Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-01 | TTS: Implement TextToSpeechManager for macOS | Thierry Crozat | |
2019-09-01 | TTS: Add TTS support when compiling with msvc. | Jaromir Wysoglad | |
2019-09-01 | TTS: Minor refactorisations | Jaromir Wysoglad | |
- Add comment to tts initialization on Windows - Correctly free the voicesInfo in linux ttsMan - Remove popState method from linux-text-to-speech.h and windows-text-to-speech.h - Add tts to help in configure - Refactor language setting in gui-manager.cpp It counted with english being the default language in ttsMan constructors, which isn't true anymore. | |||
2019-09-01 | TTS: Prepare for windows TTS | Jaromir Wysoglad | |
Add windows configuration in configure Add basic skeleton to backends Check if ttsMan is initialized in GUI | |||
2019-09-01 | TTS: Create a TTS skeleton | Jaromir Wysoglad | |
2019-08-24 | SDL: Use a non-const string for SDL_iconv_string | Jaromir Wysoglad | |
With some older versions of SDL1, the SDL_iconv_string takes char * instead of const char * as it's argument. This should fix the build issue with gp2xwiz. | |||
2019-08-24 | WIN32: Delete obsolete comment in convertEncoding. | Jaromir Wysoglad | |
2019-08-24 | WIN32: Handle endianity in convertEncoding | Jaromir Wysoglad | |
2019-08-24 | WIN32: Move getCodePageId to codepage.h | Jaromir Wysoglad | |
2019-08-24 | WIN32: Fix infinite loop when converting from utf32 | Jaromir Wysoglad | |
Because of how cyrilic transliteration and UTF-32 is handled on Windows, it was unfortunately possible to get into an infinite loop of conversions. The string would get converted to UTF-32 when transliterating, but because windows backend conversion cannot convert from UTF-32, it would use Common::Ustr to convert it to UTF-8, which would again get converted to UTF-32 when transliterating and so on. | |||
2019-08-24 | SDL: Remove check for SDL2 in convertEncoding() | Jaromir Wysoglad | |
SDL_iconv_string() is available even with SDL1 | |||
2019-08-24 | JANITORIAL: Remove debuging code. | Jaromir Wysoglad | |
2019-08-24 | WIN32: Fix conversion of multibyte encodings. | Jaromir Wysoglad | |
2019-08-24 | SDL: Fix convertEncoding for multibyte encodings. | Jaromir Wysoglad | |
2019-08-24 | WIN32: Resolve endianity in convertEncoding() | Jaromir Wysoglad | |
2019-08-24 | WIN32: Implement conversion to and from UTF-32 | Jaromir Wysoglad | |
UTF-32 is used in transliteration in Common::Encoding, so it is pretty important encoding and Windows should be the only thing, that cannot convert it. | |||
2019-08-24 | WIN32: Check calloc return value in covertEncoding | Jaromir Wysoglad | |
2019-08-24 | WIN32: Add Win32 implementation of convertEncoding | Jaromir Wysoglad | |
2019-08-24 | WIN32: Add include guard to codepage.h | Jaromir Wysoglad | |
2019-08-24 | WIN32: Add a way to convert codepage name to cp ID | Jaromir Wysoglad | |
2019-08-24 | SDL: Add SDL implementation of convertEncoding | Jaromir Wysoglad | |
2019-08-20 | ANDROID: Use a better icon for the on screen control | Cameron Cawley | |
Modified from https://www.iconfinder.com/icons/352464/keyboard_icon, which is available under the Creative Commons (Attribution-Share Alike 3.0 Unported) license. | |||
2019-08-20 | ANDROID: Add a button to show the virtual keyboard | Cameron Cawley | |
2019-08-18 | SWITCH: Force fullscreen always on | rsn8887 | |
Windowed mode never worked correctly and is pointless since the Switch operating system doesn't have a window manager. | |||
2019-08-18 | ANDROID: Don't deinitialize the EGL surface when pausing the application | Cameron Cawley | |
Fixes Trac#6129 | |||
2019-08-18 | PSP2: Force fullscreen always on | rsn8887 | |
Windowed mode never worked correctly and is pointless since Vita operating system doesn't have a window manager. | |||
2019-08-18 | GUI: Check if fullscreen is available at runtime | Cameron Cawley | |
2019-08-12 | BACKENDS: Use the default save file manager on Switch and SamsungTV | Cameron Cawley | |
2019-08-06 | BACKENDS: Improve AbstractFSNode::createDirectory() stubs | Cameron Cawley | |
2019-08-06 | BACKENDS: Rename and simplify AbstractFSNode::create() | Cameron Cawley | |
2019-08-05 | SDL: Simplify implementation of createLogFile() | Cameron Cawley | |
2019-08-04 | IOS7: Make sure openURL is executed on the main thread | Thierry Crozat | |
2019-08-04 | IOS7: Implement isConnectionLimited | Thierry Crozat | |
2019-08-04 | IOS7: Implement getSystemLanguage | Thierry Crozat | |
2019-08-04 | IOS7: Move non-video related functions to a separate file | Thierry Crozat | |
2019-08-04 | IOS7: Implement opening a URL | Thierry Crozat | |
2019-08-04 | IOS7: Implement copy to clipboard and paste from clipboard | Thierry Crozat | |
2019-08-02 | ANDROID: Don't hide the virtual keyboard when the Enter key is pressed | Cameron Cawley | |
2019-07-27 | SYMBIAN: Remove dead code | Cameron Cawley | |
2019-07-23 | WINCE: Fix Makefile dependencies | Cameron Cawley | |
2019-07-23 | PS2: Remove unused header | Cameron Cawley | |
2019-07-23 | ANDROID: Fix some Codacy warnings | Cameron Cawley | |
2019-07-11 | GCW0: Redo bundle fix from 4b5ce0f | Matan Bareket | |
2019-07-11 | GCW0: Package the README.md file | Matan Bareket | |
2019-07-11 | GCW0: Fix copy/paste error | Cameron Cawley | |
2019-07-08 | MAEMO: Minor cleanup | Cameron Cawley | |
2019-07-08 | BUILD: Package networking and virtual keyboard files on all platforms | Cameron Cawley | |
2019-07-07 | IOS7: Add back mapping of LF character to the Return key | Thierry Crozat | |
This is necessary for properly identifying the Return key pressed from the software or a hardware keyboard, and this was erronously removed in commit e5709ed. | |||
2019-07-06 | IOS7: Hide input accessory toolbar when an external keyboard is connected | Thierry Crozat | |
2019-07-05 | CRYOMNI3D: Add internationalization through external DAT file | Le Philousophe | |