Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-24 | SDL: Fix build for older SDL versions | Tarek Soliman | |
This fixed the breakage caused by 6dba0bbfd421121056fba0d348794ead2928c662 in ancient SDL1 versions that don't have SDL_iconv_string() Closes gh-1862 | |||
2019-09-24 | ANDROID: Use _system->destroy() instead of just delete in JNI::Destroy() | Thanasis Antoniou | |
2019-09-23 | ANDROID: Remove duplicate _system->quit() from JNI::Destroy() | Thanasis Antoniou | |
Since it is already called in Jni::main after scummvm_main() returns. The second call in destroy caused crashes on some devices. | |||
2019-09-23 | ANDROID: Fix crash when exiting a game (Blade Runner) | Thanasis Antoniou | |
2019-09-23 | RELEASE: This is 2.2.0git | Eugene Sandulenko | |
2019-09-21 | BACKENDS: Add a default clipboard implementation | Cameron Cawley | |
2019-09-18 | RISCOS: Ignore non-convertible UTF-8 characters when converting the ↵ | Cameron Cawley | |
documentation | |||
2019-09-18 | RISCOS: Fix building outside the main source tree | Cameron Cawley | |
2019-09-15 | ANDROID: Use FORBIDDEN_SYMBOL_EXCEPTION_getenv for browser_lastpath purposes | Thanasis Antoniou | |
2019-09-15 | ANDROID: Set default browser_lastpath to /storage | Thanasis Antoniou | |
Avoid use of get_env | |||
2019-09-15 | ANDROID: Set default browser_lastpath | Thanasis Antoniou | |
2019-09-14 | ANDROIDSDL: Remove warning about unhandled kFeature | Antoniou Athanasios | |
The fix is borrowed from the Switch backend | |||
2019-09-10 | IOS: Call exit(0) when exiting to prevent hanging | sluicebox | |
Prevents the process from hanging on exit when using the Quit button in launcher or a game's quit function | |||
2019-09-08 | ANDROID: Rewrite to make use of OpenGLGraphicsManager (#1695) | Cameron Cawley | |
* ANDROID: Rewrite to make use of OpenGLGraphicsManager * ANDROID: Fix emulated mouse button up events | |||
2019-09-06 | PSP: Fix missing semicolon | Cameron Cawley | |
2019-09-06 | RISCOS: Fix checking the "enable_reporter" config option | Cameron Cawley | |
2019-09-06 | PSP: Replace PSPSaveFileManager with DefaultSaveFileManager | Cameron Cawley | |
2019-09-05 | SDL: Copy result of SDL_iconv_string() | Jaromir Wysoglad | |
2019-09-02 | COMMON: Don't include win32.h in common/encoding.h | SupSuper | |
2019-09-01 | WIN32: Use uint instead of unsigned int. | Jaromir Wysoglad | |
2019-09-01 | TTS: Rename LinuxTextToSpeechManager to SpeechDispatcherManager | Jaromir Wysoglad | |
Add a new define for the SpeechDispatcherManager | |||
2019-09-01 | TTS: Remove USE_PLATFORM_TTS defines | Jaromir Wysoglad | |
Use defined(USE_TTS) && defined(PLATFORM) instead | |||
2019-09-01 | TTS: Implement TextToSpeechManager for macOS | Thierry Crozat | |
2019-09-01 | TTS: Add TTS support when compiling with msvc. | Jaromir Wysoglad | |
2019-09-01 | TTS: Minor refactorisations | Jaromir Wysoglad | |
- Add comment to tts initialization on Windows - Correctly free the voicesInfo in linux ttsMan - Remove popState method from linux-text-to-speech.h and windows-text-to-speech.h - Add tts to help in configure - Refactor language setting in gui-manager.cpp It counted with english being the default language in ttsMan constructors, which isn't true anymore. | |||
2019-09-01 | TTS: Prepare for windows TTS | Jaromir Wysoglad | |
Add windows configuration in configure Add basic skeleton to backends Check if ttsMan is initialized in GUI | |||
2019-09-01 | TTS: Create a TTS skeleton | Jaromir Wysoglad | |
2019-08-24 | SDL: Use a non-const string for SDL_iconv_string | Jaromir Wysoglad | |
With some older versions of SDL1, the SDL_iconv_string takes char * instead of const char * as it's argument. This should fix the build issue with gp2xwiz. | |||
2019-08-24 | WIN32: Delete obsolete comment in convertEncoding. | Jaromir Wysoglad | |
2019-08-24 | WIN32: Handle endianity in convertEncoding | Jaromir Wysoglad | |
2019-08-24 | WIN32: Move getCodePageId to codepage.h | Jaromir Wysoglad | |
2019-08-24 | WIN32: Fix infinite loop when converting from utf32 | Jaromir Wysoglad | |
Because of how cyrilic transliteration and UTF-32 is handled on Windows, it was unfortunately possible to get into an infinite loop of conversions. The string would get converted to UTF-32 when transliterating, but because windows backend conversion cannot convert from UTF-32, it would use Common::Ustr to convert it to UTF-8, which would again get converted to UTF-32 when transliterating and so on. | |||
2019-08-24 | SDL: Remove check for SDL2 in convertEncoding() | Jaromir Wysoglad | |
SDL_iconv_string() is available even with SDL1 | |||
2019-08-24 | JANITORIAL: Remove debuging code. | Jaromir Wysoglad | |
2019-08-24 | WIN32: Fix conversion of multibyte encodings. | Jaromir Wysoglad | |
2019-08-24 | SDL: Fix convertEncoding for multibyte encodings. | Jaromir Wysoglad | |
2019-08-24 | WIN32: Resolve endianity in convertEncoding() | Jaromir Wysoglad | |
2019-08-24 | WIN32: Implement conversion to and from UTF-32 | Jaromir Wysoglad | |
UTF-32 is used in transliteration in Common::Encoding, so it is pretty important encoding and Windows should be the only thing, that cannot convert it. | |||
2019-08-24 | WIN32: Check calloc return value in covertEncoding | Jaromir Wysoglad | |
2019-08-24 | WIN32: Add Win32 implementation of convertEncoding | Jaromir Wysoglad | |
2019-08-24 | WIN32: Add include guard to codepage.h | Jaromir Wysoglad | |
2019-08-24 | WIN32: Add a way to convert codepage name to cp ID | Jaromir Wysoglad | |
2019-08-24 | SDL: Add SDL implementation of convertEncoding | Jaromir Wysoglad | |
2019-08-20 | ANDROID: Use a better icon for the on screen control | Cameron Cawley | |
Modified from https://www.iconfinder.com/icons/352464/keyboard_icon, which is available under the Creative Commons (Attribution-Share Alike 3.0 Unported) license. | |||
2019-08-20 | ANDROID: Add a button to show the virtual keyboard | Cameron Cawley | |
2019-08-18 | SWITCH: Force fullscreen always on | rsn8887 | |
Windowed mode never worked correctly and is pointless since the Switch operating system doesn't have a window manager. | |||
2019-08-18 | ANDROID: Don't deinitialize the EGL surface when pausing the application | Cameron Cawley | |
Fixes Trac#6129 | |||
2019-08-18 | PSP2: Force fullscreen always on | rsn8887 | |
Windowed mode never worked correctly and is pointless since Vita operating system doesn't have a window manager. | |||
2019-08-18 | GUI: Check if fullscreen is available at runtime | Cameron Cawley | |
2019-08-12 | BACKENDS: Use the default save file manager on Switch and SamsungTV | Cameron Cawley | |