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AgeCommit message (Collapse)Author
2016-01-06IOS: Merge masterVincent Bénony
2016-01-06IOS: Better emulation of the right mouse buttonVincent Bénony
2016-01-06IOS: Update compilation instructions for FluidSynthVincent Bénony
2016-01-06IOS: Fixes an issue with the mouse pointer when returning from Sam&MaxVincent Bénony
2016-01-06IOS: Brings support for FluidSynthVincent Bénony
2016-01-06IOS: Updates compilation instructionsVincent Bénony
2016-01-06IOS: Info on Linux toolchain, and compilation instructionsVincent Bénony
2016-01-06IOS: Adds iPhone 6/6+ launch screensVincent Bénony
2016-01-06IOS: Switches to OpenGL ES 2.0 to ease debugging with XcodeVincent Bénony
2016-01-06IOS: TypoVincent Bénony
2016-01-06IOS: Updates compilation instructionsVincent Bénony
2016-01-06IOS: Implements scalersVincent Bénony
2016-01-06IOS: Scales the GUI for the iPad ProVincent Bénony
2016-01-06IOS: Better resolution handlingVincent Bénony
2016-01-06IOS: Removes a global variableVincent Bénony
2016-01-06IOS: Fixes memory leakVincent Bénony
2016-01-06IOS: Move declarations in the common header fileVincent Bénony
2016-01-06IOS: Avoid subclassing UIApplication, and handle multitaskingVincent Bénony
2016-01-06IOS: Wrong deallocator calledVincent Bénony
2016-01-06IOS: Renames iOS7 classes to avoid confusionVincent Bénony
2016-01-06IOS: Removes new generic syntax to be able to compile with older clang toolchainVincent Bénony
2016-01-06IOS: Updates compilation instructionsVincent Bénony
2016-01-06IOS: Create two targets for old iPhone (iOS <= 6) and new one (iOS >= 7)Vincent Bénony
The "iphone" backend is the support for the old iPhones. The "ios7" backend is for the new iPhones.
2016-01-06IOS: Remove extra commaVincent Bénony
2016-01-06IOS: Fixes a typoVincent Bénony
2016-01-06ISO: Updates instructions for command line compilationVincent Bénony
2016-01-06IOS: Clean the path of the Savegames directoryVincent Bénony
2016-01-06IOS: Fixes a crash on startup on iOS 7Vincent Bénony
2016-01-06IOS: Replaces spaces with tabsVincent Bénony
2016-01-06IOS: Updates the compilation instructionsVincent Bénony
2016-01-06IOS: Moves the compilation instructions in the platform directoryVincent Bénony
2016-01-06IOS: Fixes tabsVincent Bénony
2016-01-06IOS: Fixes rotation and event handlingVincent Bénony
2016-01-06IOS: Uses the chroot filesystemVincent Bénony
2016-01-06IOS: Adds a getter for the touchpad modeVincent Bénony
2016-01-06IOS: Fixes the virtual keyboardVincent Bénony
2015-12-15PS3: Remove the SDL2 mixer manager.Bastien Bouclet
It was only used by the PS3 backend, and the standard SDL mixer was fixed to work in the PS3 case.
2015-12-15PS3: Make use of an updated SDL2 versionBastien Bouclet
This version, available at https://bitbucket.org/bgK/sdl_psl1ght, is based on SDL 2.0.3.
2015-12-12OPENGL: Refactor screen refresh handling.Johannes Schickel
Subclasses of OpenGLGraphicsManager are now supposed to supply a refreshScreen function which handles actual screen updating (for example, buffer swapping).
2015-12-08Merge branch 'rpi-sdl2'Johannes Schickel
This is a manual merge of pull request #632. The history fo the PR has been cleaned up.
2015-12-08SDL/DISPMANX: Remove dispmanx graphics output.vanfanel
2015-12-03Symbian: cleanup build scriptFedor
Add missed engines, all engines ordered by names, simplified and clear comments
2015-12-03Symbian: add Sherlock engine supportFedor
2015-11-22Symbian: fix build issuesFedor Strizhnev
Add new linker options to remove useless code Add file not parsed by script
2015-11-22Symbian: add new engineFedor Strizhnev
2015-11-22Symbian: fix complation issuesFedor Strizhnev
2015-11-22Symbian: add new engine to help fileFedor Strizhnev
2015-11-22Symbian: help file build once nowFedor Strizhnev
2015-11-12SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing ↵vanfanel
issues and changed SurfaceSdlGraphicsManager constructor call parameters on DispmanXSdlGraphicsManager constructor.
2015-11-11Merge branch 'master' into dispmanxvanfanel