Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-02-22 | IPHONE: Very minor cleanup. | Johannes Schickel | |
2012-02-22 | IPHONE: Use #include instead of #import. | Johannes Schickel | |
2012-02-22 | IPHONE: Silence some warnings. | Johannes Schickel | |
2012-02-22 | IPHONE: Move ObjC code files (.m) to ObjC++ files (.mm). | Johannes Schickel | |
2012-02-22 | IPHONE: Implement setShakeOffset. | Johannes Schickel | |
This should fix bug #3374656 "IPHONE: setShakePos not implemented". | |||
2012-02-21 | IPHONE: Rewrite video screen rotation. | Johannes Schickel | |
Now it should be a little bit more sane. Formerly the width and height was swapped in rotation mode, which resulted in the x coordinate falling into the range 0..height in landscape mode for example. This also fixes the cursor offset in the modern theme. | |||
2012-02-21 | IPHONE: Move _overlayPortraitRatio from global scope to local scope. | Johannes Schickel | |
2012-02-21 | IPHONE: Add _overlayRect, which describes the overlay screen rect. | Johannes Schickel | |
2012-02-21 | KEYMAPPER: Remove automapping dead code | Tarek Soliman | |
2012-02-20 | IPHONE: Default to portrait mode in case the orientation could not be ↵ | Johannes Schickel | |
determined. | |||
2012-02-20 | IPHONE: Move OpenGL ES context generation to its own method. | Johannes Schickel | |
2012-02-20 | IPHONE: Precalculate vertex/tex coordinates for game screen/overlay. | Johannes Schickel | |
2012-02-20 | IPHONE: Use render buffer size instead of application frame size for video ↵ | Johannes Schickel | |
size calculations. These match as far as I can tell, but in case they don't match, the render buffer size should be the correct thing to use. | |||
2012-02-20 | IPHONE: Rename _screenRect to _gameScreenRect. | Johannes Schickel | |
2012-02-20 | IPHONE: Rename _backing[Width,Height] to _renderBuffer[Width,Height]. | Johannes Schickel | |
2012-02-20 | IPHONE: Don't overwrite orientation when the OpenGL ES context is created. | Johannes Schickel | |
2012-02-20 | IPHONE: Refactor event code a bit. | Johannes Schickel | |
Now mouse x/y coordinates are passed as int. | |||
2012-02-20 | IPHONE: Even more slight formatting fixes. | Johannes Schickel | |
2012-02-20 | IPHONE: Slight game screen texture related variable renaming. | Johannes Schickel | |
2012-02-20 | IPHONE: Slight cleanup. | Johannes Schickel | |
2012-02-20 | IPHONE: Remove some unused variables. | Johannes Schickel | |
2012-02-20 | IPHONE: More formatting fixes. | Johannes Schickel | |
2012-02-20 | IPHONE: Add support for unfiltered upscaling. | Johannes Schickel | |
2012-02-20 | IPHONE: Implement cursor palette support. | Johannes Schickel | |
2012-02-20 | IPHONE: Fix some mismatching malloc/delete calls. | Johannes Schickel | |
2012-02-20 | IPHONE: Remove some dead code. | Johannes Schickel | |
2012-02-20 | IPHONE: Rename screen related buffers a bit. | Johannes Schickel | |
2012-02-20 | IPHONE: Implement cursor visibility change again. | Johannes Schickel | |
2012-02-20 | IPHONE: Fix cursor hotspots. | Johannes Schickel | |
2012-02-20 | IPHONE: Always use the mouse texture. | Johannes Schickel | |
Formerly the mouse texture was only used when the overlay was visible. When only the game screen was visible, the code rendered the mouse cursor on the game screen texture. This simplifies the drawing pipeline a bit. | |||
2012-02-19 | IPHONE: Use the proper RGBA5551 palette for the mouse cursor. | Johannes Schickel | |
Formerly the overlay cursor was using a RGB565 palette, even though the texture is really set up as RGBA5551. | |||
2012-02-19 | IPHONE: Rename _palette to _gamePalette. | Johannes Schickel | |
2012-02-19 | IPHONE: Use include instead of import for all of our headers. | Johannes Schickel | |
2012-02-19 | IPHONE: Add include guards. | Johannes Schickel | |
2012-02-19 | IPHONE: Formatting fixes. | Johannes Schickel | |
2012-02-19 | IPHONE: Remove dead code. | Johannes Schickel | |
2012-02-19 | IPHONE: Take advantage of Common::EVENT_INVALID. | Johannes Schickel | |
2012-02-19 | IPHONE: Change F5 (menu) gesture to open up the GMM. | Johannes Schickel | |
Thanks to tsoliman for this patch. | |||
2012-02-17 | MAEMO: Fix building without keymapper enabled | Tarek Soliman | |
2012-02-15 | MAEMO: Remove pointless copy ctor call | Tarek Soliman | |
Thanks LordHoto | |||
2012-02-15 | MAEMO: Register Keymapper Keymap Action default bindings | Tarek Soliman | |
2012-02-15 | MAEMO: Drop the hardcoded keymap in favor of the keymapper | Tarek Soliman | |
2012-02-15 | MAEMO: Rename hasHwKeyboard and add hasMenuKey | Tarek Soliman | |
2012-02-15 | MAEMO: Use bitshifting in ModelType | Tarek Soliman | |
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman | |
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h) | |||
2012-02-13 | KEYMAPPER: Fix Action ctor args in most keymaps | Tarek Soliman | |
2012-02-13 | SDL: Get rid of unneeded forwards. | Johannes Schickel | |
2012-02-13 | ALL: Enable Keymapper specific OSystem API only when the Keymapper is enabled. | Johannes Schickel | |
2012-02-12 | MAEMO: Use custom event Click Mode keymap action | Tarek Soliman | |
2012-02-12 | MAEMO: Define platform global keymap | Tarek Soliman | |