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path: root/backends/platform/wince/CEActionsSmartphone.cpp
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2011-07-20WINCE: Change keymapping for AGI and Simon 1 & 2CeRiAl
2011-06-27WINCE: Added option to disable panel toggling with double tap on top of screenCeRiAl
2011-06-11WINCE: Some cleanup (public vs. private scopes), fix freelookCeRiAl
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-03-09WINCE: Run astyle over WinCE source files.Johannes Schickel
2011-03-08WINCE: Make scummvm compile and run again for WinCE platform (patch #3202337)Max Horn
2010-10-31WINCE: Enable use of forbidden symbols, cleanupMax Horn
I tried to untangle the header interdependencies a bit, but this is still quite a mess. This commit also fixes some warnings. svn-id: r53978
2010-06-15WINCE: sync with recent GUI changes. NOT TESTED.Eugene Sandulenko
svn-id: r49795
2009-08-04support made engineKostas Nakos
svn-id: r43035
2009-08-04add bindings for cruise engineKostas Nakos
svn-id: r43033
2009-03-01add support for tinsel engine (off by default for the time being)Kostas Nakos
svn-id: r39061
2009-02-15add support for groovieKostas Nakos
svn-id: r38288
2009-02-15add support for tuckerKostas Nakos
svn-id: r38273
2008-08-18Enable save game action key in Touche for WinCE devices.Lars Persson
svn-id: r34013
2008-08-13fix a small bug in the quit dialogKostas Nakos
svn-id: r33844
2008-08-10add support for drascula engineKostas Nakos
svn-id: r33754
2008-08-07setup interface for later kyra gamesKostas Nakos
svn-id: r33682
2008-02-23properly support feeble (sync commit)Kostas Nakos
svn-id: r30932
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-12-16adding preliminary lure supportKostas Nakos
svn-id: r29884
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-06-23Add missing semi-colon.Travis Howell
svn-id: r27660
2007-06-23Update GUI::Key constructsMax Horn
svn-id: r27643
2007-06-22Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* ↵Max Horn
constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ svn-id: r27616
2007-06-09add nippon supportKostas Nakos
svn-id: r27244
2007-06-08adding F1 for bargon and KP0 for indy3 functionality to multi function keyKostas Nakos
svn-id: r27185
2007-06-05the FT cheat key is now called multi function key (pending commit for sucker ↵Kostas Nakos
punch in indy) svn-id: r27111
2007-06-03new functionality for the predictive input dialog for smartphonesKostas Nakos
svn-id: r27071
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-28cleanup, implement new default action mappings, bump action version, enable ↵Kostas Nakos
keybinding at launcher, fix quit dialog looks svn-id: r26657
2007-03-14ITE save game menu mapping has changed to F5.Lars Persson
svn-id: r26134
2007-02-27properly support saga and cine enginesKostas Nakos
svn-id: r25893
2007-02-26support agi engineKostas Nakos
svn-id: r25880
2007-02-24Add support for touche engine.Kostas Nakos
Also, since QVGA smartphones can run any game, updated the action mappings to account for all of them. svn-id: r25830
2006-07-30CinE Engine support (backport)Kostas Nakos
svn-id: r23625
2006-07-23Add kyra skip intro key (backport).Kostas Nakos
svn-id: r23577
2006-07-01move ce port to its new homeKostas Nakos
svn-id: r23366