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2019-09-24SDL: Fix build for older SDL versionsTarek Soliman
This fixed the breakage caused by 6dba0bbfd421121056fba0d348794ead2928c662 in ancient SDL1 versions that don't have SDL_iconv_string() Closes gh-1862
2019-09-24ANDROID: Use _system->destroy() instead of just delete in JNI::Destroy()Thanasis Antoniou
2019-09-23ANDROID: Remove duplicate _system->quit() from JNI::Destroy()Thanasis Antoniou
Since it is already called in Jni::main after scummvm_main() returns. The second call in destroy caused crashes on some devices.
2019-09-23ANDROID: Fix crash when exiting a game (Blade Runner)Thanasis Antoniou
2019-09-23RELEASE: This is 2.2.0gitEugene Sandulenko
2019-09-21BACKENDS: Add a default clipboard implementationCameron Cawley
2019-09-18RISCOS: Ignore non-convertible UTF-8 characters when converting the ↵Cameron Cawley
documentation
2019-09-18RISCOS: Fix building outside the main source treeCameron Cawley
2019-09-15ANDROID: Use FORBIDDEN_SYMBOL_EXCEPTION_getenv for browser_lastpath purposesThanasis Antoniou
2019-09-15ANDROID: Set default browser_lastpath to /storageThanasis Antoniou
Avoid use of get_env
2019-09-15ANDROID: Set default browser_lastpathThanasis Antoniou
2019-09-14ANDROIDSDL: Remove warning about unhandled kFeatureAntoniou Athanasios
The fix is borrowed from the Switch backend
2019-09-10IOS: Call exit(0) when exiting to prevent hangingsluicebox
Prevents the process from hanging on exit when using the Quit button in launcher or a game's quit function
2019-09-08ANDROID: Rewrite to make use of OpenGLGraphicsManager (#1695)Cameron Cawley
* ANDROID: Rewrite to make use of OpenGLGraphicsManager * ANDROID: Fix emulated mouse button up events
2019-09-06PSP: Fix missing semicolonCameron Cawley
2019-09-06RISCOS: Fix checking the "enable_reporter" config optionCameron Cawley
2019-09-06PSP: Replace PSPSaveFileManager with DefaultSaveFileManagerCameron Cawley
2019-09-05SDL: Copy result of SDL_iconv_string()Jaromir Wysoglad
2019-09-02COMMON: Don't include win32.h in common/encoding.hSupSuper
2019-09-01WIN32: Use uint instead of unsigned int.Jaromir Wysoglad
2019-09-01TTS: Rename LinuxTextToSpeechManager to SpeechDispatcherManagerJaromir Wysoglad
Add a new define for the SpeechDispatcherManager
2019-09-01TTS: Remove USE_PLATFORM_TTS definesJaromir Wysoglad
Use defined(USE_TTS) && defined(PLATFORM) instead
2019-09-01TTS: Implement TextToSpeechManager for macOSThierry Crozat
2019-09-01TTS: Add TTS support when compiling with msvc.Jaromir Wysoglad
2019-09-01TTS: Minor refactorisationsJaromir Wysoglad
- Add comment to tts initialization on Windows - Correctly free the voicesInfo in linux ttsMan - Remove popState method from linux-text-to-speech.h and windows-text-to-speech.h - Add tts to help in configure - Refactor language setting in gui-manager.cpp It counted with english being the default language in ttsMan constructors, which isn't true anymore.
2019-09-01TTS: Prepare for windows TTSJaromir Wysoglad
Add windows configuration in configure Add basic skeleton to backends Check if ttsMan is initialized in GUI
2019-09-01TTS: Create a TTS skeletonJaromir Wysoglad
2019-08-24SDL: Use a non-const string for SDL_iconv_stringJaromir Wysoglad
With some older versions of SDL1, the SDL_iconv_string takes char * instead of const char * as it's argument. This should fix the build issue with gp2xwiz.
2019-08-24WIN32: Delete obsolete comment in convertEncoding.Jaromir Wysoglad
2019-08-24WIN32: Handle endianity in convertEncodingJaromir Wysoglad
2019-08-24WIN32: Move getCodePageId to codepage.hJaromir Wysoglad
2019-08-24WIN32: Fix infinite loop when converting from utf32Jaromir Wysoglad
Because of how cyrilic transliteration and UTF-32 is handled on Windows, it was unfortunately possible to get into an infinite loop of conversions. The string would get converted to UTF-32 when transliterating, but because windows backend conversion cannot convert from UTF-32, it would use Common::Ustr to convert it to UTF-8, which would again get converted to UTF-32 when transliterating and so on.
2019-08-24SDL: Remove check for SDL2 in convertEncoding()Jaromir Wysoglad
SDL_iconv_string() is available even with SDL1
2019-08-24JANITORIAL: Remove debuging code.Jaromir Wysoglad
2019-08-24WIN32: Fix conversion of multibyte encodings.Jaromir Wysoglad
2019-08-24SDL: Fix convertEncoding for multibyte encodings.Jaromir Wysoglad
2019-08-24WIN32: Resolve endianity in convertEncoding()Jaromir Wysoglad
2019-08-24WIN32: Implement conversion to and from UTF-32Jaromir Wysoglad
UTF-32 is used in transliteration in Common::Encoding, so it is pretty important encoding and Windows should be the only thing, that cannot convert it.
2019-08-24WIN32: Check calloc return value in covertEncodingJaromir Wysoglad
2019-08-24WIN32: Add Win32 implementation of convertEncodingJaromir Wysoglad
2019-08-24WIN32: Add include guard to codepage.hJaromir Wysoglad
2019-08-24WIN32: Add a way to convert codepage name to cp IDJaromir Wysoglad
2019-08-24SDL: Add SDL implementation of convertEncodingJaromir Wysoglad
2019-08-20ANDROID: Use a better icon for the on screen controlCameron Cawley
Modified from https://www.iconfinder.com/icons/352464/keyboard_icon, which is available under the Creative Commons (Attribution-Share Alike 3.0 Unported) license.
2019-08-20ANDROID: Add a button to show the virtual keyboardCameron Cawley
2019-08-18SWITCH: Force fullscreen always onrsn8887
Windowed mode never worked correctly and is pointless since the Switch operating system doesn't have a window manager.
2019-08-18ANDROID: Don't deinitialize the EGL surface when pausing the applicationCameron Cawley
Fixes Trac#6129
2019-08-18PSP2: Force fullscreen always onrsn8887
Windowed mode never worked correctly and is pointless since Vita operating system doesn't have a window manager.
2019-08-18GUI: Check if fullscreen is available at runtimeCameron Cawley
2019-08-12BACKENDS: Use the default save file manager on Switch and SamsungTVCameron Cawley