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AgeCommit message (Expand)Author
2017-12-14POSIX: Fix CVE-2017-17528Colin Snover
2017-12-02PSP2: fix clipping and display quality for odd resolutions (Phantasmagoria)rsn8887
2017-11-26Revert "SDL: Use RLE acceleration for SDL2 transparent surfaces"Thierry Crozat
2017-11-19SDL: Improve handling of SDL2 keyboard repeat eventsBastien Bouclet
2017-11-17SDL: Grab mouse when ScummVM is started in fullscreen modeColin Snover
2017-11-11SDL: Use RLE acceleration for SDL2 transparent surfacesThierry Crozat
2017-10-23SDL: Automatically grab mouse upon entering fullscreenColin Snover
2017-10-15BACKENDS: Fix missing mouse events when system cursor cannot be movedColin Snover
2017-10-15BACKENDS: Refactor OpenGL & SDL graphics backendsColin Snover
2017-10-15SDL: Accept signed values for mouse cursor warpingColin Snover
2017-10-07BACKENDS: Fix window sizing of games that switch between multiple resolutionsColin Snover
2017-10-07SDL: Do not reset window size when engines update rendering surfaceColin Snover
2017-10-01RISCOS: Add RISC OS filesystemCameron Cawley
2017-09-12MACOSX: Remove mixer init from derived class for macosx backendThierry Crozat
2017-09-12SDL: Stop using double buffering mixer on macOSColin Snover
2017-09-10MACOS: Fix builds on case-sensitive filesystemsColin Snover
2017-09-10MACOS: Fix warnings about undeclared selectorsColin Snover
2017-09-10MACOS: Fix deprecation warnings in macOS 10.12Colin Snover
2017-09-03RISCOS: Use double quotes in sed commandCameron Cawley
2017-09-03RISCOS: Automatically calculate the correct WimpSlot sizeCameron Cawley
2017-09-03RISCOS: Use shorter filenames for config and log filesCameron Cawley
2017-09-03RISCOS: Correctly set executable extensionCameron Cawley
2017-09-03RISCOS: Add networking files to applicationCameron Cawley
2017-09-03RISCOS: Add RISC OS supportcameron
2017-08-01Windows: Use GetUserDefaultUILanguage() instead of GetThreadLocale().Frank Richter
2017-07-29SDL: Make the window size when exiting fullscreen workaround macOS specificBastien Bouclet
2017-07-27SDL: Make sure we get the correct window size with SDL2Thierry Crozat
2017-07-06SDL: Fix compilation with SDL1.2Colin Snover
2017-07-06SDL: Only recreate SDL2 window when necessaryColin Snover
2017-05-21MACOSX: Fix flipped return value of openUrlColin Snover
2017-04-26MACOSX: Expand ~ in default screenshot pathThierry Crozat
2017-04-24WINDOWS: Fix warning under mingw-w64.Kirben
2017-04-24WINDOWS: Hopefully fix mingw compilation.Kirben
2017-04-24WIN32: Fix compilation of getScreenshotPath (missing parenthesis)Thierry Crozat
2017-04-24WIN32: Comment out code that gets the user My Pictures directoryThierry Crozat
2017-04-24SDL: Allow specifying the screenshot directory in the config fileThierry Crozat
2017-04-24MACOSX: Create screenshot on DesktopThierry Crozat
2017-04-24WINDOWS: Change location where screenshot are savedPala
2017-03-06PSP2: remove date from executable namersn8887
2017-03-04PSP2: Add Playstation Vita (PSP2) supportcpasjuste
2017-02-22SDL: Fix erratic analog pointer + control optionsrsn8887
2016-10-22SDL: Fix typosOri Avtalion
2016-10-09JANITORIAL: Remove more trailing spacesEugene Sandulenko
2016-09-13SDL: Add a fixme regarding the encoding of the string returned by getTextFrom...Bastien Bouclet
2016-09-13SDL: Plug a memory leak in OSystem_SDL::getTextFromClipboardBastien Bouclet
2016-09-10CLOUD: Move openUrl to OSystemThierry Crozat
2016-09-04SDL: Move mouse in SDL2 only when window has focus.Eugene Sandulenko
2016-09-04SDL: Do not forbid time.h symbols when FORBIDDEN_SYMBOL_EXCEPTION_time_h is d...Thierry Crozat
2016-09-03Merge pull request #810 from tsoliman/sdl2-macportsThierry Crozat
2016-09-03BUILD: Tie the SDL_net version to the SDL versionThierry Crozat