Age | Commit message (Collapse) | Author |
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svn-id: r51977
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svn-id: r51976
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svn-id: r51784
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svn-id: r51781
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graphics/ inclusion
svn-id: r51779
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This should aid in further optimizations.
svn-id: r51685
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svn-id: r51656
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svn-id: r51640
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svn-id: r51638
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svn-id: r51637
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Add -mno-thumb to OPT_SPEED to override the -mthumb from OPT_SIZE.
svn-id: r51636
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svn-id: r51581
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forum post 29/7/10
svn-id: r51567
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svn-id: r51558
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svn-id: r51556
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svn-id: r51555
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Found that the particular implementation was producing messy assembly for misaligned copies. Improved it and also fixed up wrapping the memcpy, which would cause endless prints in case memcpy testing is asked for.
svn-id: r51503
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If a game CD has a scummvm.ini file with at least one game domain in
it, the normal autodetection is now bypassed and a menu of only the
games in the .ini file is presented instead. The descriptions of the
games are taken from the .ini file, but icons are still scanned for
in the old fashion.
Note that previously ScummVM would read global options from the
scummvm.ini file on the boot disc (if present), but now global options
are instead taken from the scummvm.ini on the game disc (in case of
a disc swap).
svn-id: r51480
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Implement platform-specific variants of createConfigReadStream()
and createConfigWriteStream(), instead of inheriting the BaseBackend
definitions. Nonstandard behavious is as follows:
* createConfigWriteStream() always returns 0 (read-only filesystem)
* createConfigReadStream() returns an empty MemoryReadStream instead
of NULL if scummvm.ini does not exist. This is to make sure that
loadDefaultConfigFile() always clears out any old config data, as
I'll want to restart config parsing from scratch after a disc
swap.
svn-id: r51478
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svn-id: r51474
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svn-id: r51473
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This should help avoid situations where MODULE_DIRS is not set to a
complete list of build dirs (which causes troubles with the automatic
header dependency detection logic).
On the long run, we should replace the relevant code by a macro or also
use rules.mk for this (with yet another if/else case add to it).
svn-id: r51467
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svn-id: r51466
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svn-id: r51465
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the main ScummVM codebase thanks to fingolfin :)
svn-id: r51362
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Bug #3025258: "Cursor Leaves Trail in GUI when Screen is Shaking". Based
on patch provided by eriktorbjorn but extended with another edge case.
svn-id: r51212
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svn-id: r51203
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svn-id: r50989
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svn-id: r50982
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svn-id: r50981
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svn-id: r50980
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svn-id: r50964
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svn-id: r50844
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svn-id: r50835
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Previously, the code in OSystem_SDL::detectSupportedFormats
assumed that the arrays RGBList and BGRList had the exact
same length, and that the entries in each mirrored those in
the other 100%. Instead of relying on that, the code now
simply iterates over both lists separately. This changes the
resulting order a bit, but since we never gave any
guarantees on that, this should not matter.
svn-id: r50833
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* Do not use global constructor for the RGBList and BGRList
tables anymore, by moving them inside a function.
* Update the list of supported formats if the hardware
screen surface changes. Previously, the list of supported
pixel formats (and its order) was computed only once and
then never changed.
svn-id: r50832
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clean'
svn-id: r50745
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This parallels what I did in ds.mk
svn-id: r50744
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svn-id: r50743
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svn-id: r50742
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* remove (S)RAM save code (it has not been in use for quite some time)
* remove the lz compressor (was only used by ram save code)
* OPT_SPEED was set incorrectly
* dsmain.cpp was misspelled as ds_main.cpp
* remove unsed arm9 libcartreset (the copy in the arm7 directory
still is around, though)
svn-id: r50741
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svn-id: r50736
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svn-id: r50729
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svn-id: r50728
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svn-id: r50727
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svn-id: r50709
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svn-id: r50708
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svn-id: r50702
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svn-id: r50701
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svn-id: r50694
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