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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2017-12-26
SDL: Cleanup joystick deadzone handling
Bastien Bouclet
2017-12-26
SDL: Move the non analog joystick code to the Symbian port
Bastien Bouclet
2017-12-15
BUILD: Check if posix_spawn is available in configure
Thierry Crozat
2017-12-14
POSIX: Fix compilation with some old macOS SDKs
Thierry Crozat
2017-12-14
POSIX: Do not hang ScummVM when opening a browser
Colin Snover
2017-12-14
POSIX: Fix CVE-2017-17528
Colin Snover
2017-12-13
MAEMO: Update debian/changelog
Tarek Soliman
2017-12-03
ALL: Remove obsolete register keyword
Colin Snover
2017-12-02
PSP2: fix clipping and display quality for odd resolutions (Phantasmagoria)
rsn8887
2017-11-29
MAEMO: Update debian/changelog
Tarek Soliman
2017-11-30
RELEASE: This is 2.1.0git
Thierry Crozat
2017-11-25
ANDROID: Fix illegal-in-C++11 narrowing conversions
Colin Snover
2017-11-26
Revert "SDL: Use RLE acceleration for SDL2 transparent surfaces"
Thierry Crozat
2017-11-24
Merge pull request #1063 from bgK/keyboard-repeat
Bastien Bouclet
2017-11-21
RELEASE: 1.10 will henceforth be known as 2.0
Colin Snover
2017-11-19
SDL: Improve handling of SDL2 keyboard repeat events
Bastien Bouclet
2017-11-19
EVENTS: Rename synthetic to kbdRepeat
Bastien Bouclet
2017-11-17
SDL: Grab mouse when ScummVM is started in fullscreen mode
Colin Snover
2017-11-11
SDL: Use RLE acceleration for SDL2 transparent surfaces
Thierry Crozat
2017-10-23
SDL: Automatically grab mouse upon entering fullscreen
Colin Snover
2017-10-15
PSP: Improve const-correctness
Colin Snover
2017-10-15
BACKENDS: Constify PaletteManager::grabPalette implementations
Colin Snover
2017-10-15
BACKENDS: Fix missing mouse events when system cursor cannot be moved
Colin Snover
2017-10-15
BACKENDS: Refactor OpenGL & SDL graphics backends
Colin Snover
2017-10-15
SDL: Accept signed values for mouse cursor warping
Colin Snover
2017-10-07
BACKENDS: Fix window sizing of games that switch between multiple resolutions
Colin Snover
2017-10-07
SDL: Do not reset window size when engines update rendering surface
Colin Snover
2017-10-01
RISCOS: Add RISC OS filesystem
Cameron Cawley
2017-09-30
IOS: Improve iOS 11 compatibility
Vincent Bénony
2017-09-12
OPENPANDORA: Remove unused include
Thierry Crozat
2017-09-12
GPH: Remove unused include
Thierry Crozat
2017-09-12
MACOSX: Remove mixer init from derived class for macosx backend
Thierry Crozat
2017-09-12
SDL: Stop using double buffering mixer on macOS
Colin Snover
2017-09-10
MACOS: Fix builds on case-sensitive filesystems
Colin Snover
2017-09-10
MACOS: Fix warnings about undeclared selectors
Colin Snover
2017-09-10
MACOS: Fix deprecation warnings in macOS 10.12
Colin Snover
2017-09-03
RISCOS: Use double quotes in sed command
Cameron Cawley
2017-09-03
RISCOS: Automatically calculate the correct WimpSlot size
Cameron Cawley
2017-09-03
RISCOS: Use shorter filenames for config and log files
Cameron Cawley
2017-09-03
RISCOS: Correctly set executable extension
Cameron Cawley
2017-09-03
RISCOS: Add networking files to application
Cameron Cawley
2017-09-03
RISCOS: Add RISC OS support
cameron
2017-08-01
Windows: Use GetUserDefaultUILanguage() instead of GetThreadLocale().
Frank Richter
2017-07-29
SDL: Make the window size when exiting fullscreen workaround macOS specific
Bastien Bouclet
2017-07-27
SDL: Make sure we get the correct window size with SDL2
Thierry Crozat
2017-07-10
Revert "COMMON: Change way the Singleton instances are instantiated"
Eugene Sandulenko
2017-07-10
COMMON: Change way the Singleton instances are instantiated
Thierry Crozat
2017-07-06
SDL: Fix compilation with SDL1.2
Colin Snover
2017-07-06
SDL: Only recreate SDL2 window when necessary
Colin Snover
2017-06-25
ANDROIDSDL: implemented checking and fixing sdcard path
lubomyr
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