Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-29 | OSX: Handle encoding conversion for clipboard text | Thierry Crozat | |
2018-04-29 | SDL: Handle encoding conversion for clipboard text | Thierry Crozat | |
2018-04-29 | OSYSTEM: Add API to copy text to clipboard | Thierry Crozat | |
This has also been implemented for the SDL2 and macOS backends. | |||
2018-04-29 | IOS: Consolidate build instructions with the wiki | Thierry Crozat | |
This replaces obsolete instructions to build ScummVM in the README.md file with a link to the instructions on the wiki. The wiki has also been updated with additional information that were contained in the README.md. and the wiki has been updated with additional instructions. | |||
2018-04-19 | JANITORIAL: Fix whitespace | Adrian Frühwirth | |
2018-04-07 | DS: Only disable forbidden symbols when necessary | Cameron Cawley | |
2018-04-08 | JANITORIAL: Fix formatting | Adrian Frühwirth | |
Futile attempt at taming the mess. There is also much leftover unused code which someone who knows what all of this does should remove, if possible. | |||
2018-04-07 | N64: Remove the port-specific integer type definitions | Bastien Bouclet | |
They are identical to those detected by configure on buildbot | |||
2018-04-07 | DS: Fix touch input | Matthew Stewart | |
2018-04-07 | DS: Fix building with ndstool | Matthew Stewart | |
2018-04-07 | DS: Fix compilation with devkitARM r47 | Cameron Cawley | |
2018-04-07 | RISCOS: Package translated documentation | Cameron Cawley | |
2018-02-09 | SDL: Do not try to replace FILE with an incompatible type | Colin Snover | |
It’s questionable that the SDL backend code is trying so hard to maintain forbidden symbols at all since backend code is exactly where such things are allowed, and it is a game of whack-a-mole to keep system API changes from breaking this fragile system of symbol redefinitions. Probably this should all just get replaced with a FORBIDDEN_SYMBOL_ALLOW_ALL, but for the time being this at least gets builds working again on up-to-date msys2/mingw-w64 compilers. Fixes Trac#10405. | |||
2018-02-08 | PSP2: allow 'frontpanel_touchpad_mode=true' option in ScummVM.ini | rsn8887 | |
Can change option to 'true' manually in scummvm.ini to force front panel into indirect touchpad mode where the pointer doesn't jump to finger. | |||
2018-01-26 | RISCOS: Fix compilation of null backend | Cameron Cawley | |
2018-01-26 | RISCOS: Don't list RISC OS as a POSIX platform | Cameron Cawley | |
2018-01-26 | ANDROIDSDL: set version name to 2.1.0git, renamed asset appdata file | lubomyr | |
2018-01-24 | PSP2: Set Touchpad Mouse Mode option default to off | rsn8887 | |
2018-01-24 | PSP2: More settings for touch (direct touch on/off, pointer speed) | rsn8887 | |
2018-01-14 | SYMBIAN: Set install version to 2.0.0 | Fiodar Stryzhniou | |
2018-01-14 | SYMBIAN: Hide warnings from system headers | Fiodar Stryzhniou | |
2018-01-13 | Merge pull request #1097 from bgK/vkeybd-data-path | Bastien Bouclet | |
VKEYBD: Fallback to SearchMan when loading keyboard packs | |||
2018-01-05 | PSP: fix bit shifts of cursor x/y, fix too-slow cursor | rsn8887 | |
2018-01-04 | PSP: adjust cursor refresh to better match speed it had before it became smooth | rsn8887 | |
2018-01-04 | PSP: support mouse speed/joy deadzone options and smooth cursor motion | rsn8887 | |
2018-01-03 | PSP: Use aspect correction checkbox instead of extra graphics modes | rsn8887 | |
2018-01-01 | ALL: Bump copyright year. 2018! | Eugene Sandulenko | |
2017-12-29 | PSP: Fix bug #10239: PSP port incorrect 4:3 aspect ratio | D G Turner | |
This is based on a patch supplied by dam-soft. A new graphics mode is added to the PSP port. The graphics mode is called '4:3 Aspect Ratio' and fixes the incorrect AR. The older modes are also still present and behave as before. | |||
2017-12-28 | BACKENDS: Remove vkeybdpath override from some ports | Bastien Bouclet | |
DATA_PATH is now search when loading virtual keyboard files, the overrides are no longer required. | |||
2017-12-26 | PSP2: Add controller config, remove joystick event handling | rsn8887 | |
2017-12-26 | SDL: Only enable joystick related features when joysticks are enabled | Bastien Bouclet | |
Fixes #9714. | |||
2017-12-26 | SDL: Cleanup joystick deadzone handling | Bastien Bouclet | |
2017-12-26 | SDL: Move the non analog joystick code to the Symbian port | Bastien Bouclet | |
Symbian was the only user of that code. | |||
2017-12-15 | BUILD: Check if posix_spawn is available in configure | Thierry Crozat | |
2017-12-14 | POSIX: Fix compilation with some old macOS SDKs | Thierry Crozat | |
2017-12-14 | POSIX: Do not hang ScummVM when opening a browser | Colin Snover | |
If the call used to open the browser does not return until the browser is closed, this would previously cause ScummVM to hang. Since we are using waitpid now, we can avoid hanging by telling waitpid to not block on a child which has not exited. | |||
2017-12-14 | POSIX: Fix CVE-2017-17528 | Colin Snover | |
2017-12-13 | MAEMO: Update debian/changelog | Tarek Soliman | |
2017-12-03 | ALL: Remove obsolete register keyword | Colin Snover | |
The register keyword was deprecated from the C++11 standard, <http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2014/n4193.html#809>, and removed from the C++17 standard, <http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4340>, so cannot exist in a well-formed C++17 program. It has never done anything in GCC <https://gcc.gnu.org/ml/gcc/2010-05/msg00113.html> and because of the way it is specified in the standard, it is “as meaningful as whitespace” <http://www.drdobbs.com/keywords-that-arent-or-comments-by-anoth/184403859>. The one remaining use of the register keyword is in the DS backend, where it is used to create a local register variable using the non-standard GCC Extended Asm feature. Closes gh-1079. | |||
2017-12-02 | PSP2: fix clipping and display quality for odd resolutions (Phantasmagoria) | rsn8887 | |
2017-11-29 | MAEMO: Update debian/changelog | Tarek Soliman | |
2017-11-30 | RELEASE: This is 2.1.0git | Thierry Crozat | |
2017-11-25 | ANDROID: Fix illegal-in-C++11 narrowing conversions | Colin Snover | |
2017-11-26 | Revert "SDL: Use RLE acceleration for SDL2 transparent surfaces" | Thierry Crozat | |
This reverts commit 6b4195a542083c97f696c843b9823d578b018996. There seemed to be no clear benefit in using RLE for transparent surfaces, and there were a few reports that it might cause crashes on Windows. So to be on the safe side I prefer to revert this commit. | |||
2017-11-24 | Merge pull request #1063 from bgK/keyboard-repeat | Bastien Bouclet | |
SDL2: Improve handling of keyboard repeat events | |||
2017-11-21 | RELEASE: 1.10 will henceforth be known as 2.0 | Colin Snover | |
General consensus on the ML was that people wanted to do this. http://lists.scummvm.org/pipermail/scummvm-devel/2017-November/012008.html | |||
2017-11-19 | SDL: Improve handling of SDL2 keyboard repeat events | Bastien Bouclet | |
- Flag them as repeat events - Disable ScummVM's own repeat event generation This fixes keyboard repeat events not being flagged as such with SDL2, and complies with the user's operating system preferences regarding key repeat timings. | |||
2017-11-19 | EVENTS: Rename synthetic to kbdRepeat | Bastien Bouclet | |
2017-11-17 | SDL: Grab mouse when ScummVM is started in fullscreen mode | Colin Snover | |
2017-11-11 | SDL: Use RLE acceleration for SDL2 transparent surfaces | Thierry Crozat | |
We were already doing it for SDL1.2, but with SDL2 the SDL_RLEACCEL is not passed to SDL and instead we need to call SDL_SetSurfaceRLE. |