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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2012-07-15
MAEMO: Minor whitespace fix
Tarek Soliman
2012-07-15
MAEMO: Set defaults for fullscreen and aspect ratio correction
Tarek Soliman
2012-07-14
MAEMO: Fix compile without keymapper
Tarek Soliman
2012-07-10
MAEMO: Update debian/changelog
Tarek Soliman
2012-07-08
RELEASE: This is 1.6.0git
Eugene Sandulenko
2012-07-06
Merge pull request #235 from tobigun/android-theme
Johannes Schickel
2012-07-01
Merge pull request #239 from bluegr/skipsavecompression
Filippos Karapetis
2012-06-25
COMMON: Also adapt openForSaving() in the DC and N64 backends
Filippos Karapetis
2012-06-25
BADA: Implement weekday querying in getTimeAndDate.
Johannes Schickel
2012-06-22
DINGUX: Update the README file for Dingux
Fabio Battaglia
2012-06-22
DINGUX: Add png icon in the dingux dist package
Fabio Battaglia
2012-06-21
COMMON: Allow the savefile manager to create uncompressed saves
Filippos Karapetis
2012-06-20
ANDROID: Fix compilation broken with changes to grabOverlay.
Johannes Schickel
2012-06-20
N64: Fix check for whole width updates in copyRectToOverlay.
Johannes Schickel
2012-06-20
N64: Replace OverlayColor with uint16.
Johannes Schickel
2012-06-20
PSP: Replace OverlayColor with uint16.
Johannes Schickel
2012-06-20
WII: Fix check for whole width updates in copyRectToOverlay.
Johannes Schickel
2012-06-20
WII: Replace OverlayColor with uint16.
Johannes Schickel
2012-06-20
IPHONE: Replace OverlayColor uses with uint16.
Johannes Schickel
2012-06-20
Merge pull request #246 from lordhoto/osystem-void-buffers
Johannes Schickel
2012-06-19
PS2: Small formatting fixes.
Johannes Schickel
2012-06-18
PS2: Implement algorithm for day of week for use in tm_wday.
D G Turner
2012-06-16
ALL: Let overlay related methods in OSystem take a void * and use a proper pi...
Johannes Schickel
2012-06-16
BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.
Johannes Schickel
2012-06-16
BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *...
Johannes Schickel
2012-06-10
BACKENDS: Add #error for platforms not setting tm_wday in release builds
Matthew Hoops
2012-06-09
COMMON: Add tm_wday to our TimeDate struct
Matthew Hoops
2012-06-03
ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" lo...
Johannes Schickel
2012-04-29
ANDROID: disable compression for zip-file assets and recompress uncompressed ...
Tobias Gunkel
2012-04-02
IPHONE: Use InternalEvent directly.
Johannes Schickel
2012-04-02
IPHONE: Move event fetching implementation to iPhoneView.
Johannes Schickel
2012-04-02
IPHONE: Protect access to the event list via a mutex.
Johannes Schickel
2012-04-02
IPHONE: Use Common::List to store the event queue.
Johannes Schickel
2012-03-29
IPHONE: Add some more debug printfs to graphics related OSystem functionality.
Johannes Schickel
2012-03-17
JANITORIAL: Remove +x from files, which should not be executable.
Christoph Mallon
2012-03-17
ALL: Make use of defined() for the preprocessor consistent.
Johannes Schickel
2012-03-13
JANITORIAL: Remove unnecessary empty default constructors/destructors.
Christoph Mallon
2012-03-05
IPHONE: Send dealloc message to iPhoneView's superclass at the end of dealloc.
Johannes Schickel
2012-03-05
IPOHNE: Move touch related global variables to iPhoneView.
Johannes Schickel
2012-03-05
IPHONE: Prefix all global variables with "g_".
Johannes Schickel
2012-02-29
IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up.
Johannes Schickel
2012-02-28
MAEMO: Define only special keys to Keymapper
Tarek Soliman
2012-02-28
KEYMAPPER: HardwareInputSet now has defaults
Tarek Soliman
2012-02-27
KEYMAPPER: Fix WebOS compile
Tarek Soliman
2012-02-27
KEYMAPPER: Rename EVENT_CUSTOM_BACKEND to EVENT_CUSTOM_BACKEND_ACTION
Tarek Soliman
2012-02-27
KEYMAPPER: Rename HardwareKey to HardwareInput
Tarek Soliman
2012-02-26
NDS: Fix build after common util.h split.
D G Turner
2012-02-26
COMMON: Move Language and Platform functionality into separate files
Max Horn
2012-02-26
IPHONE: Let hi-color games directly draw onto the screen texture buffer.
Johannes Schickel
2012-02-26
IPHONE: Implement 16bpp color support.
Johannes Schickel
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