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2016-02-17AMIGAOS: Fix 'amigaosdist' for in-tree builds on AmigaOS.Hubert Maier
AmigaOS's Rexx interpreter seems to have problems with './' in the path to the Rexx script. We work around this by copying it to the cwd and using it from there. Manual merge of PR #669 "AMIGAOS: Fix amigaos.mk to make the rexx script work on local builds".
2016-02-15JANITORIAL: Typos detected with lintian & grepAlexandre Detiste
2016-02-12WIN32: Fix compilation with MinGW-w64 based Win32 compiler.Johannes Schickel
2016-02-06AMIGAOS: Fix 'amigaosdist' target for out-of-tree builds.Johannes Schickel
2016-02-02POSIX: Move assureDirectoryExists to posix-fs{.h,.cpp}.Johannes Schickel
2016-02-02POSIX: Move default config file location to ↵Johannes Schickel
'$XDG_CONFIG_HOME/scummvm/scummvm.ini'. This is what the XDG Base Directory Specification suggests to use. We still use the old location of '~/.scummvmrc' in case that is present. This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME".
2016-02-02POSIX: Use modern path for log file.Johannes Schickel
This makes use use the XDG Base Directory Specification for the log file path. This tackles one part of bug #6036 "POSIX: Use XDG dirs instead of HOME".
2016-02-02POSIX: Restructure code in OSystem_POSIX::createLogFile.Johannes Schickel
2016-02-02POSIX: Make assureDirectoryExists create full path if needed.Johannes Schickel
This is kind of like 'mkdir -p' now. But the permissions are different from standard POSIX behavior.
2016-02-02POSIX: Factor directory creation code into its own function.Johannes Schickel
2016-01-30AMIGAOS: amigaos.mk - Revert rx command lineHubert Maier
rx doesn't find the program if "./" or ${srcdir} is kept in front. Probably a limitation of abc-shell...or rx
2016-01-30AMIGAOS: amigaos.mk path fixesHubert Maier
2016-01-29AMIGAOS: Fix the exe paths and delete the guide after installingHubert Maier
2016-01-29AMIGAOS: Update amigaos.mk to automatically create an AmigaGuide file from ↵Hubert Maier
README
2015-12-16OSX: Fix menus when using SDL2Thierry Crozat
We remove the menus added by SDL before inserting our own menus, but the code assumed that there were two SDL generated menus. SDL2 actually adds three menus. So the new code makes no assumptions on the number of menus so that it works with both SDL1.2 and SDL2. Also fix an issue on OS X 10.4 and earlier that caused the app menu to be nameless.
2015-12-15PS3: Remove the SDL2 mixer manager.Bastien Bouclet
It was only used by the PS3 backend, and the standard SDL mixer was fixed to work in the PS3 case.
2015-12-15PS3: Make use of an updated SDL2 versionBastien Bouclet
This version, available at https://bitbucket.org/bgK/sdl_psl1ght, is based on SDL 2.0.3.
2015-12-08SDL/DISPMANX: Remove dispmanx graphics output.vanfanel
2015-11-12SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing ↵vanfanel
issues and changed SurfaceSdlGraphicsManager constructor call parameters on DispmanXSdlGraphicsManager constructor.
2015-11-11Merge branch 'master' into dispmanxvanfanel
2015-10-20SDL/DISPMANX Make additional notes on README.RASPBERRYPI telling users to ↵vanfanel
manually disable some features that are sub-optimal on the Pi when they don't pass a host parameter
2015-10-19SDL/DISPMANX Fixed dispmanx activation parameter on README.RASPBERRYPIvanfanel
2015-10-18SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of ↵vanfanel
DISPMANX because it controls whether dispmanx rendering backend is enabled or not on the Raspberry Pi.
2015-10-08WIN: Fix mingw64 compilation, by limiting last hack.Kirben
2015-10-08WIN: Add hack for command line display in Windows versions built with MinGW.Kirben
2015-07-22SDL/DISPMANX: Updated class member names, configure script and asociated ↵vanfanel
files and docs to conform to fingolfin's corrections.
2015-07-20RASPBERRYPI: Changed the RGB code for the game screen surface and added ↵vanfanel
RaspberryPi information file.
2015-03-29RASPBERRYPI: Added Raspberry Pi native 2D API support (dispmanx)vanfanel
2015-03-06SDL: Fix compilation with SDL 2.0 under MSVCFilippos Karapetis
In SDL 2.0, intrin.h is now included in SDL_cpuinfo.h, which includes setjmp.h. SDL_cpuinfo.h is included from SDL.h and SDL_syswm.h. Thus, we remove the exceptions for setjmp and longjmp before these two includes.
2015-03-05MACOSX: Fix compilationMatthew Hoops
Broken by 3f22c12
2015-03-01SDL: Call setupIcon for each window creation with SDL2.Johannes Schickel
This should make sure that the logo is properly set on Win32 with SDL2.
2015-02-18WINCE: Fix compilation.Johannes Schickel
2015-02-16WIN32: Add experimental SDL2 support.Johannes Schickel
Based on changes by aquadran.
2015-02-16SDL: Handle icon setup in SdlWindow.Johannes Schickel
2015-02-16SDL: Add basic abstraction class for the SDL window.Johannes Schickel
2015-01-25SDL: Fix typo.Johannes Schickel
2015-01-25SDL: Add experimental support for SDL2.Johannes Schickel
This is based upon skristiansson's change set to make ScummVM work with SDL2.
2015-01-25SDL: Cleanup graphics manager switching a bit.Johannes Schickel
2015-01-25SDL: Refactor WM specific functionality into SdlGraphicsManager.Johannes Schickel
2014-10-28BACKENDS: Remove trailing whitespaceFilippos Karapetis
2014-09-07AMIGAOS: Make use of the new drawer iconraziel-
On AmigaOS the user can customize every icon including drawers. This is a customized drawer icon for ScummVM with the original "S" scaled on top of it. This icon may change with further revisions of AmigaOS4 (if the default icon images change).
2014-08-08AMIGAOS: Add a stack cookieraziel-
Setting up a static stack to avoid crashes from a stack set too low.
2014-08-08AMIGAOS: Cleanup of the AmigaOS version numberraziel-
2014-07-20BUILD: Add port specific makefile for AmigaOS4.D G Turner
This moves the AmigaOS4 specific packaging rules from the global ports.mk to a port specific makefile in the AmigaOS subdirectory of the SDL backend (used for AmigaOS). Previously, port specific makefiles were only used for cross compiling builds and thus had a single entry in the cross compiling section of the configure. Since AmigaOS4 is a desktop system supporting native build, this required a second entry for when the host system is detected as ppc-amigaos to support native builds. However, currently this does break packaging of cross compiled builds for Win32, OSX and Unix when done on AmigaOS4... but this is not likely and has limited impact. To fix this, default _port_mk lines would need to be added to the sections of the cross compiling switch for mingw32 etc. to override the AmigaOS4 OS setting of _port_mk.
2014-06-28BUILD: Move the PS3 make targets to a separate fileBastien Bouclet
2014-06-01BACKENDS: Fix invalid buffer size in CFStringGetCString callMatthew Hoops
2014-02-23OSX: Implement TaskbarManager for Mac OS XThierry Crozat
This implements count badge, progress bar, and icon overlay. It uses the NSDockTile API which is available since OS X 10.5. The code compiles and run on older system but without doing anything.
2014-02-18SDL: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-16SDL: Move debugging code to output SDL video driver name to initBackend.D G Turner
The initBackend() function is called later after the command line is parsed and thus debug() prints can be used, which are much less noisy.
2014-02-12SDL: Add debugging code to output SDL video driver name being used.D G Turner