_sdl_parachute"))
+ sdlFlags |= SDL_INIT_NOPARACHUTE;
- free(_mouseData);
+ // Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers)
+ if (SDL_Init(sdlFlags) == -1)
+ error("Could not initialize SDL: %s", SDL_GetError());
- delete _savefile;
- delete _timer;
-}
-
-uint32 OSystem_SDL::getMillis() {
- uint32 millis = SDL_GetTicks();
- g_eventRec.processMillis(millis);
- return millis;
-}
+ // Enable unicode support if possible
+ SDL_EnableUNICODE(1);
-void OSystem_SDL::delayMillis(uint msecs) {
- SDL_Delay(msecs);
+ _initedSDL = true;
+ }
}
-void OSystem_SDL::getTimeAndDate(TimeDate &td) const {
- time_t curTime = time(0);
- struct tm t = *localtime(&curTime);
- td.tm_sec = t.tm_sec;
- td.tm_min = t.tm_min;
- td.tm_hour = t.tm_hour;
- td.tm_mday = t.tm_mday;
- td.tm_mon = t.tm_mon;
- td.tm_year = t.tm_year;
-}
+void OSystem_SDL::deinit() {
+ SDL_ShowCursor(SDL_ENABLE);
-Common::TimerManager *OSystem_SDL::getTimerManager() {
- assert(_timer);
- return _timer;
-}
+ delete _savefileManager;
+ _savefileManager = 0;
+ delete _graphicsManager;
+ _graphicsManager = 0;
+ delete _eventManager;
+ _eventManager = 0;
+ delete _eventSource;
+ _eventSource = 0;
+ delete _audiocdManager;
+ _audiocdManager = 0;
+ delete _mixerManager;
+ _mixerManager = 0;
+ delete _timerManager;
+ _timerManager = 0;
+ delete _mutexManager;
+ _mutexManager = 0;
+
+#ifdef USE_OPENGL
+ delete[] _graphicsModes;
+#endif
-Common::SaveFileManager *OSystem_SDL::getSavefileManager() {
- assert(_savefile);
- return _savefile;
-}
+ delete _logger;
+ _logger = 0;
-FilesystemFactory *OSystem_SDL::getFilesystemFactory() {
- assert(_fsFactory);
- return _fsFactory;
+ SDL_Quit();
}
void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
@@ -397,88 +229,10 @@ void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority)
}
#endif
-#ifdef MACOSX
- // Get URL of the Resource directory of the .app bundle
- CFURLRef fileUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
- if (fileUrl) {
- // Try to convert the URL to an absolute path
- UInt8 buf[MAXPATHLEN];
- if (CFURLGetFileSystemRepresentation(fileUrl, true, buf, sizeof(buf))) {
- // Success: Add it to the search path
- Common::String bundlePath((const char *)buf);
- s.add("__OSX_BUNDLE__", new Common::FSDirectory(bundlePath), priority);
- }
- CFRelease(fileUrl);
- }
-
-#endif
-
}
-
-static Common::String getDefaultConfigFileName() {
- char configFile[MAXPATHLEN];
-#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
- OSVERSIONINFO win32OsVersion;
- ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO));
- win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
- GetVersionEx(&win32OsVersion);
- // Check for non-9X version of Windows.
- if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) {
- // Use the Application Data directory of the user profile.
- if (win32OsVersion.dwMajorVersion >= 5) {
- if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile)))
- error("Unable to access application data directory");
- } else {
- if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile)))
- error("Unable to access user profile directory");
-
- strcat(configFile, "\\Application Data");
- CreateDirectory(configFile, NULL);
- }
-
- strcat(configFile, "\\ScummVM");
- CreateDirectory(configFile, NULL);
- strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
-
- FILE *tmp = NULL;
- if ((tmp = fopen(configFile, "r")) == NULL) {
- // Check windows directory
- char oldConfigFile[MAXPATHLEN];
- GetWindowsDirectory(oldConfigFile, MAXPATHLEN);
- strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE);
- if ((tmp = fopen(oldConfigFile, "r"))) {
- strcpy(configFile, oldConfigFile);
-
- fclose(tmp);
- }
- } else {
- fclose(tmp);
- }
- } else {
- // Check windows directory
- GetWindowsDirectory(configFile, MAXPATHLEN);
- strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
- }
-#elif defined(UNIX)
- // On UNIX type systems, by default we store the config file inside
- // to the HOME directory of the user.
- //
- // GP2X is Linux based but Home dir can be read only so do not use
- // it and put the config in the executable dir.
- //
- // On the iPhone, the home dir of the user when you launch the app
- // from the Springboard, is /. Which we don't want.
- const char *home = getenv("HOME");
- if (home != NULL && strlen(home) < MAXPATHLEN)
- snprintf(configFile, MAXPATHLEN, "%s/%s", home, DEFAULT_CONFIG_FILE);
- else
- strcpy(configFile, DEFAULT_CONFIG_FILE);
-#else
- strcpy(configFile, DEFAULT_CONFIG_FILE);
-#endif
-
- return configFile;
+Common::String OSystem_SDL::getDefaultConfigFileName() {
+ return "scummvm.ini";
}
Common::SeekableReadStream *OSystem_SDL::createConfigReadStream() {
@@ -597,84 +351,13 @@ void OSystem_SDL::setWindowCaption(const char *caption) {
SDL_WM_SetCaption(cap.c_str(), cap.c_str());
}
-bool OSystem_SDL::hasFeature(Feature f) {
- return
- (f == kFeatureFullscreenMode) ||
- (f == kFeatureAspectRatioCorrection) ||
- (f == kFeatureCursorHasPalette) ||
- (f == kFeatureIconifyWindow);
-}
-
-void OSystem_SDL::setFeatureState(Feature f, bool enable) {
- switch (f) {
- case kFeatureFullscreenMode:
- setFullscreenMode(enable);
- break;
- case kFeatureAspectRatioCorrection:
- setAspectRatioCorrection(enable);
- break;
- case kFeatureIconifyWindow:
- if (enable)
- SDL_WM_IconifyWindow();
- break;
- default:
- break;
- }
-}
-
-bool OSystem_SDL::getFeatureState(Feature f) {
- assert (_transactionMode == kTransactionNone);
-
- switch (f) {
- case kFeatureFullscreenMode:
- return _videoMode.fullscreen;
- case kFeatureAspectRatioCorrection:
- return _videoMode.aspectRatioCorrection;
- default:
- return false;
- }
-}
-
-void OSystem_SDL::deinit() {
- if (_cdrom) {
- SDL_CDStop(_cdrom);
- SDL_CDClose(_cdrom);
- }
- unloadGFXMode();
- deleteMutex(_graphicsMutex);
-
- if (_joystick)
- SDL_JoystickClose(_joystick);
-
- SDL_ShowCursor(SDL_ENABLE);
-
- SDL_RemoveTimer(_timerID);
- closeMixer();
-
- free(_mouseData);
-
- delete _timer;
- delete _logger;
- _logger = 0;
-
- SDL_Quit();
-
- // Event Manager requires save manager for storing
- // recorded events
- delete getEventManager();
- delete _savefile;
-}
-
void OSystem_SDL::quit() {
deinit();
-
-#if !defined(SAMSUNGTV)
exit(0);
-#endif
}
void OSystem_SDL::logMessage(LogMessageType::Type type, const char *message) {
- BaseBackend::logMessage(type, message);
+ ModularBackend::logMessage(type, message);
if (_logger)
_logger->print(message);
@@ -812,209 +495,128 @@ void OSystem_SDL::setupIcon() {
free(icon);
}
-OSystem::MutexRef OSystem_SDL::createMutex() {
- return (MutexRef) SDL_CreateMutex();
-}
-
-void OSystem_SDL::lockMutex(MutexRef mutex) {
- SDL_mutexP((SDL_mutex *) mutex);
+uint32 OSystem_SDL::getMillis() {
+ uint32 millis = SDL_GetTicks();
+ g_eventRec.processMillis(millis);
+ return millis;
}
-void OSystem_SDL::unlockMutex(MutexRef mutex) {
- SDL_mutexV((SDL_mutex *) mutex);
+void OSystem_SDL::delayMillis(uint msecs) {
+ SDL_Delay(msecs);
}
-void OSystem_SDL::deleteMutex(MutexRef mutex) {
- SDL_DestroyMutex((SDL_mutex *) mutex);
+void OSystem_SDL::getTimeAndDate(TimeDate &td) const {
+ time_t curTime = time(0);
+ struct tm t = *localtime(&curTime);
+ td.tm_sec = t.tm_sec;
+ td.tm_min = t.tm_min;
+ td.tm_hour = t.tm_hour;
+ td.tm_mday = t.tm_mday;
+ td.tm_mon = t.tm_mon;
+ td.tm_year = t.tm_year;
}
-#pragma mark -
-#pragma mark --- Audio ---
-#pragma mark -
-
-#if MIXER_DOUBLE_BUFFERING
-
-void OSystem_SDL::mixerProducerThread() {
- byte nextSoundBuffer;
-
- SDL_LockMutex(_soundMutex);
- while (true) {
- // Wait till we are allowed to produce data
- SDL_CondWait(_soundCond, _soundMutex);
-
- if (_soundThreadShouldQuit)
- break;
-
- // Generate samples and put them into the next buffer
- nextSoundBuffer = _activeSoundBuf ^ 1;
- _mixer->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
-
- // Swap buffers
- _activeSoundBuf = nextSoundBuffer;
- }
- SDL_UnlockMutex(_soundMutex);
+Audio::Mixer *OSystem_SDL::getMixer() {
+ assert(_mixerManager);
+ return _mixerManager->getMixer();
}
-int SDLCALL OSystem_SDL::mixerProducerThreadEntry(void *arg) {
- OSystem_SDL *this_ = (OSystem_SDL *)arg;
- assert(this_);
- this_->mixerProducerThread();
- return 0;
+SdlMixerManager *OSystem_SDL::getMixerManager() {
+ assert(_mixerManager);
+ return _mixerManager;
}
+#ifdef USE_OPENGL
-void OSystem_SDL::initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize) {
- _soundThreadIsRunning = false;
- _soundThreadShouldQuit = false;
-
- // Create mutex and condition variable
- _soundMutex = SDL_CreateMutex();
- _soundCond = SDL_CreateCond();
-
- // Create two sound buffers
- _activeSoundBuf = 0;
- _soundBufSize = bufSize;
- _soundBuffers[0] = (byte *)calloc(1, bufSize);
- _soundBuffers[1] = (byte *)calloc(1, bufSize);
-
- _soundThreadIsRunning = true;
-
- // Finally start the thread
- _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
+const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const {
+ return _graphicsModes;
}
-void OSystem_SDL::deinitThreadedMixer() {
- // Kill thread?? _soundThread
-
- if (_soundThreadIsRunning) {
- // Signal the producer thread to end, and wait for it to actually finish.
- _soundThreadShouldQuit = true;
- SDL_CondBroadcast(_soundCond);
- SDL_WaitThread(_soundThread, NULL);
-
- // Kill the mutex & cond variables.
- // Attention: AT this point, the mixer callback must not be running
- // anymore, else we will crash!
- SDL_DestroyMutex(_soundMutex);
- SDL_DestroyCond(_soundCond);
-
- _soundThreadIsRunning = false;
-
- free(_soundBuffers[0]);
- free(_soundBuffers[1]);
- }
+int OSystem_SDL::getDefaultGraphicsMode() const {
+ // Return the default graphics mode from the current graphics manager
+ if (_graphicsMode < _sdlModesCount)
+ return _graphicsManager->getDefaultGraphicsMode();
+ else
+ return _graphicsManager->getDefaultGraphicsMode() + _sdlModesCount;
}
-
-void OSystem_SDL::mixCallback(void *arg, byte *samples, int len) {
- OSystem_SDL *this_ = (OSystem_SDL *)arg;
- assert(this_);
- assert(this_->_mixer);
-
- assert((int)this_->_soundBufSize == len);
-
- // Lock mutex, to ensure our data is not overwritten by the producer thread
- SDL_LockMutex(this_->_soundMutex);
-
- // Copy data from the current sound buffer
- memcpy(samples, this_->_soundBuffers[this_->_activeSoundBuf], len);
-
- // Unlock mutex and wake up the produced thread
- SDL_UnlockMutex(this_->_soundMutex);
- SDL_CondSignal(this_->_soundCond);
+bool OSystem_SDL::setGraphicsMode(int mode) {
+ const OSystem::GraphicsMode *srcMode;
+ int i;
+ // Check if mode is from SDL or OpenGL
+ if (mode < _sdlModesCount) {
+ srcMode = SdlGraphicsManager::supportedGraphicsModes();
+ i = 0;
+ } else {
+ srcMode = OpenGLSdlGraphicsManager::supportedGraphicsModes();
+ i = _sdlModesCount;
+ }
+ // Loop through modes
+ while (srcMode->name) {
+ if (i == mode) {
+ // If the new mode and the current mode are not from the same graphics
+ // manager, delete and create the new mode graphics manager
+ if (_graphicsMode >= _sdlModesCount && mode < _sdlModesCount) {
+ delete _graphicsManager;
+ _graphicsManager = new SdlGraphicsManager(_eventSource);
+ ((SdlGraphicsManager *)_graphicsManager)->initEventObserver();
+ _graphicsManager->beginGFXTransaction();
+ } else if (_graphicsMode < _sdlModesCount && mode >= _sdlModesCount) {
+ delete _graphicsManager;
+ _graphicsManager = new OpenGLSdlGraphicsManager();
+ ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver();
+ _graphicsManager->beginGFXTransaction();
+ }
+ _graphicsMode = mode;
+ return _graphicsManager->setGraphicsMode(srcMode->id);
+ }
+ i++;
+ srcMode++;
+ }
+ return false;
}
-#else
-
-void OSystem_SDL::mixCallback(void *sys, byte *samples, int len) {
- OSystem_SDL *this_ = (OSystem_SDL *)sys;
- assert(this_);
- assert(this_->_mixer);
-
- this_->_mixer->mixCallback(samples, len);
+int OSystem_SDL::getGraphicsMode() const {
+ return _graphicsMode;
}
-#endif
-
-void OSystem_SDL::setupMixer() {
- SDL_AudioSpec desired;
-
- // Determine the desired output sampling frequency.
- uint32 samplesPerSec = 0;
- if (ConfMan.hasKey("output_rate"))
- samplesPerSec = ConfMan.getInt("output_rate");
- if (samplesPerSec <= 0)
- samplesPerSec = SAMPLES_PER_SEC;
-
- // Determine the sample buffer size. We want it to store enough data for
- // at least 1/16th of a second (though at most 8192 samples). Note
- // that it must be a power of two. So e.g. at 22050 Hz, we request a
- // sample buffer size of 2048.
- uint32 samples = 8192;
- while (samples * 16 > samplesPerSec * 2)
- samples >>= 1;
-
- memset(&desired, 0, sizeof(desired));
- desired.freq = samplesPerSec;
- desired.format = AUDIO_S16SYS;
- desired.channels = 2;
- desired.samples = (uint16)samples;
- desired.callback = mixCallback;
- desired.userdata = this;
-
- assert(!_mixer);
- if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
- warning("Could not open audio device: %s", SDL_GetError());
- _mixer = new Audio::MixerImpl(this, samplesPerSec);
- assert(_mixer);
- _mixer->setReady(false);
- } else {
- // Note: This should be the obtained output rate, but it seems that at
- // least on some platforms SDL will lie and claim it did get the rate
- // even if it didn't. Probably only happens for "weird" rates, though.
- samplesPerSec = _obtainedRate.freq;
- debug(1, "Output sample rate: %d Hz", samplesPerSec);
-
- // Create the mixer instance and start the sound processing
- _mixer = new Audio::MixerImpl(this, samplesPerSec);
- assert(_mixer);
- _mixer->setReady(true);
-
-#if MIXER_DOUBLE_BUFFERING
- initThreadedMixer(_mixer, _obtainedRate.samples * 4);
-#endif
+void OSystem_SDL::setupGraphicsModes() {
+ const OSystem::GraphicsMode *sdlGraphicsModes = SdlGraphicsManager::supportedGraphicsModes();
+ const OSystem::GraphicsMode *openglGraphicsModes = OpenGLSdlGraphicsManager::supportedGraphicsModes();
+ _sdlModesCount = 0;
+ _glModesCount = 0;
- // start the sound system
- SDL_PauseAudio(0);
+ // Count the number of graphics modes
+ const OSystem::GraphicsMode *srcMode = sdlGraphicsModes;
+ while (srcMode->name) {
+ _sdlModesCount++;
+ srcMode++;
+ }
+ srcMode = openglGraphicsModes;
+ while (srcMode->name) {
+ _glModesCount++;
+ srcMode++;
}
-}
-void OSystem_SDL::closeMixer() {
- if (_mixer)
- _mixer->setReady(false);
+ // Allocate enough space for merged array of modes
+ _graphicsModes = new OSystem::GraphicsMode[_glModesCount + _sdlModesCount + 1];
- SDL_CloseAudio();
+ // Copy SDL graphics modes
+ memcpy((void *)_graphicsModes, sdlGraphicsModes, _sdlModesCount * sizeof(OSystem::GraphicsMode));
- delete _mixer;
- _mixer = 0;
+ // Copy OpenGL graphics modes
+ memcpy((void *)(_graphicsModes + _sdlModesCount), openglGraphicsModes, _glModesCount * sizeof(OSystem::GraphicsMode));
-#if MIXER_DOUBLE_BUFFERING
- deinitThreadedMixer();
-#endif
+ // Set a null mode at the end
+ memset((void *)(_graphicsModes + _sdlModesCount + _glModesCount), 0, sizeof(OSystem::GraphicsMode));
+ // Set new internal ids for all modes
+ int i = 0;
+ OSystem::GraphicsMode *mode = _graphicsModes;
+ while (mode->name) {
+ mode->id = i++;
+ mode++;
+ }
}
-Audio::Mixer *OSystem_SDL::getMixer() {
- assert(_mixer);
- return _mixer;
-}
-
-#pragma mark -
-#pragma mark --- CD Audio ---
-#pragma mark -
-
-AudioCDManager *OSystem_SDL::getAudioCDManager() {
- if (!_audiocdManager)
- _audiocdManager = new SdlAudioCDManager();
- return _audiocdManager;
-}
+#endif
diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h
index 48797ab238..9a69bed691 100644
--- a/backends/platform/sdl/sdl.h
+++ b/backends/platform/sdl/sdl.h
@@ -23,8 +23,8 @@
*
*/
-#ifndef SDL_COMMON_H
-#define SDL_COMMON_H
+#ifndef PLATFORM_SDL_H
+#define PLATFORM_SDL_H
#if defined(__SYMBIAN32__)
#include <esdl\SDL.h>
@@ -32,461 +32,110 @@
#include <SDL.h>
#endif
-#include "backends/base-backend.h"
+#include "backends/modular-backend.h"
+#include "backends/mixer/sdl/sdl-mixer.h"
+#include "backends/events/sdl/sdl-events.h"
#include "backends/log/log.h"
-#include "graphics/scaler.h"
-
-namespace Audio {
- class MixerImpl;
-}
-
-#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
-// Uncomment this to enable the 'on screen display' code.
-#define USE_OSD 1
-#endif
-
-#if defined(MACOSX)
-// On Mac OS X, we need to double buffer the audio buffer, else anything
-// which produces sampled data with high latency (like the MT-32 emulator)
-// will sound terribly.
-// This could be enabled for more / most ports in the future, but needs some
-// testing.
-#define MIXER_DOUBLE_BUFFERING 1
-#endif
-
-
-enum {
- GFX_NORMAL = 0,
- GFX_DOUBLESIZE = 1,
- GFX_TRIPLESIZE = 2,
- GFX_2XSAI = 3,
- GFX_SUPER2XSAI = 4,
- GFX_SUPEREAGLE = 5,
- GFX_ADVMAME2X = 6,
- GFX_ADVMAME3X = 7,
- GFX_HQ2X = 8,
- GFX_HQ3X = 9,
- GFX_TV2X = 10,
- GFX_DOTMATRIX = 11
-};
-
-class AspectRatio {
- int _kw, _kh;
-public:
- AspectRatio() { _kw = _kh = 0; }
- AspectRatio(int w, int h);
-
- bool isAuto() const { return (_kw | _kh) == 0; }
-
- int kw() const { return _kw; }
- int kh() const { return _kh; }
-};
-
-
-class OSystem_SDL : public BaseBackend {
+/**
+ * Base OSystem class for all SDL ports.
+ */
+class OSystem_SDL : public ModularBackend {
public:
OSystem_SDL();
virtual ~OSystem_SDL();
- virtual void initBackend();
-
- void beginGFXTransaction();
- TransactionError endGFXTransaction();
-
-#ifdef USE_RGB_COLOR
- // Game screen
- virtual Graphics::PixelFormat getScreenFormat() const { return _screenFormat; }
-
- // Highest supported
- virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
-#endif
-
- // Set the size and format of the video bitmap.
- // Typically, 320x200 CLUT8
- virtual void initSize(uint w, uint h, const Graphics::PixelFormat *format); // overloaded by CE backend
-
- virtual int getScreenChangeID() const { return _screenChangeCount; }
-
- // Set colors of the palette
- void setPalette(const byte *colors, uint start, uint num);
-
- // Get colors of the palette
- void grabPalette(byte *colors, uint start, uint num);
-
- // Draw a bitmap to screen.
- // The screen will not be updated to reflect the new bitmap
- virtual void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME)
-
- virtual Graphics::Surface *lockScreen();
- virtual void unlockScreen();
-
- // Update the dirty areas of the screen
- void updateScreen();
-
- // Either show or hide the mouse cursor
- bool showMouse(bool visible);
-
- // Warp the mouse cursor. Where set_mouse_pos() only informs the
- // backend of the mouse cursor's current position, this function
- // actually moves the cursor to the specified position.
- virtual void warpMouse(int x, int y); // overloaded by CE backend (FIXME)
-
- // Set the bitmap that's used when drawing the cursor.
- virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format); // overloaded by CE backend (FIXME)
-
- // Set colors of cursor palette
- void setCursorPalette(const byte *colors, uint start, uint num);
-
- // Disables or enables cursor palette
- void disableCursorPalette(bool disable) {
- _cursorPaletteDisabled = disable;
- blitCursor();
- }
-
- // Shaking is used in SCUMM. Set current shake position.
- void setShakePos(int shake_pos);
-
- // Get the number of milliseconds since the program was started.
- uint32 getMillis();
-
- // Delay for a specified amount of milliseconds
- void delayMillis(uint msecs);
-
- // Get the next event.
- // Returns true if an event was retrieved.
- virtual bool pollEvent(Common::Event &event); // overloaded by CE backend
-
-protected:
- virtual bool dispatchSDLEvent(SDL_Event &ev, Common::Event &event);
-
- // Handlers for specific SDL events, called by pollEvent.
- // This way, if a backend inherits fromt the SDL backend, it can
- // change the behavior of only a single event, without having to override all
- // of pollEvent.
- virtual bool handleKeyDown(SDL_Event &ev, Common::Event &event);
- virtual bool handleKeyUp(SDL_Event &ev, Common::Event &event);
- virtual bool handleMouseMotion(SDL_Event &ev, Common::Event &event);
- virtual bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
- virtual bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
- virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
- virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
- virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event);
-
-public:
+ /**
+ * Pre-initialize backend. It should be called after
+ * instantiating the backend. Early needed managers are
+ * created here.
+ */
+ virtual void init();
+ /**
+ * Get the Mixer Manager instance. Not to confuse with getMixer(),
+ * that returns Audio::Mixer. The Mixer Manager is a SDL wrapper class
+ * for the Audio::Mixer. Used by other managers.
+ */
+ virtual SdlMixerManager *getMixerManager();
- // Define all hardware keys for keymapper
+ // Override functions from ModularBackend and OSystem
+ virtual void initBackend();
virtual Common::HardwareKeySet *getHardwareKeySet();
-
- // Set function that generates samples
- virtual void setupMixer();
- static void mixCallback(void *s, byte *samples, int len);
-
- virtual void closeMixer();
-
- virtual Audio::Mixer *getMixer();
-
- virtual AudioCDManager *getAudioCDManager();
-
- // Quit
- virtual void quit(); // overloaded by CE backend
+ virtual void quit();
+ virtual void deinit();
// Logging
virtual void logMessage(LogMessageType::Type type, const char *message);
virtual Common::String getSystemLanguage() const;
- void deinit();
-
- virtual void getTimeAndDate(TimeDate &t) const;
- virtual Common::TimerManager *getTimerManager();
-
- // Mutex handling
- MutexRef createMutex();
- void lockMutex(MutexRef mutex);
- void unlockMutex(MutexRef mutex);
- void deleteMutex(MutexRef mutex);
-
- // Overlay
- virtual Graphics::PixelFormat getOverlayFormat() const { return _overlayFormat; }
-
- virtual void showOverlay();
- virtual void hideOverlay();
- virtual void clearOverlay();
- virtual void grabOverlay(OverlayColor *buf, int pitch);
- virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
- virtual int16 getHeight();
- virtual int16 getWidth();
- virtual int16 getOverlayHeight() { return _videoMode.overlayHeight; }
- virtual int16 getOverlayWidth() { return _videoMode.overlayWidth; }
-
- virtual const GraphicsMode *getSupportedGraphicsModes() const;
- virtual int getDefaultGraphicsMode() const;
- virtual bool setGraphicsMode(int mode);
- virtual int getGraphicsMode() const;
-
virtual void setWindowCaption(const char *caption);
-
- virtual bool hasFeature(Feature f);
- virtual void setFeatureState(Feature f, bool enable);
- virtual bool getFeatureState(Feature f);
- virtual void preprocessEvents(SDL_Event *event) {}
-
-#ifdef USE_OSD
- void displayMessageOnOSD(const char *msg);
-#endif
-
- virtual Common::SaveFileManager *getSavefileManager();
- virtual FilesystemFactory *getFilesystemFactory();
virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0);
-
virtual Common::SeekableReadStream *createConfigReadStream();
virtual Common::WriteStream *createConfigWriteStream();
+ virtual uint32 getMillis();
+ virtual void delayMillis(uint msecs);
+ virtual void getTimeAndDate(TimeDate &td) const;
+ virtual Audio::Mixer *getMixer();
-protected:
- bool _inited;
- SDL_AudioSpec _obtainedRate;
-
-#ifdef USE_OSD
- SDL_Surface *_osdSurface;
- Uint8 _osdAlpha; // Transparency level of the OSD
- uint32 _osdFadeStartTime; // When to start the fade out
- enum {
- kOSDFadeOutDelay = 2 * 1000, // Delay before the OSD is faded out (in milliseconds)
- kOSDFadeOutDuration = 500, // Duration of the OSD fade out (in milliseconds)
- kOSDColorKey = 1,
- kOSDInitialAlpha = 80 // Initial alpha level, in percent
+ // HACK: Special SDL events types
+ enum SdlEvent {
+ kSdlEventExpose = 100,
+ kSdlEventResize = 101
};
-#endif
-
- // hardware screen
- SDL_Surface *_hwscreen;
- // unseen game screen
- SDL_Surface *_screen;
-#ifdef USE_RGB_COLOR
- Graphics::PixelFormat _screenFormat;
- Graphics::PixelFormat _cursorFormat;
- Common::List<Graphics::PixelFormat> _supportedFormats;
+protected:
+ bool _inited;
+ bool _initedSDL;
/**
- * Update the list of supported pixel formats.
- * This method is invoked by loadGFXMode().
+ * Mixer manager that configures and setups SDL for
+ * the wrapped Audio::Mixer, the true mixer.
*/
- void detectSupportedFormats();
-#endif
-
- // temporary screen (for scalers)
- SDL_Surface *_tmpscreen;
- SDL_Surface *_tmpscreen2;
-
- // overlay
- SDL_Surface *_overlayscreen;
- bool _overlayVisible;
- Graphics::PixelFormat _overlayFormat;
-
- // CD Audio
- SDL_CD *_cdrom;
- int _cdTrack, _cdNumLoops, _cdStartFrame, _cdDuration;
- uint32 _cdEndTime, _cdStopTime;
-
- enum {
- kTransactionNone = 0,
- kTransactionActive = 1,
- kTransactionRollback = 2
- };
-
- struct TransactionDetails {
- bool sizeChanged;
- bool needHotswap;
- bool needUpdatescreen;
- bool normal1xScaler;
-#ifdef USE_RGB_COLOR
- bool formatChanged;
-#endif
- };
- TransactionDetails _transactionDetails;
-
- struct VideoState {
- bool setup;
-
- bool fullscreen;
- bool aspectRatioCorrection;
- AspectRatio desiredAspectRatio;
-
- int mode;
- int scaleFactor;
-
- int screenWidth, screenHeight;
- int overlayWidth, overlayHeight;
- int hardwareWidth, hardwareHeight;
-#ifdef USE_RGB_COLOR
- Graphics::PixelFormat format;
-#endif
- };
- VideoState _videoMode, _oldVideoMode;
-
- virtual void setGraphicsModeIntern(); // overloaded by CE backend
-
- /** Force full redraw on next updateScreen */
- bool _forceFull;
- ScalerProc *_scalerProc;
- int _scalerType;
- int _transactionMode;
-
- bool _screenIsLocked;
- Graphics::Surface _framebuffer;
-
- /** Current video mode flags (see DF_* constants) */
- bool _modeChanged;
- int _screenChangeCount;
-
- enum {
- NUM_DIRTY_RECT = 100,
- MAX_SCALING = 3
- };
-
- // Dirty rect management
- SDL_Rect _dirtyRectList[NUM_DIRTY_RECT];
- int _numDirtyRects;
-
- // Keyboard mouse emulation. Disabled by fingolfin 2004-12-18.
- // I am keeping the rest of the code in for now, since the joystick
- // code (or rather, "hack") uses it, too.
- struct KbdMouse {
- int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
- uint32 last_time, delay_time, x_down_time, y_down_time;
- };
-
- struct MousePos {
- // The mouse position, using either virtual (game) or real
- // (overlay) coordinates.
- int16 x, y;
-
- // The size and hotspot of the original cursor image.
- int16 w, h;
- int16 hotX, hotY;
-
- // The size and hotspot of the pre-scaled cursor image, in real
- // coordinates.
- int16 rW, rH;
- int16 rHotX, rHotY;
-
- // The size and hotspot of the pre-scaled cursor image, in game
- // coordinates.
- int16 vW, vH;
- int16 vHotX, vHotY;
-
- MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
- rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
- vHotX(0), vHotY(0)
- { }
- };
-
- // mouse
- KbdMouse _km;
- bool _mouseVisible;
- bool _mouseNeedsRedraw;
- byte *_mouseData;
- SDL_Rect _mouseBackup;
- MousePos _mouseCurState;
-#ifdef USE_RGB_COLOR
- uint32 _mouseKeyColor;
-#else
- byte _mouseKeyColor;
-#endif
- int _cursorTargetScale;
- bool _cursorPaletteDisabled;
- SDL_Surface *_mouseOrigSurface;
- SDL_Surface *_mouseSurface;
- enum {
- kMouseColorKey = 1
- };
-
- // Scroll lock state - since SDL doesn't track it
- bool _scrollLock;
-
- // joystick
- SDL_Joystick *_joystick;
-
- // Shake mode
- int _currentShakePos;
- int _newShakePos;
-
- // Palette data
- SDL_Color _currentPalette[256];
- uint _paletteDirtyStart, _paletteDirtyEnd;
-
- // Cursor palette data
- SDL_Color _cursorPalette[256];
+ SdlMixerManager *_mixerManager;
/**
- * Mutex which prevents multiple threads from interfering with each other
- * when accessing the screen.
+ * The event source we use for obtaining SDL events.
*/
- MutexRef _graphicsMutex;
-
-#ifdef MIXER_DOUBLE_BUFFERING
- SDL_mutex *_soundMutex;
- SDL_cond *_soundCond;
- SDL_Thread *_soundThread;
- bool _soundThreadIsRunning;
- bool _soundThreadShouldQuit;
+ SdlEventSource *_eventSource;
- byte _activeSoundBuf;
- uint _soundBufSize;
- byte *_soundBuffers[2];
+ /**
+ * Initialze the SDL library.
+ */
+ virtual void initSDL();
- void mixerProducerThread();
- static int SDLCALL mixerProducerThreadEntry(void *arg);
- void initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize);
- void deinitThreadedMixer();
-#endif
+ /**
+ * Setup the window icon.
+ */
+ virtual void setupIcon();
- FilesystemFactory *_fsFactory;
- Common::SaveFileManager *_savefile;
- Audio::MixerImpl *_mixer;
+ /**
+ * Get the file path where the user configuration
+ * of ScummVM will be saved.
+ */
+ virtual Common::String getDefaultConfigFileName();
// Logging
virtual Common::WriteStream *createLogFile();
Backends::Log::Log *_logger;
- SDL_TimerID _timerID;
- Common::TimerManager *_timer;
-
-protected:
- virtual void addDirtyRect(int x, int y, int w, int h, bool realCoordinates = false); // overloaded by CE backend
-
- virtual void drawMouse(); // overloaded by CE backend
- virtual void undrawMouse(); // overloaded by CE backend (FIXME)
- virtual void blitCursor(); // overloaded by CE backend (FIXME)
-
- /** Set the position of the virtual mouse cursor. */
- void setMousePos(int x, int y);
- virtual void fillMouseEvent(Common::Event &event, int x, int y); // overloaded by CE backend
- void toggleMouseGrab();
-
- virtual void internUpdateScreen(); // overloaded by CE backend
-
- virtual bool loadGFXMode(); // overloaded by CE backend
- virtual void unloadGFXMode(); // overloaded by CE backend
- virtual bool hotswapGFXMode(); // overloaded by CE backend
-
- void setFullscreenMode(bool enable);
- void setAspectRatioCorrection(bool enable);
-
- virtual bool saveScreenshot(const char *filename); // overloaded by CE backend
+#ifdef USE_OPENGL
+ OSystem::GraphicsMode *_graphicsModes;
+ int _graphicsMode;
+ int _sdlModesCount;
+ int _glModesCount;
- int effectiveScreenHeight() const;
-
- void setupIcon();
- void handleKbdMouse();
-
- virtual bool remapKey(SDL_Event &ev, Common::Event &event);
+ /**
+ * Creates the merged graphics modes list
+ */
+ virtual void setupGraphicsModes();
- bool handleScalerHotkeys(const SDL_KeyboardEvent &key);
- bool isScalerHotkey(const Common::Event &event);
+ virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ virtual int getDefaultGraphicsMode() const;
+ virtual bool setGraphicsMode(int mode);
+ virtual int getGraphicsMode() const;
+#endif
};
#endif
diff --git a/backends/platform/sdl/win32/win32-main.cpp b/backends/platform/sdl/win32/win32-main.cpp
new file mode 100644
index 0000000000..25f208ddac
--- /dev/null
+++ b/backends/platform/sdl/win32/win32-main.cpp
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef WIN32
+
+// Fix for bug #2895217 "MSVC compilation broken with r47595":
+// We need to keep this on top of the "common/scummsys.h"(base/main.h) include,
+// otherwise we will get errors about the windows headers redefining
+// "ARRAYSIZE" for example.
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one...
+
+#include "backends/platform/sdl/win32/win32.h"
+#include "backends/plugins/sdl/sdl-provider.h"
+#include "base/main.h"
+
+int __stdcall WinMain(HINSTANCE /*hInst*/, HINSTANCE /*hPrevInst*/, LPSTR /*lpCmdLine*/, int /*iShowCmd*/) {
+ SDL_SetModuleHandle(GetModuleHandle(NULL));
+ return main(__argc, __argv);
+}
+
+int main(int argc, char *argv[]) {
+ // Create our OSystem instance
+ g_system = new OSystem_Win32();
+ assert(g_system);
+
+ // Pre initialize the backend
+ ((OSystem_Win32 *)g_system)->init();
+
+#ifdef DYNAMIC_MODULES
+ PluginManager::instance().addPluginProvider(new SDLPluginProvider());
+#endif
+
+ // Invoke the actual ScummVM main entry point:
+ int res = scummvm_main(argc, argv);
+
+ // Free OSystem
+ delete (OSystem_Win32 *)g_system;
+
+ return res;
+}
+
+#endif
diff --git a/backends/platform/sdl/win32/win32.cpp b/backends/platform/sdl/win32/win32.cpp
new file mode 100644
index 0000000000..68047fdde1
--- /dev/null
+++ b/backends/platform/sdl/win32/win32.cpp
@@ -0,0 +1,132 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef WIN32
+
+#include <windows.h>
+#define WIN32_LEAN_AND_MEAN
+#undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one...
+
+#include "backends/platform/sdl/win32/win32.h"
+#include "backends/fs/windows/windows-fs-factory.h"
+
+#define DEFAULT_CONFIG_FILE "scummvm.ini"
+
+//#define HIDE_CONSOLE
+
+#ifdef HIDE_CONSOLE
+struct SdlConsoleHidingWin32 {
+ DWORD myPid;
+ DWORD myTid;
+ HWND consoleHandle;
+};
+
+// console hiding for win32
+static BOOL CALLBACK initBackendFindConsoleWin32Proc(HWND hWnd, LPARAM lParam) {
+ DWORD pid, tid;
+ SdlConsoleHidingWin32 *variables = (SdlConsoleHidingWin32 *)lParam;
+ tid = GetWindowThreadProcessId(hWnd, &pid);
+ if ((tid == variables->myTid) && (pid == variables->myPid)) {
+ variables->consoleHandle = hWnd;
+ return FALSE;
+ }
+ return TRUE;
+}
+
+#endif
+
+void OSystem_Win32::init() {
+#ifdef HIDE_CONSOLE
+ // console hiding for win32
+ SdlConsoleHidingWin32 consoleHidingWin32;
+ consoleHidingWin32.consoleHandle = 0;
+ consoleHidingWin32.myPid = GetCurrentProcessId();
+ consoleHidingWin32.myTid = GetCurrentThreadId();
+ EnumWindows (initBackendFindConsoleWin32Proc, (LPARAM)&consoleHidingWin32);
+
+ if (!ConfMan.getBool("show_console")) {
+ if (consoleHidingWin32.consoleHandle) {
+ // We won't find a window with our TID/PID in case we were started from command-line
+ ShowWindow(consoleHidingWin32.consoleHandle, SW_HIDE);
+ }
+ }
+#endif
+
+ // Initialze File System Factory
+ _fsFactory = new WindowsFilesystemFactory();
+
+ // Invoke parent implementation of this method
+ OSystem_SDL::init();
+}
+
+Common::String OSystem_Win32::getDefaultConfigFileName() {
+ char configFile[MAXPATHLEN];
+
+ OSVERSIONINFO win32OsVersion;
+ ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO));
+ win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
+ GetVersionEx(&win32OsVersion);
+ // Check for non-9X version of Windows.
+ if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) {
+ // Use the Application Data directory of the user profile.
+ if (win32OsVersion.dwMajorVersion >= 5) {
+ if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile)))
+ error("Unable to access application data directory");
+ } else {
+ if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile)))
+ error("Unable to access user profile directory");
+
+ strcat(configFile, "\\Application Data");
+ CreateDirectory(configFile, NULL);
+ }
+
+ strcat(configFile, "\\ScummVM");
+ CreateDirectory(configFile, NULL);
+ strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
+
+ FILE *tmp = NULL;
+ if ((tmp = fopen(configFile, "r")) == NULL) {
+ // Check windows directory
+ char oldConfigFile[MAXPATHLEN];
+ GetWindowsDirectory(oldConfigFile, MAXPATHLEN);
+ strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE);
+ if ((tmp = fopen(oldConfigFile, "r"))) {
+ strcpy(configFile, oldConfigFile);
+
+ fclose(tmp);
+ }
+ } else {
+ fclose(tmp);
+ }
+ } else {
+ // Check windows directory
+ GetWindowsDirectory(configFile, MAXPATHLEN);
+ strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
+ }
+
+ return configFile;
+}
+
+#endif
diff --git a/backends/platform/sdl/win32/win32.h b/backends/platform/sdl/win32/win32.h
new file mode 100644
index 0000000000..f18ee6ead1
--- /dev/null
+++ b/backends/platform/sdl/win32/win32.h
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef PLATFORM_SDL_WIN32_H
+#define PLATFORM_SDL_WIN32_H
+
+#include "backends/platform/sdl/sdl.h"
+
+class OSystem_Win32 : public OSystem_SDL {
+public:
+ virtual void init();
+
+protected:
+ virtual Common::String getDefaultConfigFileName();
+};
+
+#endif