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author | Kostas Nakos | 2008-08-10 17:10:09 +0000 |
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committer | Kostas Nakos | 2008-08-10 17:10:09 +0000 |
commit | 002c55dfac217faba3187f749c71b1acc7c24044 (patch) | |
tree | 17ee7339b26c11d1b82dc5a52fc9f45363841cae /backends/platform/wince/CEActionsSmartphone.cpp | |
parent | f8355abdee1a85dd3cf387a7fcc74b18b43d2597 (diff) | |
download | scummvm-rg350-002c55dfac217faba3187f749c71b1acc7c24044.tar.gz scummvm-rg350-002c55dfac217faba3187f749c71b1acc7c24044.tar.bz2 scummvm-rg350-002c55dfac217faba3187f749c71b1acc7c24044.zip |
add support for drascula engine
svn-id: r33754
Diffstat (limited to 'backends/platform/wince/CEActionsSmartphone.cpp')
-rw-r--r-- | backends/platform/wince/CEActionsSmartphone.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/backends/platform/wince/CEActionsSmartphone.cpp b/backends/platform/wince/CEActionsSmartphone.cpp index 6877c343e3..dbcddac98c 100644 --- a/backends/platform/wince/CEActionsSmartphone.cpp +++ b/backends/platform/wince/CEActionsSmartphone.cpp @@ -119,11 +119,13 @@ void CEActionsSmartphone::initInstanceGame() { bool is_parallaction = (gameid == "parallaction"); bool is_lure = (gameid == "lure"); bool is_feeble = (gameid == "feeble"); + bool is_drascula = (strncmp(gameid.c_str(), "drascula",8) == 0); GUI_Actions::initInstanceGame(); // See if a right click mapping could be needed - if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || is_samnmax || is_cine || is_touche || is_parallaction) + if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || + is_samnmax || is_cine || is_touche || is_parallaction || is_drascula) _right_click_needed = true; // Initialize keys for different actions @@ -136,7 +138,7 @@ void CEActionsSmartphone::initInstanceGame() { } else if (is_sky) { _action_enabled[SMARTPHONE_ACTION_SAVE] = true; _key_action[SMARTPHONE_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); - } else if (is_cine) { + } else if (is_cine || is_drascula) { _action_enabled[SMARTPHONE_ACTION_SAVE] = true; _key_action[SMARTPHONE_ACTION_SAVE].setKey(Common::ASCII_F10, SDLK_F10); //F10 } else if (is_agi) { @@ -151,7 +153,8 @@ void CEActionsSmartphone::initInstanceGame() { } // Skip _action_enabled[SMARTPHONE_ACTION_SKIP] = true; - if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure || is_feeble) + if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || + is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula) _key_action[SMARTPHONE_ACTION_SKIP].setKey(VK_ESCAPE); else _key_action[SMARTPHONE_ACTION_SKIP].setKey(KEY_ALL_SKIP); |