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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2015-12-15
PS3: Remove the SDL2 mixer manager.
Bastien Bouclet
2015-12-15
PS3: Make use of an updated SDL2 version
Bastien Bouclet
2015-12-08
SDL/DISPMANX: Remove dispmanx graphics output.
vanfanel
2015-11-12
SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing iss...
vanfanel
2015-11-11
Merge branch 'master' into dispmanx
vanfanel
2015-10-20
SDL/DISPMANX Make additional notes on README.RASPBERRYPI telling users to man...
vanfanel
2015-10-19
SDL/DISPMANX Fixed dispmanx activation parameter on README.RASPBERRYPI
vanfanel
2015-10-18
SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of DISP...
vanfanel
2015-10-08
WIN: Fix mingw64 compilation, by limiting last hack.
Kirben
2015-10-08
WIN: Add hack for command line display in Windows versions built with MinGW.
Kirben
2015-07-22
SDL/DISPMANX: Updated class member names, configure script and asociated file...
vanfanel
2015-07-20
RASPBERRYPI: Changed the RGB code for the game screen surface and added Raspb...
vanfanel
2015-03-29
RASPBERRYPI: Added Raspberry Pi native 2D API support (dispmanx)
vanfanel
2015-03-06
SDL: Fix compilation with SDL 2.0 under MSVC
Filippos Karapetis
2015-03-05
MACOSX: Fix compilation
Matthew Hoops
2015-03-01
SDL: Call setupIcon for each window creation with SDL2.
Johannes Schickel
2015-02-18
WINCE: Fix compilation.
Johannes Schickel
2015-02-16
WIN32: Add experimental SDL2 support.
Johannes Schickel
2015-02-16
SDL: Handle icon setup in SdlWindow.
Johannes Schickel
2015-02-16
SDL: Add basic abstraction class for the SDL window.
Johannes Schickel
2015-01-25
SDL: Fix typo.
Johannes Schickel
2015-01-25
SDL: Add experimental support for SDL2.
Johannes Schickel
2015-01-25
SDL: Cleanup graphics manager switching a bit.
Johannes Schickel
2015-01-25
SDL: Refactor WM specific functionality into SdlGraphicsManager.
Johannes Schickel
2014-10-28
BACKENDS: Remove trailing whitespace
Filippos Karapetis
2014-09-07
AMIGAOS: Make use of the new drawer icon
raziel-
2014-08-08
AMIGAOS: Add a stack cookie
raziel-
2014-08-08
AMIGAOS: Cleanup of the AmigaOS version number
raziel-
2014-07-20
BUILD: Add port specific makefile for AmigaOS4.
D G Turner
2014-06-28
BUILD: Move the PS3 make targets to a separate file
Bastien Bouclet
2014-06-01
BACKENDS: Fix invalid buffer size in CFStringGetCString call
Matthew Hoops
2014-02-23
OSX: Implement TaskbarManager for Mac OS X
Thierry Crozat
2014-02-18
SDL: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-16
SDL: Move debugging code to output SDL video driver name to initBackend.
D G Turner
2014-02-12
SDL: Add debugging code to output SDL video driver name being used.
D G Turner
2014-01-23
Merge pull request #409 from lordhoto/rtti
Johannes Schickel
2014-01-21
BUILD: Rename libunity support variable to "USE_UNITY" instead of "USE_TASKBA...
Johannes Schickel
2013-11-14
SDL: Fix bug where config file path could exceed maximum path length.
D G Turner
2013-11-11
SDL: Remove misleading comments, based on incomplete information at MSDN. Get...
Kirben
2013-11-03
SDL: Fix invalid memory access in getSystemLanguage.
Johannes Schickel
2013-11-03
SDL: Remove side effect of setlocale() call to get Language.
D G Turner
2013-10-24
SDL: Make activateManager/deactivateManager SdlGraphicsManager specific.
Johannes Schickel
2013-10-23
SDL: Reduce code duplication a bit.
Johannes Schickel
2013-10-23
SDL: Fix default graphics mode for switchable case.
Johannes Schickel
2013-10-23
SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL.
Johannes Schickel
2013-10-23
SDL: Only allow switching of SurfaceSDL <-> OpenGL when no custom manager is ...
Johannes Schickel
2013-10-23
SDL: Make setupGraphicsModes non-virtual.
Johannes Schickel
2013-10-23
SDL: Simplify initial graphics manager selection for OpenGL.
Johannes Schickel
2013-10-23
SDL: Get rid of _glModesCount.
Johannes Schickel
2013-10-23
SDL: Get rid of loop in OSystem_SDL::setGraphicsMode.
Johannes Schickel
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