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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-12-02
SYMBIAN OS: Fedor created context sensitive help for ScummVM Symbian OS!
anotherguest
2013-11-26
SYMBIAN OS: README updated with Fedors name. Removed FLAC include from base.m...
anotherguest
2013-11-26
SYMBIAN OS: Add correct datafiles to installation scripts
anotherguest
2013-11-26
SYMBIAN OS:Forgot to set Mpeg2Lib decoder lib.
anotherguest
2013-11-26
SYMBIAN OS: Add Sword25 and testbed engines. Perl script updated
anotherguest
2013-11-26
SYMBIAN OS:Removed resolution fix from Symbian OS Backend, handle this in SDL...
anotherguest
2013-11-25
SYMBIAN OS:Added new engines, updated resolution support. Version number changes
anotherguest
2013-11-14
SDL: Fix bug where config file path could exceed maximum path length.
D G Turner
2013-11-11
SDL: Remove misleading comments, based on incomplete information at MSDN. Get...
Kirben
2013-11-03
SDL: Fix invalid memory access in getSystemLanguage.
Johannes Schickel
2013-11-03
SDL: Remove side effect of setlocale() call to get Language.
D G Turner
2013-10-24
SDL: Make activateManager/deactivateManager SdlGraphicsManager specific.
Johannes Schickel
2013-10-23
SDL: Reduce code duplication a bit.
Johannes Schickel
2013-10-23
SDL: Fix default graphics mode for switchable case.
Johannes Schickel
2013-10-23
SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL.
Johannes Schickel
2013-10-23
SDL: Only allow switching of SurfaceSDL <-> OpenGL when no custom manager is ...
Johannes Schickel
2013-10-23
SDL: Make setupGraphicsModes non-virtual.
Johannes Schickel
2013-10-23
SDL: Simplify initial graphics manager selection for OpenGL.
Johannes Schickel
2013-10-23
SDL: Get rid of _glModesCount.
Johannes Schickel
2013-10-23
SDL: Get rid of loop in OSystem_SDL::setGraphicsMode.
Johannes Schickel
2013-10-23
SDL: Clean up graphics mode handling for OpenGL backend.
Johannes Schickel
2013-10-23
SDL: Always initialize video subsystem in initSDL.
Johannes Schickel
2013-10-23
SDL: Clean up graphics manager switching slighty.
Johannes Schickel
2013-10-20
Merge pull request #408 from lordhoto/opengl-replacement
Johannes Schickel
2013-10-19
TIZEN: Add some further OpenGL related changes by Chris.
Johannes Schickel
2013-10-19
TIZEN: Adapt to new OpenGL code.
Johannes Schickel
2013-10-19
SDL: Add a OpenGL SDL backend and hook it into the SDL backend.
Johannes Schickel
2013-10-09
ANDROID: Really fix compilation.
D G Turner
2013-10-09
ANDROID: Fix compilation.
D G Turner
2013-10-08
Merge pull request #372 from zeldin/ouya
David Turner
2013-10-05
BACKENDS: Remove OpenGL and OpenGL SDL backend.
Johannes Schickel
2013-08-23
TIZEN: Silence cppcheck warning in scanStringUntil()
Torbjörn Andersson
2013-08-18
ANDROID: Add some margins when screen is a TV
Marcus Comstedt
2013-08-17
TIZEN: updates for tizen 2.2 SDK
Chris Warren-Smith
2013-08-13
DC: Use const version of ConfigManager::getGameDomains.
Johannes Schickel
2013-08-08
ANDROID: Enter main menu on middle mouse press
Marcus Comstedt
2013-08-08
ANDROID: Add support for joystick motion
Marcus Comstedt
2013-08-08
ANDROID: Add gamepad button support
Marcus Comstedt
2013-08-07
IPHONE: Fix accidental double free.
Johannes Schickel
2013-08-07
ANDROID: Add OUYA icon and intent
Marcus Comstedt
2013-08-06
N64: Do not access Surface::pixels anymore.
Johannes Schickel
2013-08-06
DC: Do not access Surface::pixels directly.
Johannes Schickel
2013-08-06
ANDROID: Do not access Surface::pixels directly.
Johannes Schickel
2013-08-06
PSP: Do not access Surface::pixels directly.
Johannes Schickel
2013-08-06
IPHONE: Do not access Surface::pixels directly.
Johannes Schickel
2013-08-06
NDS: Do not access Surface::pixels directly.
Johannes Schickel
2013-08-06
PS2: Do not access Surface::pixels directly.
Johannes Schickel
2013-08-06
WII: Do not access Surface::pixels directly.
Johannes Schickel
2013-08-03
IPHONE: Take advantage of Surface::getPixels.
Johannes Schickel
2013-07-18
Merge pull request #353 from clone2727/eventrec_timer_fix
Eugene Sandulenko
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