Age | Commit message (Collapse) | Author |
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Make cannot automatically deduce that the shader assembler generates the
.h file that is required to build osystem-graphics.cpp.
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Allows a full build to run on old generation devices
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Since commit 04c57ba, this should no longer be necessary.
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This sets Android as a non-standard port in configure in order to override the definition for vsn_printf
The vsn_printf implementation is taken from https://github.com/weiss/c99-snprintf
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Just to be on the safe side.
Right now the binary consumes roughly 700 000 bytes.
Double that and add a a panic amount of roughly 50%, which leaves us at 2 MB.
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For translated message text. Android expected UTF-8 format for the message
Also makeToast for OSD needed to be run from the main UI thread
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Trac #10368
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- Fix clipping the cursor position
- Ensure the mouse has the same vertical and horizontal speed
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So the game remains interactive while OSD message are displayed.
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