Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-11 | IOS: Updates the compilation instructions | Vincent Bénony | |
2016-01-07 | IPHONE: Make includes match our style. | Johannes Schickel | |
2016-01-07 | IOS7: Make includes match our style. | Johannes Schickel | |
2016-01-07 | IOS7: Make filename style consistent in itself. | Johannes Schickel | |
2016-01-07 | IOS7: Use #include instead of #import. | Johannes Schickel | |
We always use #include. #import is a nice ObjC feature (in theory), but can lead to odd results in corner cases. | |||
2016-01-07 | IOS7: Use standard include guard names. | Johannes Schickel | |
2016-01-07 | IOS7: Use our standard GPL headers. | Johannes Schickel | |
2016-01-07 | COMMON: Make FSNode(AbstractFSNode *) private again. | Johannes Schickel | |
This also fixes a memory leak in OSystem_iOS7::addSysArchivesToSearchSet. | |||
2016-01-07 | IOS: Renames a macro | Vincent Bénony | |
2016-01-06 | IOS: Disable scalers | Vincent Bénony | |
2016-01-06 | IOS: Removes a useless variable | Vincent Bénony | |
2016-01-06 | IOS: Merge branch 'master' into ios-fix | Vincent Bénony | |
2016-01-06 | IOS: Merge master | Vincent Bénony | |
2016-01-06 | IOS: Better emulation of the right mouse button | Vincent Bénony | |
2016-01-06 | IOS: Update compilation instructions for FluidSynth | Vincent Bénony | |
2016-01-06 | IOS: Fixes an issue with the mouse pointer when returning from Sam&Max | Vincent Bénony | |
2016-01-06 | IOS: Brings support for FluidSynth | Vincent Bénony | |
2016-01-06 | IOS: Updates compilation instructions | Vincent Bénony | |
2016-01-06 | IOS: Info on Linux toolchain, and compilation instructions | Vincent Bénony | |
2016-01-06 | IOS: Adds iPhone 6/6+ launch screens | Vincent Bénony | |
2016-01-06 | IOS: Switches to OpenGL ES 2.0 to ease debugging with Xcode | Vincent Bénony | |
2016-01-06 | IOS: Typo | Vincent Bénony | |
2016-01-06 | IOS: Updates compilation instructions | Vincent Bénony | |
2016-01-06 | IOS: Implements scalers | Vincent Bénony | |
2016-01-06 | IOS: Scales the GUI for the iPad Pro | Vincent Bénony | |
2016-01-06 | IOS: Better resolution handling | Vincent Bénony | |
2016-01-06 | IOS: Removes a global variable | Vincent Bénony | |
2016-01-06 | IOS: Fixes memory leak | Vincent Bénony | |
2016-01-06 | IOS: Move declarations in the common header file | Vincent Bénony | |
2016-01-06 | IOS: Avoid subclassing UIApplication, and handle multitasking | Vincent Bénony | |
2016-01-06 | IOS: Wrong deallocator called | Vincent Bénony | |
2016-01-06 | IOS: Renames iOS7 classes to avoid confusion | Vincent Bénony | |
2016-01-06 | IOS: Removes new generic syntax to be able to compile with older clang toolchain | Vincent Bénony | |
2016-01-06 | IOS: Updates compilation instructions | Vincent Bénony | |
2016-01-06 | IOS: Create two targets for old iPhone (iOS <= 6) and new one (iOS >= 7) | Vincent Bénony | |
The "iphone" backend is the support for the old iPhones. The "ios7" backend is for the new iPhones. | |||
2016-01-06 | IOS: Remove extra comma | Vincent Bénony | |
2016-01-06 | IOS: Fixes a typo | Vincent Bénony | |
2016-01-06 | ISO: Updates instructions for command line compilation | Vincent Bénony | |
2016-01-06 | IOS: Clean the path of the Savegames directory | Vincent Bénony | |
2016-01-06 | IOS: Fixes a crash on startup on iOS 7 | Vincent Bénony | |
2016-01-06 | IOS: Replaces spaces with tabs | Vincent Bénony | |
2016-01-06 | IOS: Updates the compilation instructions | Vincent Bénony | |
2016-01-06 | IOS: Moves the compilation instructions in the platform directory | Vincent Bénony | |
2016-01-06 | IOS: Fixes tabs | Vincent Bénony | |
2016-01-06 | IOS: Fixes rotation and event handling | Vincent Bénony | |
2016-01-06 | IOS: Uses the chroot filesystem | Vincent Bénony | |
2016-01-06 | IOS: Adds a getter for the touchpad mode | Vincent Bénony | |
2016-01-06 | IOS: Fixes the virtual keyboard | Vincent Bénony | |
2016-01-01 | ALL: Update copyright years | Eugene Sandulenko | |
2015-12-16 | OSX: Fix menus when using SDL2 | Thierry Crozat | |
We remove the menus added by SDL before inserting our own menus, but the code assumed that there were two SDL generated menus. SDL2 actually adds three menus. So the new code makes no assumptions on the number of menus so that it works with both SDL1.2 and SDL2. Also fix an issue on OS X 10.4 and earlier that caused the app menu to be nameless. |