diff options
author | Johannes Schickel | 2013-08-15 18:53:55 +0200 |
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committer | Johannes Schickel | 2013-10-05 00:20:02 +0200 |
commit | 8a6e57cba1c89f922e27bb72201cfda55681f6dc (patch) | |
tree | e9efefdf15bc8ca7ca25bef0a08f54a1a31feff6 /backends/platform | |
parent | 0e2cf28d99a79a9ae84a4d48cf0e607deacb6653 (diff) | |
download | scummvm-rg350-8a6e57cba1c89f922e27bb72201cfda55681f6dc.tar.gz scummvm-rg350-8a6e57cba1c89f922e27bb72201cfda55681f6dc.tar.bz2 scummvm-rg350-8a6e57cba1c89f922e27bb72201cfda55681f6dc.zip |
BACKENDS: Remove OpenGL and OpenGL SDL backend.
This breaks our Tizen port.
Diffstat (limited to 'backends/platform')
-rw-r--r-- | backends/platform/sdl/sdl.cpp | 214 | ||||
-rw-r--r-- | backends/platform/sdl/sdl.h | 17 |
2 files changed, 2 insertions, 229 deletions
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp index 7ab367d4a4..16fe88e990 100644 --- a/backends/platform/sdl/sdl.cpp +++ b/backends/platform/sdl/sdl.cpp @@ -47,10 +47,6 @@ #include "backends/mutex/sdl/sdl-mutex.h" #include "backends/timer/sdl/sdl-timer.h" #include "backends/graphics/surfacesdl/surfacesdl-graphics.h" -#ifdef USE_OPENGL -#include "backends/graphics/openglsdl/openglsdl-graphics.h" -#include "graphics/cursorman.h" -#endif #include "icons/scummvm.xpm" @@ -64,12 +60,6 @@ OSystem_SDL::OSystem_SDL() : -#ifdef USE_OPENGL - _graphicsModes(0), - _graphicsMode(0), - _sdlModesCount(0), - _glModesCount(0), -#endif _inited(false), _initedSDL(false), _logger(0), @@ -110,10 +100,6 @@ OSystem_SDL::~OSystem_SDL() { delete _mutexManager; _mutexManager = 0; -#ifdef USE_OPENGL - delete[] _graphicsModes; -#endif - delete _logger; _logger = 0; @@ -143,11 +129,6 @@ void OSystem_SDL::init() { if (_taskbarManager == 0) _taskbarManager = new Common::TaskbarManager(); #endif - -#ifdef USE_OPENGL - // Setup a list with both SDL and OpenGL graphics modes - setupGraphicsModes(); -#endif } void OSystem_SDL::initBackend() { @@ -159,36 +140,8 @@ void OSystem_SDL::initBackend() { if (_eventSource == 0) _eventSource = new SdlEventSource(); - int graphicsManagerType = 0; - if (_graphicsManager == 0) { -#ifdef USE_OPENGL - if (ConfMan.hasKey("gfx_mode")) { - Common::String gfxMode(ConfMan.get("gfx_mode")); - bool use_opengl = false; - const OSystem::GraphicsMode *mode = OpenGLSdlGraphicsManager::supportedGraphicsModes(); - int i = 0; - while (mode->name) { - if (scumm_stricmp(mode->name, gfxMode.c_str()) == 0) { - _graphicsMode = i + _sdlModesCount; - use_opengl = true; - } - - mode++; - ++i; - } - - // If the gfx_mode is from OpenGL, create the OpenGL graphics manager - if (use_opengl) { - _graphicsManager = new OpenGLSdlGraphicsManager(_eventSource); - graphicsManagerType = 1; - } - } -#endif - if (_graphicsManager == 0) { - _graphicsManager = new SurfaceSdlGraphicsManager(_eventSource); - graphicsManagerType = 0; - } + _graphicsManager = new SurfaceSdlGraphicsManager(_eventSource); } if (_savefileManager == 0) @@ -230,13 +183,7 @@ void OSystem_SDL::initBackend() { // so the virtual keyboard can be initialized, but we have to add the // graphics manager as an event observer after initializing the event // manager. - if (graphicsManagerType == 0) - ((SurfaceSdlGraphicsManager *)_graphicsManager)->initEventObserver(); -#ifdef USE_OPENGL - else if (graphicsManagerType == 1) - ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver(); -#endif - + ((SurfaceSdlGraphicsManager *)_graphicsManager)->initEventObserver(); } #if defined(USE_TASKBAR) @@ -531,160 +478,3 @@ Common::TimerManager *OSystem_SDL::getTimerManager() { return _timerManager; #endif } - -#ifdef USE_OPENGL - -const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const { - return _graphicsModes; -} - -int OSystem_SDL::getDefaultGraphicsMode() const { - // Return the default graphics mode from the current graphics manager - if (_graphicsMode < _sdlModesCount) - return _graphicsManager->getDefaultGraphicsMode(); - else - return _graphicsManager->getDefaultGraphicsMode() + _sdlModesCount; -} - -bool OSystem_SDL::setGraphicsMode(int mode) { - const OSystem::GraphicsMode *srcMode; - int i; - - // Check if mode is from SDL or OpenGL - if (mode < _sdlModesCount) { - srcMode = SurfaceSdlGraphicsManager::supportedGraphicsModes(); - i = 0; - } else { - srcMode = OpenGLSdlGraphicsManager::supportedGraphicsModes(); - i = _sdlModesCount; - } - - // Very hacky way to set up the old graphics manager state, in case we - // switch from SDL->OpenGL or OpenGL->SDL. - // - // This is a probably temporary workaround to fix bugs like #3368143 - // "SDL/OpenGL: Crash when switching renderer backend". - const int screenWidth = _graphicsManager->getWidth(); - const int screenHeight = _graphicsManager->getHeight(); - const bool arState = _graphicsManager->getFeatureState(kFeatureAspectRatioCorrection); - const bool fullscreen = _graphicsManager->getFeatureState(kFeatureFullscreenMode); - const bool cursorPalette = _graphicsManager->getFeatureState(kFeatureCursorPalette); -#ifdef USE_RGB_COLOR - const Graphics::PixelFormat pixelFormat = _graphicsManager->getScreenFormat(); -#endif - - bool switchedManager = false; - - // Loop through modes - while (srcMode->name) { - if (i == mode) { - // If the new mode and the current mode are not from the same graphics - // manager, delete and create the new mode graphics manager - if (_graphicsMode >= _sdlModesCount && mode < _sdlModesCount) { - debug(1, "switching to plain SDL graphics"); - delete _graphicsManager; - _graphicsManager = new SurfaceSdlGraphicsManager(_eventSource); - ((SurfaceSdlGraphicsManager *)_graphicsManager)->initEventObserver(); - _graphicsManager->beginGFXTransaction(); - - switchedManager = true; - } else if (_graphicsMode < _sdlModesCount && mode >= _sdlModesCount) { - debug(1, "switching to OpenGL graphics"); - delete _graphicsManager; - _graphicsManager = new OpenGLSdlGraphicsManager(_eventSource); - ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver(); - _graphicsManager->beginGFXTransaction(); - - switchedManager = true; - } - - _graphicsMode = mode; - - if (switchedManager) { -#ifdef USE_RGB_COLOR - _graphicsManager->initSize(screenWidth, screenHeight, &pixelFormat); -#else - _graphicsManager->initSize(screenWidth, screenHeight, 0); -#endif - _graphicsManager->setFeatureState(kFeatureAspectRatioCorrection, arState); - _graphicsManager->setFeatureState(kFeatureFullscreenMode, fullscreen); - _graphicsManager->setFeatureState(kFeatureCursorPalette, cursorPalette); - - // Worst part about this right now, tell the cursor manager to - // resetup the cursor + cursor palette if necessarily - - // First we need to try to setup the old state on the new manager... - if (_graphicsManager->endGFXTransaction() != kTransactionSuccess) { - // Oh my god if this failed the client code might just explode. - return false; - } - - // Next setup the cursor again - CursorMan.pushCursor(0, 0, 0, 0, 0, 0); - CursorMan.popCursor(); - - // Next setup cursor palette if needed - if (cursorPalette) { - CursorMan.pushCursorPalette(0, 0, 0); - CursorMan.popCursorPalette(); - } - - _graphicsManager->beginGFXTransaction(); - // Oh my god if this failed the client code might just explode. - return _graphicsManager->setGraphicsMode(srcMode->id); - } else { - return _graphicsManager->setGraphicsMode(srcMode->id); - } - } - - i++; - srcMode++; - } - - return false; -} - -int OSystem_SDL::getGraphicsMode() const { - return _graphicsMode; -} - -void OSystem_SDL::setupGraphicsModes() { - const OSystem::GraphicsMode *sdlGraphicsModes = SurfaceSdlGraphicsManager::supportedGraphicsModes(); - const OSystem::GraphicsMode *openglGraphicsModes = OpenGLSdlGraphicsManager::supportedGraphicsModes(); - _sdlModesCount = 0; - _glModesCount = 0; - - // Count the number of graphics modes - const OSystem::GraphicsMode *srcMode = sdlGraphicsModes; - while (srcMode->name) { - _sdlModesCount++; - srcMode++; - } - srcMode = openglGraphicsModes; - while (srcMode->name) { - _glModesCount++; - srcMode++; - } - - // Allocate enough space for merged array of modes - _graphicsModes = new OSystem::GraphicsMode[_glModesCount + _sdlModesCount + 1]; - - // Copy SDL graphics modes - memcpy((void *)_graphicsModes, sdlGraphicsModes, _sdlModesCount * sizeof(OSystem::GraphicsMode)); - - // Copy OpenGL graphics modes - memcpy((void *)(_graphicsModes + _sdlModesCount), openglGraphicsModes, _glModesCount * sizeof(OSystem::GraphicsMode)); - - // Set a null mode at the end - memset((void *)(_graphicsModes + _sdlModesCount + _glModesCount), 0, sizeof(OSystem::GraphicsMode)); - - // Set new internal ids for all modes - int i = 0; - OSystem::GraphicsMode *mode = _graphicsModes; - while (mode->name) { - mode->id = i++; - mode++; - } -} - -#endif diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h index 840e73ff09..0012e88c51 100644 --- a/backends/platform/sdl/sdl.h +++ b/backends/platform/sdl/sdl.h @@ -104,23 +104,6 @@ protected: // Logging virtual Common::WriteStream *createLogFile() { return 0; } Backends::Log::Log *_logger; - -#ifdef USE_OPENGL - OSystem::GraphicsMode *_graphicsModes; - int _graphicsMode; - int _sdlModesCount; - int _glModesCount; - - /** - * Creates the merged graphics modes list - */ - virtual void setupGraphicsModes(); - - virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const; - virtual int getDefaultGraphicsMode() const; - virtual bool setGraphicsMode(int mode); - virtual int getGraphicsMode() const; -#endif }; #endif |