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path: root/backends/platform/wii/osystem_gfx.cpp
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2010-08-30WII: Abuse pollEvent() to update the screen of skipped frames.Andre Heider
updateScreen() itself skips redraws when called too frequently. With the right timing and number of consecutive calls this can result in missing gfx updates, so lets abuse pollEvent() to check for overdue redraws. svn-id: r52456
2010-08-14WII: Update port for the current versions of the base libraries. Enable DVD ↵Andre Heider
access for the GameCube port. svn-id: r52074
2010-06-15SYSTEM: Unify OSystem::getSupportedFormats() signatureMax Horn
svn-id: r49838
2010-04-20Round up the game texture dimensions if the requested size is incompatible ↵Andre Heider
to the hardware. svn-id: r48751
2010-04-19Fix lockScreen() for 16bit modes.Andre Heider
svn-id: r48728
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-22Silenced some more cppcheck warnings. Some of these may seem silly, but the wayTorbjörn Andersson
I figure it the changes are harmless at worst, and making them will make it easier to find real errors in the (still quite long) list of warnings. svn-id: r47443
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵Max Horn
things) svn-id: r44495
2009-09-21reinit the console when changing the video mode.Andre Heider
svn-id: r44232
2009-09-18Moved the Wii gfx code to its own library. Added a onscreen console for ↵Andre Heider
stdout/err, toggable via pad keys. svn-id: r44189
2009-09-05Support for SMB shares, cleaned up async FS functions.Andre Heider
svn-id: r43965
2009-09-03Removed AA modes in favor of bilinear texture filtering, which gives much ↵Andre Heider
better results. Renamed a few types and enums to make it clear what they're for. svn-id: r43919
2009-09-02Fixed thumbnail gfx glitches on savegamesAndre Heider
svn-id: r43910
2009-09-01Added an options dialog for some Wii specific settings.Andre Heider
svn-id: r43892
2009-08-30Complete GFX rewrite with new features:Andre Heider
- Standard and Dual-strike (240p) video modes, both with or without AA - Distinct textures for the overlay, game buffer and the cursor - Support for HW paletted textures - Less pixel buffer conversions - Cursor scaling - Support for kFeatureAspectRatioCorrection and kFeatureOverlaySupportsAlpha svn-id: r43830
2009-08-22Removed unused varAndre Heider
svn-id: r43659
2009-08-2216bit support for the Wii portAndre Heider
svn-id: r43631
2009-08-21Fixed OSystem_Wii for the 16bit API changesAndre Heider
svn-id: r43605
2009-03-20Fix some warnings in the Wii backend.Andre Heider
svn-id: r39570
2009-02-15moved the supported graphics modes to a static array.Andre Heider
svn-id: r38261
2009-01-19Makefile cleanup with additional comments. Added DEBUG_WII_MEMSTATS for ↵Andre Heider
memory statistics and splitted existing DEBUG_* tunables. svn-id: r35920
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-23increase the height of the overlay so the modern theme fits in 16:9Andre Heider
svn-id: r35502
2008-12-04Fix for bug #2388270 "[Wii/GC] Unable to build SVN rev.35233".Johannes Schickel
svn-id: r35234
2008-11-06Got rid of OSystem::colorToRGB and RGBToColor; added implementations for ↵Max Horn
OSystem::getOverlayFormat to several ports (pending testing by the porters) svn-id: r34912
2008-11-06Got rid of OSystem::ARGBToColor and colorToARGBMax Horn
svn-id: r34911
2008-08-11video mode polishing:Andre Heider
* proper fullscreen video mode * multiple graphic modes with different overscan values * "fullscreen mode" stretches the picture on 16:9 displays * fixed broken sword 1/2 gfx garbage * support for setShakePos() svn-id: r33787
2008-06-04Patch #1971285: "Nintendo Wii port"Eugene Sandulenko
svn-id: r32547