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2019-09-05SDL: Copy result of SDL_iconv_string()Jaromir Wysoglad
2019-09-02COMMON: Don't include win32.h in common/encoding.hSupSuper
2019-09-01WIN32: Use uint instead of unsigned int.Jaromir Wysoglad
2019-09-01TTS: Rename LinuxTextToSpeechManager to SpeechDispatcherManagerJaromir Wysoglad
Add a new define for the SpeechDispatcherManager
2019-09-01TTS: Remove USE_PLATFORM_TTS definesJaromir Wysoglad
Use defined(USE_TTS) && defined(PLATFORM) instead
2019-09-01TTS: Implement TextToSpeechManager for macOSThierry Crozat
2019-09-01TTS: Add TTS support when compiling with msvc.Jaromir Wysoglad
2019-09-01TTS: Minor refactorisationsJaromir Wysoglad
- Add comment to tts initialization on Windows - Correctly free the voicesInfo in linux ttsMan - Remove popState method from linux-text-to-speech.h and windows-text-to-speech.h - Add tts to help in configure - Refactor language setting in gui-manager.cpp It counted with english being the default language in ttsMan constructors, which isn't true anymore.
2019-09-01TTS: Prepare for windows TTSJaromir Wysoglad
Add windows configuration in configure Add basic skeleton to backends Check if ttsMan is initialized in GUI
2019-09-01TTS: Create a TTS skeletonJaromir Wysoglad
2019-08-24SDL: Use a non-const string for SDL_iconv_stringJaromir Wysoglad
With some older versions of SDL1, the SDL_iconv_string takes char * instead of const char * as it's argument. This should fix the build issue with gp2xwiz.
2019-08-24WIN32: Delete obsolete comment in convertEncoding.Jaromir Wysoglad
2019-08-24WIN32: Handle endianity in convertEncodingJaromir Wysoglad
2019-08-24WIN32: Move getCodePageId to codepage.hJaromir Wysoglad
2019-08-24WIN32: Fix infinite loop when converting from utf32Jaromir Wysoglad
Because of how cyrilic transliteration and UTF-32 is handled on Windows, it was unfortunately possible to get into an infinite loop of conversions. The string would get converted to UTF-32 when transliterating, but because windows backend conversion cannot convert from UTF-32, it would use Common::Ustr to convert it to UTF-8, which would again get converted to UTF-32 when transliterating and so on.
2019-08-24SDL: Remove check for SDL2 in convertEncoding()Jaromir Wysoglad
SDL_iconv_string() is available even with SDL1
2019-08-24JANITORIAL: Remove debuging code.Jaromir Wysoglad
2019-08-24WIN32: Fix conversion of multibyte encodings.Jaromir Wysoglad
2019-08-24SDL: Fix convertEncoding for multibyte encodings.Jaromir Wysoglad
2019-08-24WIN32: Resolve endianity in convertEncoding()Jaromir Wysoglad
2019-08-24WIN32: Implement conversion to and from UTF-32Jaromir Wysoglad
UTF-32 is used in transliteration in Common::Encoding, so it is pretty important encoding and Windows should be the only thing, that cannot convert it.
2019-08-24WIN32: Check calloc return value in covertEncodingJaromir Wysoglad
2019-08-24WIN32: Add Win32 implementation of convertEncodingJaromir Wysoglad
2019-08-24WIN32: Add include guard to codepage.hJaromir Wysoglad
2019-08-24WIN32: Add a way to convert codepage name to cp IDJaromir Wysoglad
2019-08-24SDL: Add SDL implementation of convertEncodingJaromir Wysoglad
2019-08-20ANDROID: Use a better icon for the on screen controlCameron Cawley
Modified from https://www.iconfinder.com/icons/352464/keyboard_icon, which is available under the Creative Commons (Attribution-Share Alike 3.0 Unported) license.
2019-08-20ANDROID: Add a button to show the virtual keyboardCameron Cawley
2019-08-18SWITCH: Force fullscreen always onrsn8887
Windowed mode never worked correctly and is pointless since the Switch operating system doesn't have a window manager.
2019-08-18ANDROID: Don't deinitialize the EGL surface when pausing the applicationCameron Cawley
Fixes Trac#6129
2019-08-18PSP2: Force fullscreen always onrsn8887
Windowed mode never worked correctly and is pointless since Vita operating system doesn't have a window manager.
2019-08-18GUI: Check if fullscreen is available at runtimeCameron Cawley
2019-08-12BACKENDS: Use the default save file manager on Switch and SamsungTVCameron Cawley
2019-08-06BACKENDS: Improve AbstractFSNode::createDirectory() stubsCameron Cawley
2019-08-06BACKENDS: Rename and simplify AbstractFSNode::create()Cameron Cawley
2019-08-05SDL: Simplify implementation of createLogFile()Cameron Cawley
2019-08-04IOS7: Make sure openURL is executed on the main threadThierry Crozat
2019-08-04IOS7: Implement isConnectionLimitedThierry Crozat
2019-08-04IOS7: Implement getSystemLanguageThierry Crozat
2019-08-04IOS7: Move non-video related functions to a separate fileThierry Crozat
2019-08-04IOS7: Implement opening a URLThierry Crozat
2019-08-04IOS7: Implement copy to clipboard and paste from clipboardThierry Crozat
2019-08-02ANDROID: Don't hide the virtual keyboard when the Enter key is pressedCameron Cawley
2019-07-27SYMBIAN: Remove dead codeCameron Cawley
2019-07-23WINCE: Fix Makefile dependenciesCameron Cawley
2019-07-23PS2: Remove unused headerCameron Cawley
2019-07-23ANDROID: Fix some Codacy warningsCameron Cawley
2019-07-11GCW0: Redo bundle fix from 4b5ce0fMatan Bareket
2019-07-11GCW0: Package the README.md fileMatan Bareket
2019-07-11GCW0: Fix copy/paste errorCameron Cawley